X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=3e6933c615943bac7b8298132b736a852b6806c2;hb=d80abbce02cade54cdee4dc536c4e7ec7121e30d;hp=df76463cc9cf8650d2a5f7fd32c5c8d940c19b27;hpb=b92fb66c44fd6f41bd16914a845e18ab09ac39d5;p=open-adventure.git diff --git a/actions.c b/actions.c index df76463..3e6933c 100644 --- a/actions.c +++ b/actions.c @@ -3,6 +3,11 @@ #include "advent.h" #include "database.h" +/* Limit visibility of ugly globals. Eventually these should go away. */ +extern long WD1, WD1X, WD2, WD2X; + +static long SPK; /* This should go away too */ + /* * Action handlers. Eventually we'll do lookup through a method table * that calls these. Absolutely nothing like the original FORTRAN. @@ -38,7 +43,11 @@ static int attack(FILE *input, long verb, long obj) } if (obj == BIRD) { SPK=137; - if (game.closed) return(2011); + if (game.closed) + { + RSPEAK(SPK); + return 2012; + } DSTROY(BIRD); game.prop[BIRD]=0; SPK=45; @@ -70,10 +79,11 @@ static int attack(FILE *input, long verb, long obj) } } SPK=SPK+1+1/k; - return(2011); + RSPEAK(SPK); + return 2012; } if (obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2; - if (obj != DRAGON || game.prop[DRAGON] != 0) return(2011); + if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(SPK); return 2012;} /* Fun stuff for dragon. If he insists on attacking it, win! * Set game.prop to dead, move dragon to central loc (still * fixed), move rug there (not fixed), and move him there, @@ -96,7 +106,6 @@ static int attack(FILE *input, long verb, long obj) MOVE(obj,k); } game.loc=k; - K=NUL; /* FIXME: error if removed */ return(8); } @@ -109,13 +118,19 @@ static int bigwords(long foo) SPK=42; if (game.foobar != 1-k) { if (game.foobar != 0)SPK=151; - return(2011); + RSPEAK(SPK); + return 2012; } else { game.foobar=k; - if (k != 4) return(2009); + if (k != 4) { + RSPEAK(54); + return 2012; + } game.foobar=0; - if (game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS])) - return(2011); + if (game.place[EGGS]==PLAC[EGGS] || (TOTING(EGGS) && game.loc==PLAC[EGGS])) { + RSPEAK(SPK); + return 2012; + } /* Bring back troll if we steal the eggs back from him before * crossing. */ if (game.place[EGGS]==0 && game.place[TROLL]==0 && game.prop[TROLL]==0) @@ -132,27 +147,34 @@ static int bigwords(long foo) static int bivalve(token_t verb, token_t obj) /* Clam/oyster actions */ { - int k=0; + int spk, k=0; if (obj == OYSTER)k=1; - SPK=124+k; - if (TOTING(obj))SPK=120+k; - if (!TOTING(TRIDNT))SPK=122+k; - if (verb == LOCK)SPK=61; - if (SPK != 124) - return(2011); - DSTROY(CLAM); - DROP(OYSTER,game.loc); - DROP(PEARL,105); - return(2011); + spk=124+k; + if (TOTING(obj))spk=120+k; + if (!TOTING(TRIDNT))spk=122+k; + if (verb == LOCK)spk=61; + if (spk == 124) { + DSTROY(CLAM); + DROP(OYSTER,game.loc); + DROP(PEARL,105); + } + RSPEAK(spk); + return 2012; } static int blast(void) /* Blast. No effect unless you've got dynamite, which is a neat trick! */ { - if (game.prop[ROD2] < 0 || !game.closed) return(2011); + if (game.prop[ROD2] < 0 || !game.closed) + { + RSPEAK(67); + return 2012; + } game.bonus=133; - if (game.loc == 115)game.bonus=134; - if (HERE(ROD2))game.bonus=135; + if (game.loc == 115) + game.bonus=134; + if (HERE(ROD2)) + game.bonus=135; RSPEAK(game.bonus); score(0); } @@ -160,27 +182,30 @@ static int blast(void) static int vbreak(token_t obj) /* Break. Only works