X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=5d1c6a391b6d7426bec7401812ce321e0b9e81aa;hb=bcfecca1a138d2b53238e213365d16b9e008881b;hp=4773ea26a68b61e37b513809cf0614082f5ed94f;hpb=dd9bbe1f00367bce08cdd5d77ced9f4f8d9fddc0;p=open-adventure.git diff --git a/actions.c b/actions.c index 4773ea2..5d1c6a3 100644 --- a/actions.c +++ b/actions.c @@ -38,7 +38,11 @@ static int attack(FILE *input, long verb, long obj) } if (obj == BIRD) { SPK=137; - if (game.closed) return(2011); + if (game.closed) + { + RSPEAK(SPK); + return 2012; + } DSTROY(BIRD); game.prop[BIRD]=0; SPK=45; @@ -70,32 +74,34 @@ static int attack(FILE *input, long verb, long obj) } } SPK=SPK+1+1/k; - return(2011); + RSPEAK(SPK); + return 2012; } if (obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2; - if (obj != DRAGON || game.prop[DRAGON] != 0) return(2011); + if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(SPK); return 2012;} /* Fun stuff for dragon. If he insists on attacking it, win! * Set game.prop to dead, move dragon to central loc (still * fixed), move rug there (not fixed), and move him there, * too. Then do a null motion to get new description. */ RSPEAK(49); - GETIN(input,WD1,WD1X,WD2,WD2X); - if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); + GETIN(input,&WD1,&WD1X,&WD2,&WD2X); + if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) + return(2607); PSPEAK(DRAGON,3); game.prop[DRAGON]=1; game.prop[RUG]=0; - K=(PLAC[DRAGON]+FIXD[DRAGON])/2; + int k=(PLAC[DRAGON]+FIXD[DRAGON])/2; MOVE(DRAGON+NOBJECTS,-1); MOVE(RUG+NOBJECTS,0); - MOVE(DRAGON,K); - MOVE(RUG,K); - DROP(BLOOD,K); + MOVE(DRAGON,k); + MOVE(RUG,k); + DROP(BLOOD,k); for (obj=1; obj<=NOBJECTS; obj++) { - if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])MOVE(obj,K); - /*etc*/ ; - } /* end loop */ - game.loc=K; - K=NUL; + if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON]) + MOVE(obj,k); + } + game.loc=k; + K=NUL; /* FIXME: error if removed */ return(8); } @@ -108,14 +114,19 @@ static int bigwords(long foo) SPK=42; if (game.foobar != 1-k) { if (game.foobar != 0)SPK=151; - return(2011); + RSPEAK(SPK); + return 2012; } else { - game.foobar=k; - if (k != 4) return(2009); + if (k != 4) { + RSPEAK(54); + return 2012; + } game.foobar=0; - if (game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS])) - return(2011); + if (game.place[EGGS]==PLAC[EGGS] || (TOTING(EGGS) && game.loc==PLAC[EGGS])) { + RSPEAK(SPK); + return 2012; + } /* Bring back troll if we steal the eggs back from him before * crossing. */ if (game.place[EGGS]==0 && game.place[TROLL]==0 && game.prop[TROLL]==0) @@ -138,18 +149,19 @@ static int bivalve(token_t verb, token_t obj) if (TOTING(obj))SPK=120+k; if (!TOTING(TRIDNT))SPK=122+k; if (verb == LOCK)SPK=61; - if (SPK != 124) - return(2011); - DSTROY(CLAM); - DROP(OYSTER,game.loc); - DROP(PEARL,105); - return(2011); + if (SPK == 124) { + DSTROY(CLAM); + DROP(OYSTER,game.loc); + DROP(PEARL,105); + } + RSPEAK(SPK); + return 2012; } static int blast(void) /* Blast. No effect unless you've got dynamite, which is a neat trick! */ { - if (game.prop[ROD2] < 0 || !game.closed) return(2011); + if (game.prop[ROD2] < 0 || !game.closed) {RSPEAK(SPK); return 2012;} game.bonus=133; if (game.loc == 115)game.bonus=134; if (HERE(ROD2))game.bonus=135; @@ -166,22 +178,24 @@ static int vbreak(token_t obj) if (TOTING(VASE))DROP(VASE,game.loc); game.prop[VASE]=2; game.fixed[VASE]= -1; - return(2011); } else { - if (obj != MIRROR || !game.closed) return(2011); - SPK=197; - return(18999); + if (obj == MIRROR && game.closed) { + RSPEAK(197); + return(190000); + } } + RSPEAK(SPK); + return 2012; } - static int brief(void) /* Brief. Intransitive only. Suppress long descriptions after first time. */ { SPK=156; game.abbnum=10000; game.detail=3; - return(2011); + RSPEAK(SPK); + return 2012; } static int carry(long obj) @@ -198,7 +212,7 @@ static int carry(long obj) obj=game.atloc[game.loc]; } - if (TOTING(obj)) return(2011); + if (TOTING(obj)) {RSPEAK(SPK); return 2012;} SPK=25; if (obj == PLANT && game.prop[PLANT] <= 0)SPK=115; if (obj == BEAR && game.prop[BEAR] == 1)SPK=169; @@ -212,43 +226,52 @@ static int carry(long obj) SPK=190; DSTROY(MESSAG); } - if (game.fixed[obj] != 0) - return(2011); + if (game.fixed[obj] != 0) { + RSPEAK(SPK); + return 2012; + } if (obj == WATER || obj == OIL) { - if (!HERE(BOTTLE) || LIQ(0) != obj) { + if (!HERE(BOTTLE) || LIQUID() != obj) { if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill(BOTTLE)); if (game.prop[BOTTLE] != 1)SPK=105; if (!TOTING(BOTTLE))SPK=104; - return(2011); + RSPEAK(SPK); + return 2012; } obj = BOTTLE; } SPK=92; - if (game.holdng >= INVLIMIT) - return(2011); - if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) { + if (game.holdng >= INVLIMIT) { + RSPEAK(SPK); + return 2012; + } + else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) { if (game.prop[BIRD] == 2) { - SPK=238; DSTROY(BIRD); - return(2011); + RSPEAK(238); + return 2012; } if (!TOTING(CAGE))SPK=27; if (TOTING(ROD))SPK=26; - if (SPK/2 == 13) return(2011); + if (SPK/2 == 13) { + RSPEAK(SPK); + return 2012; + } game.prop[BIRD]=1; } if ((obj==BIRD || obj==CAGE) && (game.prop[BIRD]==1 || -1-game.prop[BIRD]==1)) CARRY(BIRD+CAGE-obj,game.loc); CARRY(obj,game.loc); - if (obj == BOTTLE && LIQ(0) != 0) - game.place[LIQ(0)] = -1; - if (!GSTONE(obj) || game.prop[obj] == 0) - return(2009); - game.prop[obj]=0; - game.prop[CAVITY]=1; - return(2009); + if (obj == BOTTLE && LIQUID() != 0) + game.place[LIQUID()] = -1; + if (GSTONE(obj) && game.prop[obj] != 0) { + game.prop[obj]=0; + game.prop[CAVITY]=1; + } + RSPEAK(54); + return(2012); } static int chain(token_t verb) @@ -258,22 +281,22 @@ static int chain(token_t verb) SPK=171; if (game.prop[BEAR] == 0)SPK=41; if (game.prop[CHAIN] == 0)SPK=37; - if (SPK != 171) return(2011); + if (SPK != 171) {RSPEAK(SPK); return 2012;} game.prop[CHAIN]=0; game.fixed[CHAIN]=0; if (game.prop[BEAR] != 3)game.prop[BEAR]=2; game.fixed[BEAR]=2-game.prop[BEAR]; - return(2011); } else { SPK=172; if (game.prop[CHAIN] != 0)SPK=34; if (game.loc != PLAC[CHAIN])SPK=173; - if (SPK != 172) return(2011); + if (SPK != 172) {RSPEAK(SPK); return 2012;} game.prop[CHAIN]=2; if (TOTING(CHAIN))DROP(CHAIN,game.loc); game.fixed[CHAIN]= -1; - return(2011); } + RSPEAK(SPK); + return 2012; } static int discard(long obj, bool just_do_it) @@ -283,7 +306,7 @@ static int discard(long obj, bool just_do_it) { if (!just_do_it) { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; - if (!TOTING(obj)) return(2011); + if (!TOTING(obj)) {RSPEAK(SPK); return 2012;} if (obj == BIRD && HERE(SNAKE)) { RSPEAK(30); if (game.closed) return(19000); @@ -335,7 +358,7 @@ static int discard(long obj, bool just_do_it) if (game.prop[VASE] != 0)game.fixed[VASE]= -1; } } - K=LIQ(0); + K=LIQUID(); if (K == obj)obj=BOTTLE; if (obj == BOTTLE && K != 0)game.place[K]=0; if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); @@ -350,21 +373,23 @@ static int drink(token_t obj) /* Drink. If no object, assume water and look for it here. If water is in * the bottle, drink that, else must be at a water loc, so drink stream. */ { - if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE))) + if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) return(8000); if (obj != BLOOD) { if (obj != 0 && obj != WATER)SPK=110; - if (SPK == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011); + if (SPK == 110 || LIQUID() != WATER || !HERE(BOTTLE)) {RSPEAK(SPK); return 2012;} game.prop[BOTTLE]=1; game.place[WATER]=0; SPK=74; - return(2011); + RSPEAK(SPK); + return 2012; } else { DSTROY(BLOOD); game.prop[DRAGON]=2; OBJSND[BIRD]=OBJSND[BIRD]+3; SPK=240; - return(2011); + RSPEAK(SPK); + return 2012; } } @@ -377,18 +402,17 @@ static int eat(token_t obj) return(8000); DSTROY(FOOD); SPK=72; - return(2011); } else { if (obj == FOOD) { DSTROY(FOOD); SPK=72; - return(2011); } if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj == DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj == OGRE)SPK=71; - return(2011); } + RSPEAK(SPK); + return 2012; } static int extinguish(int obj) @@ -397,24 +421,26 @@ static int extinguish(int obj) if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == 1)obj=LAMP; if (HERE(URN) && game.prop[URN] == 2)obj=obj*NOBJECTS+URN; - if (obj == 0 || obj > NOBJECTS) return(8000); + if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return(8000); } if (obj == URN) { game.prop[URN]=game.prop[URN]/2; SPK=210; - return(2011); + RSPEAK(SPK); + return 2012; } - if (obj == LAMP) { + else if (obj == LAMP) { game.prop[LAMP]=0; RSPEAK(40); - if (DARK(0)) + if (DARK(game.loc)) RSPEAK(16); return(2012); } - if (obj == DRAGON || obj == VOLCAN) + else if (obj == DRAGON || obj == VOLCAN) SPK=146; - return(2011); + RSPEAK(SPK); + return 2012; } static int feed(long obj) @@ -423,7 +449,8 @@ static int feed(long obj) { if (obj == BIRD) { SPK=100; - return(2011); + RSPEAK(SPK); + return 2012; } if (!(obj != SNAKE && obj != DRAGON && obj != TROLL)) { @@ -431,42 +458,49 @@ static int feed(long obj) if (obj == DRAGON && game.prop[DRAGON] != 0)SPK=110; if (obj == TROLL)SPK=182; if (obj != SNAKE || game.closed || !HERE(BIRD)) - return(2011); + {RSPEAK(SPK); return 2012;} SPK=101; DSTROY(BIRD); game.prop[BIRD]=0; - return(2011); + RSPEAK(SPK); + return 2012; } if (obj == DWARF) { if (!HERE(FOOD)) - return(2011); + {RSPEAK(SPK); return 2012;} SPK=103; game.dflag=game.dflag+2; - return(2011); + RSPEAK(SPK); + return 2012; } if (obj == BEAR) { if (game.prop[BEAR] == 0)SPK=102; if (game.prop[BEAR] == 3)SPK=110; - if (!HERE(FOOD)) - return(2011); + if (!HERE(FOOD)) { + RSPEAK(SPK); + return 2012; + } DSTROY(FOOD); game.prop[BEAR]=1; game.fixed[AXE]=0; game.prop[AXE]=0; SPK=168; - return(2011); + RSPEAK(SPK); + return 2012; } if (obj == OGRE) { if (HERE(FOOD)) SPK=202; - return(2011); + RSPEAK(SPK); + return 2012; } SPK=14; - return(2011); + RSPEAK(SPK); + return 2012; } int fill(long obj) @@ -477,8 +511,10 @@ int fill(long obj) if (obj == VASE) { SPK=29; if (LIQLOC(game.loc) == 0)SPK=144; - if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) - return(2011); + if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) { + RSPEAK(SPK); + return 2012; + } RSPEAK(145); game.prop[VASE]=2; game.fixed[VASE]= -1; @@ -487,19 +523,22 @@ int fill(long obj) if (obj == URN){ SPK=213; - if (game.prop[URN] != 0) return(2011); + if (game.prop[URN] != 0) {RSPEAK(SPK); return 2012;} SPK=144; - k=LIQ(0); - if (k == 0 || !HERE(BOTTLE)) return(2011); + k=LIQUID(); + if (k == 0 || !HERE(BOTTLE)) {RSPEAK(SPK); return 2012;} game.place[k]=0; game.prop[BOTTLE]=1; if (k == OIL)game.prop[URN]=1; SPK=211+game.prop[URN]; - return(2011); + RSPEAK(SPK); + return 2012; } - if (obj != 0 && obj != BOTTLE) - return(2011); + if (obj != 0 && obj != BOTTLE) { + RSPEAK(SPK); + return 2012; + } if (obj == 0 && !HERE(BOTTLE)) return(8000); SPK=107; @@ -507,30 +546,32 @@ int fill(long obj) SPK=106; if (HERE(URN) && game.prop[URN] != 0) SPK=214; - if (LIQ(0) != 0) + if (LIQUID() != 0) SPK=105; if (SPK != 107) - return(2011); + {RSPEAK(SPK); return 2012;} game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; - k=LIQ(0); + k=LIQUID(); if (TOTING(BOTTLE)) game.place[k]= -1; if (k == OIL) SPK=108; - return(2011); + RSPEAK(SPK); + return 2012; } static int find(token_t obj) /* Find. Might be carrying it, or it might be here. Else give caveat. */ { if (AT(obj) || - (LIQ(0) == obj && AT(BOTTLE)) || - K == LIQLOC(game.loc) || + (LIQUID() == obj && AT(BOTTLE)) || + obj == LIQLOC(game.loc) || (obj == DWARF && ATDWRF(game.loc) > 0)) SPK=94; if (game.closed)SPK=138; if (TOTING(obj))SPK=24; - return(2011); + RSPEAK(SPK); + return 2012; } static int fly(token_t obj) @@ -539,13 +580,19 @@ static int fly(token_t obj) if (obj == INTRANSITIVE) { if (game.prop[RUG] != 2)SPK=224; if (!HERE(RUG))SPK=225; - if (SPK/2 == 112) return(2011); + if (SPK/2 == 112) { + RSPEAK(SPK); + return 2012; + } obj=RUG; } - if (obj != RUG) return(2011); + if (obj != RUG) { + RSPEAK(SPK); + return 2012; + } SPK=223; - if (game.prop[RUG] != 2) return(2011); + if (game.prop[RUG] != 2) {RSPEAK(SPK); return 2012;} game.oldlc2=game.oldloc; game.oldloc=game.loc; game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc; @@ -571,7 +618,8 @@ static int