X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=a2105f83a60a867ef5355c886e518f6c151d75f7;hb=d32021262288346da36d861a494006da360c9395;hp=6110eb7e6d7d675fa4871db953c8346c77278f0e;hpb=f7d6884dedabaa237056164ec6d90335de8025cb;p=open-adventure.git diff --git a/actions.c b/actions.c index 6110eb7..a2105f8 100644 --- a/actions.c +++ b/actions.c @@ -189,7 +189,7 @@ static phase_codes_t attack(command_t command) static phase_codes_t bigwords(vocab_t id) /* Only called on FEE FIE FOE FOO (AND FUM). Advance to next state if given * in proper order. Look up foo in special section of vocab to determine which - * word we've got. Last word zips the eggs back to the giant room (unless + * word we've got. Last word zips the eggs back to the giant room (unless * already there). */ { if ((game.foobar == WORD_EMPTY && id == FEE) || @@ -207,8 +207,8 @@ static phase_codes_t bigwords(vocab_t id) (TOTING(EGGS) && game.loc == objects[EGGS].plac)) { rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ; - } else if (id == FUM) { - goto fum; + } else if (id == FUM) { + goto fum; } else { /* Bring back troll if we steal the eggs back from him before * crossing. */ @@ -225,7 +225,7 @@ static phase_codes_t bigwords(vocab_t id) return GO_CLEAROBJ; } } else { - fum: +fum: if (game.loc == LOC_GIANTROOM) { rspeak(START_OVER); } else { @@ -851,19 +851,19 @@ static phase_codes_t fly(verb_t verb, obj_t obj) } if (game.loc == LOC_CLIFF) { - game.oldlc2 = game.oldloc; - game.oldloc = game.loc; + game.oldlc2 = game.oldloc; + game.oldloc = game.loc; game.newloc = LOC_LEDGE; rspeak(RUG_GOES); } else if (game.loc == LOC_LEDGE) { - game.oldlc2 = game.oldloc; - game.oldloc = game.loc; + game.oldlc2 = game.oldloc; + game.oldloc = game.loc; game.newloc = LOC_CLIFF; rspeak(RUG_RETURNS); } else { // LCOV_EXCL_START - /* should never happen */ - rspeak(NOTHING_HAPPENS); + /* should never happen */ + rspeak(NOTHING_HAPPENS); // LCOV_EXCL_STOP } return GO_TERMINATE; @@ -959,7 +959,7 @@ static phase_codes_t listen(void) soundlatch = true; } if (!soundlatch) - rspeak(ALL_SILENT); + rspeak(ALL_SILENT); return GO_CLEAROBJ; } @@ -1012,7 +1012,7 @@ static phase_codes_t lock(verb_t verb, obj_t obj) if (verb == LOCK) rspeak(HUH_MAN); else if (TOTING(CLAM)) - rspeak(DROP_CLAM); + rspeak(DROP_CLAM); else if (!TOTING(TRIDENT)) rspeak(CLAM_OPENER); else { @@ -1119,13 +1119,13 @@ static phase_codes_t read(command_t command) if (DARK(game.loc)) { sspeak(NO_SEE, command.word[0].raw); } else if (command.obj == OYSTER) { - if (!TOTING(OYSTER) || !game.closed) { - rspeak(DONT_UNDERSTAND); - } else if (!game.clshnt) { - game.clshnt = yes_or_no(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); - } else { - pspeak(OYSTER, hear, true, 1); // Not really a sound, but oh well. - } + if (!TOTING(OYSTER) || !game.closed) { + rspeak(DONT_UNDERSTAND); + } else if (!game.clshnt) { + game.clshnt = yes_or_no(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); + } else { + pspeak(OYSTER, hear, true, 1); // Not really a sound, but oh well. + } } else if (objects[command.obj].texts[0] == NULL || game.prop[command.obj] == STATE_NOTFOUND) { speak(actions[command.verb].message); @@ -1368,7 +1368,7 @@ phase_codes_t action(command_t command) else if (command.obj == DWARF && atdwrf(game.loc) > 0) /* FALL THROUGH */; else if (!game.closed && ((LIQUID() == command.obj && HERE(BOTTLE)) || - command.obj == LIQLOC(game.loc))) + command.obj == LIQLOC(game.loc))) /* FALL THROUGH */; else if (command.obj == OIL && HERE(URN) && game.prop[URN] != URN_EMPTY) { command.obj = URN;