X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=64b5c20aa0f77b3db94e1ce170d80a1e95401637;hb=d7bad65d5b44174fb17ccd4cb17cfff8d0ccd6d8;hp=6000f41e01980eb91a9ecf82296e5358a515809d;hpb=9a16382b121422b094539463e57710baaaf817dc;p=open-adventure.git diff --git a/actions.c b/actions.c index 6000f41..64b5c20 100644 --- a/actions.c +++ b/actions.c @@ -419,11 +419,13 @@ static int chain(verb_t verb) switch (game.prop[BEAR]) { case BEAR_DEAD: - /* Can't be reached as long as the only way for the bear to die - * is from a bridge collapse. Leave in in case this changes, but - * exclude from coverage testing. */ - game.fixed[BEAR] = IS_FIXED; // LCOV_EXCL_LINE + // LCOV_EXCL_START + /* Can't be reached as long as the only way for the bear to die + * is from a bridge collapse. Leave in in case this changes, but + * exclude from coverage testing. */ + game.fixed[BEAR] = IS_FIXED; break; + // LCOV_EXCL_STOP default: game.fixed[BEAR] = IS_FREE; } @@ -901,7 +903,11 @@ static int listen(void) game.prop[i] < 0) continue; int mi = game.prop[i]; - /* FIXME: Weird magic on object states */ + /* (ESR) Some unpleasant magic on object states here. Ideally + * we'd have liked the bird to be a normal object that we can + * use state_change() on; can't do it, because there are + * actually two different series of per-state birdsounds + * depending on whether player has drunk dragon's blood. */ if (i == BIRD) mi += 3 * game.blooded; long packed_zzword = token_to_packed(game.zzword);