inven(token_t obj) } if (TOTING(BEAR)) SPK=141; - return(2011); + RSPEAK(SPK); + return 2012; } int light(token_t obj) @@ -580,23 +628,32 @@ int light(token_t obj) if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)obj=LAMP; if (HERE(URN) && game.prop[URN] == 1)obj=obj*NOBJECTS+URN; - if (obj == 0 || obj > NOBJECTS) return(8000); + if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return(8000); } if (obj == URN) { SPK=38; if (game.prop[URN] == 0) - return(2011); + {RSPEAK(SPK); return 2012;} SPK=209; game.prop[URN]=2; - return(2011); + RSPEAK(SPK); + return 2012; } else { - if (obj != LAMP) return(2011); + if (obj != LAMP) + { + RSPEAK(SPK); + return 2012; + } SPK=184; - if (game.limit < 0) return(2011); + if (game.limit < 0) { + RSPEAK(SPK); + return 2012; + } game.prop[LAMP]=1; RSPEAK(39); - if (game.wzdark) return(2000); + if (game.wzdark) + return(2000); return(2012); } } @@ -621,7 +678,8 @@ static int listen(void) if (i == BIRD && OBJSND[i]+game.prop[i] == 8) DSTROY(BIRD); } - return(2011); + RSPEAK(SPK); + return 2012; } static int lock(token_t verb, token_t obj) @@ -636,7 +694,7 @@ static int lock(token_t verb, token_t obj) if (AT(GRATE))obj=GRATE; if (obj != 0 && HERE(CHAIN)) return(8000); if (HERE(CHAIN))obj=CHAIN; - if (obj == 0) return(2011); + if (obj == 0) {RSPEAK(SPK); return 2012;} } /* Lock, unlock object. Special stuff for opening clam/oyster @@ -648,41 +706,46 @@ static int lock(token_t verb, token_t obj) if (obj == CAGE)SPK=32; if (obj == KEYS)SPK=55; if (obj == GRATE || obj == CHAIN)SPK=31; - if (SPK != 31 || !HERE(KEYS)) return(2011); + if (SPK != 31 || !HERE(KEYS)) { + RSPEAK(SPK); + return 2012; + } if (obj == CHAIN) return chain(verb); if (game.closng) { SPK=130; if (!game.panic)game.clock2=15; game.panic=true; - return(2011); + RSPEAK(SPK); + return 2012; } SPK=34+game.prop[GRATE]; game.prop[GRATE]=1; if (verb == LOCK)game.prop[GRATE]=0; SPK=SPK+2*game.prop[GRATE]; - return(2011); + RSPEAK(SPK); + return 2012; } static int pour(token_t obj) /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ { - if (obj == BOTTLE || obj == 0)obj=LIQ(0); + if (obj == BOTTLE || obj == 0)obj=LIQUID(); if (obj == 0) return(8000); - if (!TOTING(obj)) return(2011); + if (!TOTING(obj)) {RSPEAK(SPK); return 2012;} SPK=78; - if (obj != OIL && obj != WATER) return(2011); + if (obj != OIL && obj != WATER) {RSPEAK(SPK); return 2012;} if (HERE(URN) && game.prop[URN] == 0) return fill(URN); game.prop[BOTTLE]=1; game.place[obj]=0; SPK=77; if (!(AT(PLANT) || AT(DOOR))) - return(2011); + {RSPEAK(SPK); return 2012;} if (!AT(DOOR)) { SPK=112; - if (obj != WATER) return(2011); + if (obj != WATER) {RSPEAK(SPK); return 2012;} PSPEAK(PLANT,game.prop[PLANT]+3); game.prop[PLANT]=MOD(game.prop[PLANT]+1,3); game.prop[PLANT2]=game.prop[PLANT]; @@ -692,7 +755,8 @@ static int pour(token_t obj) game.prop[DOOR]=0; if (obj == OIL)game.prop[DOOR]=1; SPK=113+game.prop[DOOR]; - return(2011); + RSPEAK(SPK); + return 2012; } } @@ -714,16 +778,16 @@ static int read(FILE *input, token_t obj) if (HERE(i) && OBJTXT[i] != 0 && game.prop[i] >= 0) obj = obj * NOBJECTS + i; } - if (obj > NOBJECTS || obj == 0 || DARK(0)) return(8000); + if (obj > NOBJECTS || obj == 0 || DARK(game.loc)) return(8000); } - if (DARK(0)) { + if (DARK(game.loc)) { SETPRM(1,WD1,WD1X); RSPEAK(256); return(2012); } if (OBJTXT[obj] == 0 || game.prop[obj] < 0) - return(2011); + {RSPEAK(SPK); return 2012;} if (obj == OYSTER && !game.clshnt) { game.clshnt=YES(input,192,193,54); return(2012); @@ -735,7 +799,7 @@ static int read(FILE *input, token_t obj) static int reservoir(void) /* Z'ZZZ (word gets recomputed at startup; different each game). */ { - if (!AT(RESER) && game.loc != game.fixed[RESER]-1) return(2011); + if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {RSPEAK(SPK); return 2012;} PSPEAK(RESER,game.prop[RESER]+1); game.prop[RESER]=1-game.prop[RESER]; if (AT(RESER)) return(2012); @@ -749,14 +813,15 @@ static int rub(token_t obj) /* Rub. Yields various snide remarks except for lit urn. */ { if (obj != LAMP)SPK=76; - if (obj != URN || game.prop[URN] != 