for mirror in repository and, of course, the vase. */ { + /* FIXME: defaults from ACTSPK */ if (obj == MIRROR)SPK=148; if (obj == VASE && game.prop[VASE] == 0) { SPK=198; if (TOTING(VASE))DROP(VASE,game.loc); game.prop[VASE]=2; game.fixed[VASE]= -1; - return(2011); } else { - if (obj != MIRROR || !game.closed) return(2011); - SPK=197; - return(18999); + if (obj == MIRROR && game.closed) { + RSPEAK(197); + return(190000); + } } + RSPEAK(SPK); + return 2012; } static int brief(void) /* Brief. Intransitive only. Suppress long descriptions after first time. */ { - SPK=156; game.abbnum=10000; game.detail=3; - return(2011); + RSPEAK(156); + return 2012; } static int carry(long obj) @@ -188,6 +213,7 @@ static int carry(long obj) * take one without the other). Liquids also special, since they depend on * status of bottle. Also various side effects, etc. */ { + int spk; if (obj == INTRANSITIVE) { /* Carry, no object given yet. OK if only one object present. */ if(game.atloc[game.loc] == 0 || @@ -197,82 +223,93 @@ static int carry(long obj) obj=game.atloc[game.loc]; } - if (TOTING(obj)) return(2011); - SPK=25; - if (obj == PLANT && game.prop[PLANT] <= 0)SPK=115; - if (obj == BEAR && game.prop[BEAR] == 1)SPK=169; - if (obj == CHAIN && game.prop[BEAR] != 0)SPK=170; - if (obj == URN)SPK=215; - if (obj == CAVITY)SPK=217; - if (obj == BLOOD)SPK=239; - if (obj == RUG && game.prop[RUG] == 2)SPK=222; - if (obj == SIGN)SPK=196; + if (TOTING(obj)) {RSPEAK(24); return 2012;} + spk=25; + if (obj == PLANT && game.prop[PLANT] <= 0)spk=115; + if (obj == BEAR && game.prop[BEAR] == 1)spk=169; + if (obj == CHAIN && game.prop[BEAR] != 0)spk=170; + if (obj == URN)spk=215; + if (obj == CAVITY)spk=217; + if (obj == BLOOD)spk=239; + if (obj == RUG && game.prop[RUG] == 2)spk=222; + if (obj == SIGN)spk=196; if (obj == MESSAG) { - SPK=190; + spk=190; + return 2012; DSTROY(MESSAG); } - if (game.fixed[obj] != 0) - return(2011); + if (game.fixed[obj] != 0) { + RSPEAK(spk); + return 2012; + } if (obj == WATER || obj == OIL) { - if (!HERE(BOTTLE) || LIQ(0) != obj) { + if (!HERE(BOTTLE) || LIQUID() != obj) { if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill(BOTTLE)); - if (game.prop[BOTTLE] != 1)SPK=105; - if (!TOTING(BOTTLE))SPK=104; - return(2011); + if (game.prop[BOTTLE] != 1)spk=105; + if (!TOTING(BOTTLE))spk=104; + RSPEAK(spk); + return 2012; } obj = BOTTLE; } - SPK=92; - if (game.holdng >= INVLIMIT) - return(2011); - if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) { + spk=92; + if (game.holdng >= INVLIMIT) { + RSPEAK(spk); + return 2012; + } + else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) { if (game.prop[BIRD] == 2) { - SPK=238; DSTROY(BIRD); - return(2011); + RSPEAK(238); + return 2012; + } + if (!TOTING(CAGE))spk=27; + if (TOTING(ROD))spk=26; + if (spk/2 == 13) { + RSPEAK(spk); + return 2012; } - if (!TOTING(CAGE))SPK=27; - if (TOTING(ROD))SPK=26; - if (SPK/2 == 13) return(2011); game.prop[BIRD]=1; } if ((obj==BIRD || obj==CAGE) && (game.prop[BIRD]==1 || -1-game.prop[BIRD]==1)) CARRY(BIRD+CAGE-obj,game.loc); CARRY(obj,game.loc); - if (obj == BOTTLE && LIQ(0) != 0) - game.place[LIQ(0)] = -1; - if (!GSTONE(obj) || game.prop[obj] == 0) - return(2009); - game.prop[obj]=0; - game.prop[CAVITY]=1; - return(2009); + if (obj == BOTTLE && LIQUID() != 0) + game.place[LIQUID()] = -1; + if (GSTONE(obj) && game.prop[obj] != 