X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=4fd0dda52652fe7941e58390779a5eaf407e4960;hb=8bd947b54d365f4e8a119be761021be055ea8748;hp=54cd4e0b2d0573d3983ba06e26af20ee93d07e85;hpb=614d9b34ade2bc707ae00415dc260d8c38c7a321;p=open-adventure.git diff --git a/actions.c b/actions.c index 54cd4e0..4fd0dda 100644 --- a/actions.c +++ b/actions.c @@ -265,6 +265,7 @@ static int vbreak(verb_t verb, obj_t obj) game.fixed[VASE] = IS_FIXED; break; } + /* FALLTHRU */ default: speak(actions[verb].message); } @@ -591,6 +592,7 @@ static int eat(verb_t verb, obj_t obj) case INTRANSITIVE: if (!HERE(FOOD)) return GO_UNKNOWN; + /* FALLTHRU */ case FOOD: DESTROY(FOOD); rspeak(THANKS_DELICIOUS); @@ -928,8 +930,7 @@ static int listen(void) * depending on whether player has drunk dragon's blood. */ if (i == BIRD) mi += 3 * game.blooded; - long packed_zzword = token_to_packed(game.zzword); - pspeak(i, hear, mi, true, packed_zzword); + pspeak(i, hear, mi, true, game.zzword); rspeak(NO_MESSAGE); if (i == BIRD && mi == BIRD_ENDSTATE) DESTROY(BIRD); @@ -1141,17 +1142,11 @@ static int rub(verb_t verb, obj_t obj) } static int say(struct command_t *command) -/* Say. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */ +/* Say. Echo WD2. Magic words override. */ { - if (command->wd2 > 0) { - command->wd1 = command->wd2; - strncpy(command->raw1, command->raw2, LINESIZE - 1); - } - char word1[TOKLEN + 1]; - packed_to_token(command->wd1, word1); long wd; enum wordtype type; - get_vocab_metadata(word1, &wd, &type); + get_vocab_metadata(command->raw2, &wd, &type); if (wd == XYZZY || wd == PLUGH || wd == PLOVER || @@ -1161,11 +1156,9 @@ static int say(struct command_t *command) wd == FOO || wd == FUM || wd == PART) { - /* FIXME: scribbles on the interpreter's command block */ - wordclear(&command->wd2); - return GO_LOOKUP; + return GO_WORD2; } - sspeak(OKEY_DOKEY, command->raw1); + sspeak(OKEY_DOKEY, command->raw2); return GO_CLEAROBJ; } @@ -1315,14 +1308,14 @@ int action(struct command_t *command) if (game.loc == LOC_START || game.loc == LOC_VALLEY || game.loc == LOC_SLIT) { - command->obj = DPRSSN; + command->obj = DEPRESSION; } if (game.loc == LOC_COBBLE || game.loc == LOC_DEBRIS || game.loc == LOC_AWKWARD || game.loc == LOC_BIRD || game.loc == LOC_PITTOP) { - command->obj = ENTRNC; + command->obj = ENTRANCE; } } else if (command->obj == DWARF && atdwrf(game.loc) > 0) /* FALL THROUGH */; @@ -1358,10 +1351,13 @@ int action(struct command_t *command) switch (command->part) { case intransitive: - if (command->wd2 > 0 && command->verb != SAY) + if (command->raw2[0] != '\0' && command->verb != SAY) return GO_WORD2; if (command->verb == SAY) - command->obj = command->wd2; + /* KEYS is not special, anything not NO_OBJECT or INTRANSITIVE + * will do here. We're preventing interpretation as an intransitive + * verb when the word is unknown. */ + command->obj = command->raw2[0] != '\0' ? KEYS : NO_OBJECT; if (command->obj == NO_OBJECT || command->obj == INTRANSITIVE) { /* Analyse an intransitive verb (ie, no object given yet). */