2) return(2011); + if (obj != URN || game.prop[URN] != 2) {RSPEAK(SPK); return 2012;} DSTROY(URN); DROP(AMBER,game.loc); game.prop[AMBER]=1; - game.tally=game.tally-1; + --game.tally; DROP(CAVITY,game.loc); SPK=216; - return(2011); + RSPEAK(SPK); + return 2012; } static int say(void) @@ -771,7 +836,7 @@ static int say(void) return(2630); } RSPEAK(258); - return(2012); + return 2012; } @@ -791,7 +856,7 @@ static int throw(FILE *cmdin, long verb, long obj) { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; if (!TOTING(obj)) - return(2011); + {RSPEAK(SPK); return 2012;} if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) { SPK=159; /* Snarf a treasure for the troll. */ @@ -801,7 +866,8 @@ static int throw(FILE *cmdin, long verb, long obj) DROP(TROLL2,PLAC[TROLL]); DROP(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); - return(2011); + RSPEAK(SPK); + return 2012; } if (obj == FOOD && HERE(BEAR)) { /* But throwing food is another story. */ @@ -810,8 +876,8 @@ static int throw(FILE *cmdin, long verb, long obj) } if (obj != AXE) return(discard(obj, false)); - I=ATDWRF(game.loc); - if (I <= 0) { + int i=ATDWRF(game.loc); + if (i <= 0) { if (AT(DRAGON) && game.prop[DRAGON] == 0) { SPK=152; return throw_support(SPK); @@ -831,7 +897,7 @@ static int throw(FILE *cmdin, long verb, long obj) game.fixed[AXE]= -1; game.prop[AXE]=1; JUGGLE(BEAR); - return(2011); + {RSPEAK(SPK); return 2012;} } return(attack(cmdin, verb, 0)); } @@ -840,10 +906,10 @@ static int throw(FILE *cmdin, long verb, long obj) SPK=48; return throw_support(SPK); } - game.dseen[I]=false; - game.dloc[I]=0; + game.dseen[i]=false; + game.dloc[i]=0; SPK=47; - game.dkill=game.dkill+1; + ++game.dkill; if (game.dkill == 1)SPK=149; return throw_support(SPK); @@ -853,15 +919,15 @@ static int vscore(void) /* Score. Call scoring routine but tell it to return. */ { score(-1); - return(2012); + return 2012; } static int wake(token_t obj) /* Wake. Only use is to disturb the dwarves. */ { - if (obj != DWARF || !game.closed) return(2011); - SPK=199; - return(18999); + if (obj != DWARF || !game.closed) {RSPEAK(SPK); return 2012;} + RSPEAK(199); + return(19000); } static int wave(token_t obj) @@ -870,276 +936,184 @@ static int wave(token_t obj) if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))SPK=29; if (obj != ROD || !TOTING(obj) || - (!HERE(BIRD) && (game.closng || !AT(FISSUR)))) - return(2011); + (!HERE(BIRD) && (game.closng || !AT(FISSUR)))) { + RSPEAK(SPK); + return 2012; + } if (HERE(BIRD))SPK=206+MOD(game.prop[BIRD],2); if (SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { DROP(JADE,game.loc); game.prop[JADE]=0; - game.tally=game.tally-1; + --game.tally; SPK=208; - return(2011); + RSPEAK(SPK); + return 2012; } else { - if (game.closed) return(18999); - if (game.closng || !AT(FISSUR)) return(2011); + if (game.closed) { + RSPEAK(SPK); /* FIXME: How is SPK set here? */ + return(19000); + } + if (game.closng || !AT(FISSUR)) {RSPEAK(SPK); return 2012;} if (HERE(BIRD))RSPEAK(SPK); game.prop[FISSUR]=1-game.prop[FISSUR]; PSPEAK(FISSUR,2-game.prop[FISSUR]); - return(2012); + return 2012; } } -/* This stuff was broken off as part of an effort to get the main program - * to compile without running out of memory. We're called with a number - * that says what label the caller wanted to "goto", and we return a - * similar label number for the caller to "goto". - */ - +int action(FILE *input, enum speechpart part, long verb, long obj) /* Analyse a verb. Remember what it was, go back for object if second word * unless verb is "say", which snarfs arbitrary second word. */ - -int action(FILE *input, long STARTAT, long verb, long obj) { - int kk; - switch(STARTAT) { - case 4000: goto L4000; - case 4090: goto L4090; - case 5000: goto L5000; - } - BUG(99); - -L4000: - SPK=ACTSPK[verb]; - if (WD2 > 0 && verb != SAY) return(2800); - if (verb == SAY)obj=WD2; - if (obj > 0) goto L4090; - -/* Analyse an intransitive verb (ie, no object given yet). */ - - switch (verb-1) { - case 0: /* CARRY */ goto L8010; - case 1: /* DROP */ return(8000); - case 2: /* SAY */ return(8000); - case 3: /* UNLOC */ goto L8040; - case 4: /* NOTHI */ return(2009); - case 5: /* LOCK */ goto L8040; - case 6: /* LIGHT */ goto L8070; - case 7: /* EXTIN */ goto L8080; - case 8: /* WAVE */ return(8000); - case 9: /* CALM */ return(8000); - case 10: /* WALK */ return(2011); - case 11: /* ATTAC */ goto L9120; - case 12: /* POUR */ goto L9130; - case 13: /* EAT */ goto L8140; - case 14: /* DRINK */ goto L9150; - case 15: /* RUB */ return(8000); - case 16: /* TOSS */ return(8000); - case 17: /* QUIT */ goto L8180; - case 18: /* FIND */ return(8000); - case 19: /* INVEN */ goto L8200; - case 20: /* FEED */ return(8000); - case 21: /* FILL */ goto L9220; - case 22: /* BLAST */ goto L9230; - case 23: /* SCOR */ goto L8240; - case 24: /* FOO */ goto L8250; - case 25: /* BRIEF */ goto L8260; - case 26: /* READ */ goto L8270; - case 27: /* BREAK */ return(8000); - case 28: /* WAKE */ return(8000); - case 29: /* SUSP */ goto L8300; - case 30: /* RESU */ goto L8310; - case 31: /* FLY */ goto L8320; - case 32: /* LISTE */ goto L8330; - case 33: /* ZZZZ */ goto L8340; +{ + int kk; + + if (part == unknown) + { + /* Analyse an object word. See if the thing is here, whether + * we've got a verb yet, and so on. Object must be here + * unless verb is "find" or "invent(ory)" (and no new verb + * yet to be analysed). Water and oil are also funny, since + * they are never actually dropped at any location, but might + * be here inside the bottle or urn or as a feature of the + * location. */ + if (HERE(obj)) + /* FALL THROUGH */; + else if (obj == GRATE) { + if (game.loc == 1 || game.loc == 4 || game.loc == 7) + obj=DPRSSN; + if (game.loc > 9 && game.loc < 15) + obj=ENTRNC; + if (obj != GRATE) + return(8); } - BUG(23); - -/* Analyse a transitive verb. */ - -L4090: switch (verb-1) { - case 0: /* CARRY */ goto L9010; - case 1: /* DROP */ goto L9020; - case 2: /* SAY */ goto L9030; - case 3: /* UNLOC */ goto L9040; - case 4: /* NOTHI */ return(2009); - case 5: /* LOCK */ goto L9040; - case 6: /* LIGHT */ goto L9070; - case 7: /* EXTI */ goto L9080; - case 8: /* WAVE */ goto L9090; - case 9: /* CALM */ return(2011); - case 10: /* WALK */ return(2011); - case 11: /* ATTAC */ goto L9120; - case 12: /* POUR */ goto L9130; - case 13: /* EAT */ goto L9140; - case 14: /* DRINK */ goto L9150; - case 15: /* RUB */ goto L9160; - case 16: /* TOSS */ goto L9170; - case 17: /* QUIT */ return(2011); - case 18: /* FIND */ goto L9190; - case 19: /* INVEN */ goto L9190; - case 20: /* FEED */ goto L9210; - case 21: /* FILL */ goto L9220; - case 22: /* BLAST */ goto L9230; - case 23: /* SCOR */ return(2011); - case 24: /* FOO */ return(2011); - case 25: /* BRIEF */ return(2011); - case 26: /* READ */ goto L9270; - case 27: /* BREAK */ goto L9280; - case 28: /* WAKE */ goto L9290; - case 29: /* SUSP */ return(2011); - case 30: /* RESU */ return(2011); - case 31: /* FLY */ goto L9320; - case 32: /* LISTE */ return(2011); - case 33: /* ZZZZ */ goto L8340; + else if (obj == DWARF && ATDWRF(game.loc) > 0) + /* FALL THROUGH */; + else if ((LIQUID() == obj && HERE(BOTTLE)) || obj == LIQLOC(game.loc)) + /* FALL THROUGH */; + else if (obj == OIL && HERE(URN) && game.prop[URN] != 0) { + obj=URN; + /* FALL THROUGH */; + } + else if (obj == PLANT && AT(PLANT2) && game.prop[PLANT2] != 0) { + obj=PLANT2; + /* FALL THROUGH */; + } + else if (obj == KNIFE && game.knfloc == game.loc) { + game.knfloc= -1; + SPK=116; + {RSPEAK(SPK); return 2012;} + } + else if (obj == ROD && HERE(ROD2)) { + obj=ROD2; + /* FALL THROUGH */; + } + else if ((verb == FIND || verb == INVENT) && WD2 <= 0) + /* FALL THROUGH */; + else { + SETPRM(1,WD1,WD1X); + RSPEAK(256); + return(2012); } - BUG(24); - -/* Analyse an object word. See if the thing is here, whether we've got a verb - * yet, and so on. Object must be here unless verb is "find" or "invent(ory)" - * (and no new verb yet to be analysed). Water and oil are also funny, since - * they are never actually dropped at any location, but might be here inside - * the bottle or urn or as a feature of the location. */ - -L5000: