X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=658d95d1789fe6df51ab990128d0cf807d790c63;hb=fe378b9e136bfe93b5166ef36f03cad976d643b2;hp=c09331a8a7a3f812e8585381993189392a8f6a25;hpb=94e7cc65050ddfd04a8a1606f8899c7e5be496e8;p=open-adventure.git diff --git a/actions.c b/actions.c index c09331a..658d95d 100644 --- a/actions.c +++ b/actions.c @@ -1,9 +1,9 @@ /* * Actions for the dungeon-running code. * - * Copyright (c) 1977, 2005 by Will Crowther and Don Woods - * Copyright (c) 2017 by Eric S. Raymond - * SPDX-License-Identifier: BSD-2-clause + * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods + * SPDX-FileCopyrightText 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-Clause */ #include @@ -192,13 +192,20 @@ static phase_codes_t bigwords(vocab_t id) * word we've got. Last word zips the eggs back to the giant room (unless * already there). */ { - if ((game.foobar == WORD_EMPTY && id == FEE) || - (game.foobar == FEE && id == FIE) || - (game.foobar == FIE && id == FOE) || - (game.foobar == FOE && id == FOO) || - (game.foobar == FOE && id == FUM)) { + int foobar = abs(game.foobar); + + /* Only FEE can start a magic-word sequence. */ + if ((foobar == WORD_EMPTY) && (id == FIE || id == FOE || id == FOO || id == FUM)) { + rspeak(NOTHING_HAPPENS); + return GO_CLEAROBJ; + } + + if ((foobar == WORD_EMPTY && id == FEE) || + (foobar == FEE && id == FIE) || + (foobar == FIE && id == FOE) || + (foobar == FOE && id == FOO)) { game.foobar = id; - if ((id != FOO) && (id != FUM)) { + if (id != FOO) { rspeak(OK_MAN); return GO_CLEAROBJ; } @@ -207,8 +214,6 @@ static phase_codes_t bigwords(vocab_t id) (TOTING(EGGS) && game.loc == objects[EGGS].plac)) { rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ; - } else if (id == FUM) { - goto fum; } else { /* Bring back troll if we steal the eggs back from him before * crossing. */ @@ -225,14 +230,11 @@ static phase_codes_t bigwords(vocab_t id) return GO_CLEAROBJ; } } else { -fum: - if (game.loc == LOC_GIANTROOM) { - rspeak(START_OVER); - } else { - /* This is new behavior in Open Adventure - sounds better when - * player isn't in the Giant Room. */ - rspeak(NOTHING_HAPPENS); - } + /* Magic-word sequebce was started but is incorrect */ + if (settings.oldstyle || game.seenbigwords) + rspeak(START_OVER); + else + rspeak(WELL_POINTLESS); game.foobar = WORD_EMPTY; return GO_CLEAROBJ; }