X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=7a401eb65faada635e3093218f47110181b64c7d;hb=a57d93ce35ccdea6fa4f260bf004d6f8f9924b2f;hp=fbd97f6727ecf50da61aef61b1185fa50f4000fe;hpb=29121a82f8d3eb0bbaf5be5cfe418ab8a6375808;p=open-adventure.git diff --git a/actions.c b/actions.c index fbd97f6..7a401eb 100644 --- a/actions.c +++ b/actions.c @@ -65,48 +65,52 @@ static int attack(FILE *input, long verb, token_t obj) if (obj == DWARF && game.closed) return GO_DWARFWAKE; if (obj == DRAGON)spk=ALREADY_DEAD; if (obj == TROLL)spk=ROCKY_TROLL; - if (obj == OGRE)spk=OGRE_DOFGE; + if (obj == OGRE)spk=OGRE_DODGE; if (obj == OGRE && d > 0) { RSPEAK(spk); RSPEAK(KNIFE_THROWN); DSTROY(OGRE); - int k=0; + int dwarves=0; for (int i=1; i < PIRATE; i++) { if (game.dloc[i] == game.loc) { - ++k; + ++dwarves; game.dloc[i] = LOC_LONGWEST; game.dseen[i]=false; } } - spk=spk+1+1/k; - RSPEAK(spk); - return GO_CLEAROBJ; + spk=spk+1+1/dwarves; /* FIXME: Arithmetic on message numbers */ } - if (obj == BEAR)spk=BEAR_HANDS+(game.prop[BEAR]+1)/2; - if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(spk); return GO_CLEAROBJ;} - /* Fun stuff for dragon. If he insists on attacking it, win! - * Set game.prop to dead, move dragon to central loc (still - * fixed), move rug there (not fixed), and move him there, - * too. Then do a null motion to get new description. */ - RSPEAK(BARE_HANDS_QUERY); - GETIN(input,&WD1,&WD1X,&WD2,&WD2X); - if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) - return GO_CHECKFOO; - PSPEAK(DRAGON,3); - game.prop[DRAGON]=1; - game.prop[RUG]=0; - int k=(PLAC[DRAGON]+FIXD[DRAGON])/2; - MOVE(DRAGON+NOBJECTS,-1); - MOVE(RUG+NOBJECTS,0); - MOVE(DRAGON,k); - MOVE(RUG,k); - DROP(BLOOD,k); - for (obj=1; obj<=NOBJECTS; obj++) { - if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON]) - MOVE(obj,k); + else if (obj == BEAR) + /* FIXME: Arithmetic on message numbers */ + spk = BEAR_HANDS+(game.prop[BEAR]+1)/2; + else if (obj == DRAGON && game.prop[DRAGON] == 0) { + /* Fun stuff for dragon. If he insists on attacking it, win! + * Set game.prop to dead, move dragon to central loc (still + * fixed), move rug there (not fixed), and move him there, + * too. Then do a null motion to get new description. */ + RSPEAK(BARE_HANDS_QUERY); + GETIN(input,&WD1,&WD1X,&WD2,&WD2X); + if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) + return GO_CHECKFOO; + PSPEAK(DRAGON,3); + game.prop[DRAGON]=1; + game.prop[RUG]=0; + int k=(PLAC[DRAGON]+FIXD[DRAGON])/2; + MOVE(DRAGON+NOBJECTS,-1); + MOVE(RUG+NOBJECTS,0); + MOVE(DRAGON,k); + MOVE(RUG,k); + DROP(BLOOD,k); + for (obj=1; obj<=NOBJECTS; obj++) { + if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON]) + MOVE(obj,k); + } + game.loc=k; + return GO_MOVE; } - game.loc=k; - return GO_MOVE; + + RSPEAK(spk); + return GO_CLEAROBJ; } static int bigwords(long foo) @@ -177,7 +181,7 @@ static int blast(void) if (HERE(ROD2)) game.bonus=135; RSPEAK(game.bonus); - score(0); + score(endgame); return GO_CLEAROBJ; /* pacify compiler - we never get here */ } @@ -279,7 +283,7 @@ static int carry(token_t verb, token_t obj) CARRY(BIRD+CAGE-obj,game.loc); CARRY(obj,game.loc); if (obj == BOTTLE && LIQUID() != 0) - game.place[LIQUID()] = -1; + game.place[LIQUID()] = CARRIED; if (GSTONE(obj) && game.prop[obj] != 0) { game.prop[obj]=0; game.prop[CAVITY]=1; @@ -305,7 +309,10 @@ static int chain(token_t verb) spk=CHAIN_LOCKED; if (game.prop[CHAIN] != 0)spk=ALREADY_LOCKED; if (game.loc != PLAC[CHAIN])spk=NO_LOCKSITE; - if (spk != CHAIN_LOCKED) {RSPEAK(spk); return GO_CLEAROBJ;} + if (spk != CHAIN_LOCKED) { + RSPEAK(spk); + return GO_CLEAROBJ; + } game.prop[CHAIN]=2; if (TOTING(CHAIN))DROP(CHAIN,game.loc); game.fixed[CHAIN]= -1; @@ -377,7 +384,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) int k = LIQUID(); if (k == obj)obj=BOTTLE; if (obj == BOTTLE && k != 0) - game.place[k]=0; + game.place[k] = NOWHERE; if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); DROP(obj,game.loc); if (obj != BIRD) return GO_CLEAROBJ; @@ -395,9 +402,9 @@ static int drink(token_t verb, token_t obj) return GO_UNKNOWN; if (obj != BLOOD) { if (obj != 0 && obj != WATER)spk=RIDICULOUS_ATTEMPT; - if (spk != 110 && LIQUID() == WATER && HERE(BOTTLE)) { - game.prop[BOTTLE]=1; - game.place[WATER]=0; + if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) { + game.prop[BOTTLE] = 1; + game.place[WATER] = NOWHERE; spk=BOTTLE_EMPTY; } } else { @@ -518,7 +525,7 @@ int fill(token_t verb, token_t obj) return GO_CLEAROBJ; } RSPEAK(SHATTER_VASE); - game.prop[VASE]=2; + game.prop[VASE] = 2; game.fixed[VASE]= -1; return(discard(verb, obj, true)); } @@ -528,8 +535,8 @@ int fill(token_t verb, token_t obj) spk=FILL_INVALID; k=LIQUID(); if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;} - game.place[k]=0; - game.prop[BOTTLE]=1; + game.place[k] = NOWHERE; + game.prop[BOTTLE] = 1; if (k == OIL)game.prop[URN]=1; spk=WATER_URN+game.prop[URN]; RSPEAK(spk); @@ -552,7 +559,7 @@ int fill(token_t verb, token_t obj) game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; k=LIQUID(); if (TOTING(BOTTLE)) - game.place[k]= -1; + game.place[k] = CARRIED; if (k == OIL) spk=BOTTLED_OIL; } @@ -599,12 +606,13 @@ static int fly(token_t verb, token_t obj) game.oldloc=game.loc; game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc; spk=RUG_GOES; - if (game.prop[SAPPH] >= 0)spk=RUG_RETURNS; + if (game.prop[SAPPH] >= 0) + spk=RUG_RETURNS; RSPEAK(spk); return GO_TERMINATE; } -static int inven(token_t obj) +static int inven(void) /* Inventory. If object, treat same as find. Else report on current burden. */ { int spk=NO_CARRY; @@ -742,8 +750,8 @@ static int pour(token_t verb, token_t obj) if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;} if (HERE(URN) && game.prop[URN] == 0) return fill(verb, URN); - game.prop[BOTTLE]=1; - game.place[obj]=0; + game.prop[BOTTLE] = 1; + game.place[obj] = NOWHERE; spk=GROUND_WET; if (!(AT(PLANT) || AT(DOOR))) {RSPEAK(spk); return GO_CLEAROBJ;} @@ -767,7 +775,7 @@ static int quit(FILE *input) /* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ { if (YES(input,REALLY_QUIT,OK_MAN,OK_MAN)) - score(1); + score(quitgame); return GO_CLEAROBJ; } @@ -810,11 +818,14 @@ static int reservoir(void) } else { PSPEAK(RESER,game.prop[RESER]+1); game.prop[RESER]=1-game.prop[RESER]; - if (AT(RESER)) return GO_CLEAROBJ; - game.oldlc2=game.loc; - game.newloc=0; - RSPEAK(NOT_BRIGHT); - return GO_TERMINATE; + if (AT(RESER)) + return GO_CLEAROBJ; + else { + game.oldlc2=game.loc; + game.newloc=0; + RSPEAK(NOT_BRIGHT); + return GO_TERMINATE; + } } } @@ -846,6 +857,7 @@ static int say(void) if (WD2 > 0) WD1=WD2; int wd=VOCAB(WD1,-1); + /* FIXME: Magic numbers */ if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) { WD2=0; return GO_LOOKUP; @@ -874,7 +886,7 @@ static int throw(FILE *cmdin, long verb, token_t obj) RSPEAK(spk); return GO_CLEAROBJ; } - if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) { + if (obj >= MINTRS && obj <= MAXTRS && AT(TROLL)) { spk=TROLL_SATISFIED; /* Snarf a treasure for the troll. */ DROP(obj,0); @@ -904,7 +916,7 @@ static int throw(FILE *cmdin, long verb, token_t obj) return throw_support(spk); } if (AT(OGRE)) { - spk=OGRE_DOFGE; + spk=OGRE_DODGE; return throw_support(spk); } if (HERE(BEAR) && game.prop[BEAR] == 0) { @@ -935,7 +947,7 @@ static int throw(FILE *cmdin, long verb, token_t obj) static int vscore(void) /* Score. Call scoring routine but tell it to return. */ { - score(-1); + score(scoregame); return GO_CLEAROBJ; } @@ -1073,7 +1085,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj) case 16: /* TOSS */ return GO_UNKNOWN; case 17: /* QUIT */ return quit(input); case 18: /* FIND */ return GO_UNKNOWN; - case 19: /* INVEN */ return inven(obj); + case 19: /* INVEN */ return inven(); case 20: /* FEED */ return GO_UNKNOWN; case 21: /* FILL */ return fill(verb, obj); case 22: /* BLAST */ return blast();