obj=K; - if (!HERE(K)) goto L5100; -L5010: if (WD2 > 0) return(2800); - if (verb != 0) goto L4090; - SETPRM(1,WD1,WD1X); - RSPEAK(255); - return(2600); - -L5100: if (K != GRATE) goto L5110; - if (game.loc == 1 || game.loc == 4 || game.loc == 7)K=DPRSSN; - if (game.loc > 9 && game.loc < 15)K=ENTRNC; - if (K != GRATE) return(8); -L5110: if (K == DWARF && ATDWRF(game.loc) > 0) goto L5010; - if ((LIQ(0) == K && HERE(BOTTLE)) || K == LIQLOC(game.loc)) goto L5010; - if (obj != OIL || !HERE(URN) || game.prop[URN] == 0) goto L5120; - obj=URN; - goto L5010; -L5120: if (obj != PLANT || !AT(PLANT2) || game.prop[PLANT2] == 0) goto L5130; - obj=PLANT2; - goto L5010; -L5130: if (obj != KNIFE || game.knfloc != game.loc) goto L5140; - game.knfloc= -1; - SPK=116; - return(2011); -L5140: if (obj != ROD || !HERE(ROD2)) goto L5190; - obj=ROD2; - goto L5010; -L5190: if ((verb == FIND || verb == INVENT) && WD2 <= 0) goto L5010; - SETPRM(1,WD1,WD1X); - RSPEAK(256); - return(2012); - - -/* Statement numbers in this section are 8000 for intransitive verbs, 9000 for - * transitive, plus ten times the verb number. Many intransitive verbs use the - * transitive code, and some verbs use code for other verbs, as noted below. */ - -L8010: return carry(INTRANSITIVE); -L9010: return carry(obj); -L9020: return discard(obj, false); -L9030: return say(); -L8040: return lock(verb, INTRANSITIVE); -L9040: return lock(verb, obj); -L9046: return bivalve(verb, obj); -L9048: return chain(verb); -L8070: return light(INTRANSITIVE); -L9070: return light(obj); -L8080: return extinguish(INTRANSITIVE); -L9080: return extinguish(obj); -L9090: return wave(obj); -L9120: return attack(input, verb, obj); -L9130: return pour(obj); -L8140: return eat(INTRANSITIVE); -L9140: return eat(obj); -L9150: return drink(obj); -L9160: return rub(obj); -L9170: return throw(input, verb, obj); -L8180: return quit(input); -L9190: return find(obj); -L8200: return inven(obj); -L9210: return feed(obj); -L9220: return fill(obj); -L9230: return blast(); -L8240: return vscore(); -L8250: return bigwords(WD1); -L8260: return brief(); -L8270: return read(input, INTRANSITIVE); -L9270: return read(input, obj); -L9280: return vbreak(obj); -L9290: return wake(obj); - -/* Suspend. Offer to save things in a file, but charging some points (so - * can't win by using saved games to retry battles or to start over after - * learning zzword). */ - -L8300: SPK=201; - RSPEAK(260); - if (!YES(input,200,54,54)) return(2012); - game.saved=game.saved+5; - kk= -1; - -/* This next part is shared with the "resume" code. The two cases are - * distinguished by the value of kk (-1 for suspend, +1 for resume). */ - -L8305: DATIME(&I,&K); - K=I+650*K; - SAVWRD(kk,K); - K=VRSION; - SAVWRD(0,K); - if (K != VRSION) goto L8312; -/* Herewith are all the variables whose values can change during a game, - * omitting a few (such as I, J, ATTACK) whose values between turns are - * irrelevant and some whose values when a game is - * suspended or resumed are guaranteed to match. If unsure whether a value - * needs to be saved, include it. Overkill can't hurt. Pad the last savwds - * with junk variables to bring it up to 7 values. */ - SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng); - SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest); - SAVWDS(game.knfloc,game.limit,K,game.lmwarn,game.loc,game.newloc,game.numdie); - SAVWDS(K,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup); - SAVWDS(SPK,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]); - SAVWDS(K,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]); - SAVWDS(OBJTXT[SIGN],game.clshnt,game.novice,K,K,K,K); - SAVARR(game.abbrev,LOCSIZ); - SAVARR(game.atloc,LOCSIZ); - SAVARR(game.dloc,NDWARVES); - SAVARR(game.dseen,NDWARVES); - SAVARR(game.fixed,NOBJECTS); - SAVARR(game.hinted,HNTSIZ); - SAVARR(game.hintlc,HNTSIZ); - SAVARR(game.link,NOBJECTS*2); - SAVARR(game.odloc,NDWARVES); - SAVARR(game.place,NOBJECTS); - SAVARR(game.prop,NOBJECTS); - SAVWRD(kk,K); - if (K != 0) goto L8318; - K=NUL; - game.zzword=RNDVOC(3,game.zzword); - if (kk > 0) return(8); - RSPEAK(266); - exit(0); - -/* Resume. Read a suspended game back from a file. */ - -L8310: kk=1; - if (game.loc == 1 && game.abbrev[1] == 1) goto L8305; - RSPEAK(268); - if (!YES(input,200,54,54)) return(2012); - goto L8305; - -L8312: SETPRM(1,K/10,MOD(K,10)); - SETPRM(3,VRSION/10,MOD(VRSION,10)); - RSPEAK(269); - return(2000); -L8318: RSPEAK(270); - exit(0); + if (WD2 > 0) + return(2800); + if (verb != 0) + part = transitive; + } -L8320: return fly(INTRANSITIVE); -L9320: return fly(obj); -L8330: return listen(); -L8340: return reservoir(); + switch(part) + { + case intransitive: + SPK=ACTSPK[verb]; + if (WD2 > 0 && verb != SAY) return(2800); + if (verb == SAY)obj=WD2; + if (obj == 0) { + /* Analyse an intransitive verb (ie, no object given yet). */ + switch (verb-1) { + case 0: /* CARRY */ return carry(INTRANSITIVE); + case 1: /* DROP */ return(8000); + case 2: /* SAY */ return(8000); + case 3: /* UNLOC */ return lock(verb, INTRANSITIVE); + case 4: /* NOTHI */ {RSPEAK(54); return(20012);} + case 5: /* LOCK */ return lock(verb, INTRANSITIVE); + case 6: /* LIGHT */ return light(INTRANSITIVE); + case 7: /* EXTIN */ return extinguish(INTRANSITIVE); + case 8: /* WAVE */ return(8000); + case 9: /* CALM */ return(8000); + case 10: /* WALK */ {RSPEAK(SPK); return 2012;} + case 11: /* ATTAC */ return attack(input, verb, obj); + case 12: /* POUR */ return pour(obj); + case 13: /* EAT */ return eat(INTRANSITIVE); + case 14: /* DRINK */ return drink(obj); + case 15: /* RUB */ return(8000); + case 16: /* TOSS */ return(8000); + case 17: /* QUIT */ return quit(input); + case 18: /* FIND */ return(8000); + case 19: /* INVEN */ return inven(obj); + case 20: /* FEED */ return(8000); + case 21: /* FILL */ return fill(obj); + case 22: /* BLAST */ return blast(); + case 23: /* SCOR */ return vscore(); + case 24: /* FOO */ return bigwords(WD1); + case 25: /* BRIEF */ return brief(); + case 26: /* READ */ return read(input, INTRANSITIVE); + case 27: /* BREAK */ return(8000); + case 28: /* WAKE */ return(8000); + case 29: /* SUSP */ return saveresume(input, false); + case 30: /* RESU */ return saveresume(input, true); + case 31: /* FLY */ return fly(INTRANSITIVE); + case 32: /* LISTE */ return listen(); + case 33: /* ZZZZ */ return reservoir(); + } + BUG(23); + } + /* FALLTHRU */ + case transitive: + /* Analyse a transitive verb. */ + switch (verb-1) { + case 0: /* CARRY */ return carry(obj); + case 1: /* DROP */ return discard(obj, false); + case 2: /* SAY */ return say(); + case 3: /* UNLOC */ return lock(verb, obj); + case 4: /* NOTHI */ {RSPEAK(54); return(20012);} + case 5: /* LOCK */ return lock(verb, obj); + case 6: /* LIGHT */ return light(obj); + case 7: /* EXTI */ return extinguish(obj); + case 8: /* WAVE */ return wave(obj); + case 9: /* CALM */ {RSPEAK(SPK); return 2012;} + case 10: /* WALK */ {RSPEAK(SPK); return 2012;} + case 11: /* ATTAC */ return attack(input, verb, obj); + case 12: /* POUR */ return pour(obj); + case 13: /* EAT */ return eat(obj); + case 14: /* DRINK */ return drink(obj); + case 15: /* RUB */ return rub(obj); + case 16: /* TOSS */ return throw(input, verb, obj); + case 17: /* QUIT */ {RSPEAK(SPK); return 2012;} + case 18: /* FIND */ return find(obj); + case 19: /* INVEN */ return find(obj); + case 20: /* FEED */ return feed(obj); + case 21: /* FILL */ return fill(obj); + case 22: /* BLAST */ return blast(); + case 23: /* SCOR */ {RSPEAK(SPK); return 2012;} + case 24: /* FOO */ {RSPEAK(SPK); return 2012;} + case 25: /* BRIEF */ {RSPEAK(SPK); return 2012;} + case 26: /* READ */ return read(input, obj); + case 27: /* BREAK */ return vbreak(obj); + case 28: /* WAKE */ return wake(obj); + case 29: /* SUSP */ {RSPEAK(SPK); return 2012;} + case 30: /* RESU */ {RSPEAK(SPK); return 2012;} + case 31: /* FLY */ return fly(obj); + case 32: /* LISTE */ {RSPEAK(SPK); return 2012;} + case 33: /* ZZZZ */ return reservoir(); + } + BUG(24); + case unknown: + /* Unknown verb, couldn't deduce object - might need hint */ + SETPRM(1,WD1,WD1X); + RSPEAK(255); + return(2600); + default: + BUG(99); + } }