0) { + game.prop[obj]=0; + game.prop[CAVITY]=1; + } + RSPEAK(54); + return(2012); } static int chain(token_t verb) /* Do something to the bear's chain */ { + int spk; if (verb != LOCK) { - SPK=171; - if (game.prop[BEAR] == 0)SPK=41; - if (game.prop[CHAIN] == 0)SPK=37; - if (SPK != 171) return(2011); + spk=171; + if (game.prop[BEAR] == 0)spk=41; + if (game.prop[CHAIN] == 0)spk=37; + if (spk != 171) {RSPEAK(spk); return 2012;} game.prop[CHAIN]=0; game.fixed[CHAIN]=0; if (game.prop[BEAR] != 3)game.prop[BEAR]=2; game.fixed[BEAR]=2-game.prop[BEAR]; - return(2011); } else { - SPK=172; - if (game.prop[CHAIN] != 0)SPK=34; - if (game.loc != PLAC[CHAIN])SPK=173; - if (SPK != 172) return(2011); + spk=172; + if (game.prop[CHAIN] != 0)spk=34; + if (game.loc != PLAC[CHAIN])spk=173; + if (spk != 172) {RSPEAK(spk); return 2012;} game.prop[CHAIN]=2; if (TOTING(CHAIN))DROP(CHAIN,game.loc); game.fixed[CHAIN]= -1; - return(2011); } + RSPEAK(spk); + return 2012; } static int discard(long obj, bool just_do_it) @@ -282,7 +319,7 @@ static int discard(long obj, bool just_do_it) { if (!just_do_it) { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; - if (!TOTING(obj)) return(2011); + if (!TOTING(obj)) {RSPEAK(SPK); return 2012;} if (obj == BIRD && HERE(SNAKE)) { RSPEAK(30); if (game.closed) return(19000); @@ -301,10 +338,10 @@ static int discard(long obj, bool just_do_it) if (obj == RUBY)SPK=221; RSPEAK(SPK); if (SPK != 220) { - K=2-game.prop[RUG]; - game.prop[RUG]=K; - if (K == 2)K=PLAC[SAPPH]; - MOVE(RUG+NOBJECTS,K); + int k = 2-game.prop[RUG]; + game.prop[RUG] = k; + if (k == 2) k = PLAC[SAPPH]; + MOVE(RUG+NOBJECTS, k); } } } else if (obj == COINS && HERE(VEND)) { @@ -334,9 +371,10 @@ static int discard(long obj, bool just_do_it) if (game.prop[VASE] != 0)game.fixed[VASE]= -1; } } - K=LIQ(0); - if (K == obj)obj=BOTTLE; - if (obj == BOTTLE && K != 0)game.place[K]=0; + int k = LIQUID(); + if (k == obj)obj=BOTTLE; + if (obj == BOTTLE && k != 0) + game.place[k]=0; if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); DROP(obj,game.loc); if (obj != BIRD) return(2012); @@ -349,21 +387,23 @@ static int drink(token_t obj) /* Drink. If no object, assume water and look for it here. If water is in * the bottle, drink that, else must be at a water loc, so drink stream. */ { - if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE))) + if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) return(8000); if (obj != BLOOD) { if (obj != 0 && obj != WATER)SPK=110; - if (SPK == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011); + if (SPK == 110 || LIQUID() != WATER || !HERE(BOTTLE)) {RSPEAK(SPK); return 2012;} game.prop[BOTTLE]=1; game.place[WATER]=0; SPK=74; - return(2011); + RSPEAK(SPK); + return 2012; } else { DSTROY(BLOOD); game.prop[DRAGON]=2; OBJSND[BIRD]=OBJSND[BIRD]+3; SPK=240; - return(2011); + RSPEAK(SPK); + return 2012; } } @@ -376,18 +416,17 @@ static int eat(token_t obj) return(8000); DSTROY(FOOD); SPK=72; - return(2011); } else { if (obj == FOOD) { DSTROY(FOOD); SPK=72; - return(2011); } if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj == DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj == OGRE)SPK=71; - return(2011); } + RSPEAK(SPK); + return 2012; } static int extinguish(int obj) @@ -396,24 +435,26 @@ static int extinguish(int obj) if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == 1)obj=LAMP; if (HERE(URN) && game.prop[URN] == 2)obj=obj*NOBJECTS+URN; - if (obj == 0 || obj > NOBJECTS) return(8000); + if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return(8000); } if (obj == URN) { game.prop[URN]=game.prop[URN]/2; SPK=210; - return(2011); + RSPEAK(SPK); + return 2012; } - if (obj == LAMP) { + else if (obj == LAMP) { game.prop[LAMP]=0; RSPEAK(40); - if (DARK(0)) + if (DARK(game.loc)) RSPEAK(16); return(2012); } - if (obj == DRAGON || obj == VOLCAN) + else if (obj == DRAGON || obj == VOLCAN) SPK=146; - return(2011); + RSPEAK(SPK); + return 2012; } static int feed(long obj) @@ -421,51 +462,62 @@ static int feed(long obj) * mad. Bear, special. */ { if (obj == BIRD) { - SPK=100; - return(2011); + RSPEAK(100); + return 2012; } if (!(obj != SNAKE && obj != DRAGON && obj != TROLL)) { - SPK=102; - if (obj == DRAGON && game.prop[DRAGON] != 0)SPK=110; - if (obj == TROLL)SPK=182; + int spk=102; + if (obj == DRAGON && game.prop[DRAGON] != 0)spk=110; + if (obj == TROLL)spk=182; if (obj != SNAKE || game.closed || !HERE(BIRD)) - return(2011); - SPK=101; + { + RSPEAK(spk); + return 2012; + } DSTROY(BIRD); game.prop[BIRD]=0; - return(2011); + RSPEAK(101); + return 2012; } if (obj == DWARF) { if (!HERE(FOOD)) - return(2011); - SPK=103; + { + RSPEAK(SPK); /* FIXME: Defaults from ACTSPK */ + return 2012; + } game.dflag=game.dflag+2; - return(2011); + RSPEAK(103); + return 2012; } if (obj == BEAR) { if (game.prop[BEAR] == 0)SPK=102; if (game.prop[BEAR] == 3)SPK=110; - if (!HERE(FOOD)) - return(2011); + if (!HERE(FOOD)) { + RSPEAK(SPK); + return 2012; + } DSTROY(FOOD); game.prop[BEAR]=1; game.fixed[AXE]=0; game.prop[AXE]=0; SPK=168; - return(2011); + RSPEAK(SPK); + return 2012; } if (obj == OGRE) { if (HERE(FOOD)) SPK=202; - return(2011); + RSPEAK(SPK); + return 2012; } SPK=14; - return(2011); + RSPEAK(SPK); + return 2012; } int fill(long obj) @@ -476,8 +528,10 @@ int fill(long obj) if (obj == VASE) { SPK=29; if (LIQLOC(game.loc) == 0)SPK=144; - if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) - return(2011); + if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) { + RSPEAK(SPK); + return 2012; + } RSPEAK(145); game.prop[VASE]=2; game.fixed[VASE]= -1; @@ -486,19 +540,22 @@ int fill(long obj) if (obj == URN){ SPK=213; - if (game.prop[URN] != 0) return(2011); + if (game.prop[URN] != 0) {RSPEAK(SPK); return 2012;} SPK=144; - k=LIQ(0); - if (k == 0 || !HERE(BOTTLE)) return(2011); + k=LIQUID(); + if (k == 0 || !HERE(BOTTLE)) {RSPEAK(SPK); return 2012;} game.place[k]=0; game.prop[BOTTLE]=1; if (k == OIL)game.prop[URN]=1; SPK=211+game.prop[URN]; - return(2011); + RSPEAK(SPK); + return 2012; } - if (obj != 0 && obj != BOTTLE) - return(2011); + if (obj != 0 && obj != BOTTLE) { + RSPEAK(SPK); + return 2012; + } if (obj == 0 && !HERE(BOTTLE)) return(8000); SPK=107; @@ -506,30 +563,32 @@ int fill(long obj) SPK=106; if (HERE(URN) && game.prop[URN] != 0) SPK=214; - if (LIQ(0) != 0) + if (LIQUID() != 0) SPK=105; if (SPK != 107) - return(2011); + {RSPEAK(SPK); return 2012;} game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; - k=LIQ(0); + k=LIQUID(); if (TOTING(BOTTLE)) game.place[k]= -1; if (k == OIL) SPK=108; - return(2011); + RSPEAK(SPK); + return 2012; } static int find(token_t obj) /* Find. Might be carrying it, or it might be here. Else give caveat. */ { if (AT(obj) || - (LIQ(0) == obj && AT(BOTTLE)) || + (LIQUID() == obj && AT(BOTTLE)) || obj == LIQLOC(game.loc) || (obj == DWARF && ATDWRF(game.loc) > 0)) SPK=94; if (game.closed)SPK=138; if (TOTING(obj))SPK=24; - return(2011); + RSPEAK(SPK); + return 2012; } static int fly(token_t obj) @@ -538,13 +597,19 @@ static int fly(token_t obj) if (obj == INTRANSITIVE) { if (game.prop[RUG] != 2)SPK=224; if (!HERE(RUG))SPK=225; - if (SPK/2 == 112) return(2011); + if (SPK/2 == 112) { + RSPEAK(SPK); + return 2012; + } obj=RUG; } - if (obj != RUG) return(2011); + if (obj != RUG) { + RSPEAK(SPK); + return 2012; + } SPK=223; - if (game.prop[RUG] != 2) return(2011); + if (game.prop[RUG] != 2) {RSPEAK(SPK); return 2012;} game.oldlc2=game.oldloc; game.oldloc=game.loc; game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc; @@ -562,7 +627,8 @@ static int inven(token_t obj) for (i=1; i<=NOBJECTS; i++) { if (i == BEAR || !TOTING(i)) continue; - if (SPK == 98)RSPEAK(99); + if (SPK == 98) + RSPEAK(99); game.blklin=false; PSPEAK(i,-1); game.blklin=true; @@ -570,32 +636,43 @@ static int inven(token_t obj) } if (TOTING(BEAR)) SPK=141; - return(2011); + RSPEAK(SPK); + return 2012; } int light(token_t obj) /* Light. Applicable only to lamp and urn. */ { + int spk; if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)obj=LAMP; if (HERE(URN) && game.prop[URN] == 1)obj=obj*NOBJECTS+URN; - if (obj == 0 || obj > NOBJECTS) return(8000); + if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return(8000); } if (obj == URN) { - SPK=38; + spk=38; if (game.prop[URN] == 0) - return(2011); - SPK=209; + {RSPEAK(spk); return 2012;} + spk=209; game.prop[URN]=2; - return(2011); + RSPEAK(spk); + return 2012; } else { - if (obj != LAMP) return(2011); - SPK=184; - if (game.limit < 0) return(2011); + if (obj != LAMP) + { + RSPEAK(spk); + return 2012; + } + spk=184; + if (game.limit < 0) { + RSPEAK(spk); + return 2012; + } game.prop[LAMP]=1; RSPEAK(39); - if (game.wzdark) return(2000); + if (game.wzdark) + return(2000); return(2012); } } @@ -604,23 +681,24 @@ static int listen(void) /* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */ { int i, k; - SPK=228; + int spk=228; k=LOCSND[game.loc]; if (k != 0) { RSPEAK(labs(k)); if (k < 0) return(2012); - SPK=0; + spk=0; } SETPRM(1,game.zzword,0); for (i=1; i<=NOBJECTS; i++) { if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0) continue; PSPEAK(i,OBJSND[i]+game.prop[i]); - SPK=0; + spk=0; if (i == BIRD && OBJSND[i]+game.prop[i] == 8) DSTROY(BIRD); } - return(2011); + RSPEAK(spk); + return 2012; } static int lock(token_t verb, token_t obj) @@ -635,7 +713,7 @@ static int lock(token_t verb, token_t obj) if (AT(GRATE))obj=GRATE; if (obj != 0 && HERE(CHAIN)) return(8000); if (HERE(CHAIN))obj=CHAIN; - if (obj == 0) return(2011); + if (obj == 0) {RSPEAK(SPK); return 2012;} } /* Lock, unlock object. Special stuff for opening clam/oyster @@ -647,51 +725,56 @@ static int lock(token_t verb, token_t obj) if (obj == CAGE)SPK=32; if (obj == KEYS)SPK=55; if (obj == GRATE || obj == CHAIN)SPK=31; - if (SPK != 31 || !HERE(KEYS)) return(2011); + if (SPK != 31 || !HERE(KEYS)) { + RSPEAK(SPK); + return 2012; + } if (obj == CHAIN) return chain(verb); if (game.closng) { SPK=130; if (!game.panic)game.clock2=15; game.panic=true; - return(2011); + RSPEAK(SPK); + return 2012; } SPK=34+game.prop[GRATE]; game.prop[GRATE]=1; if (verb == LOCK)game.prop[GRATE]=0; SPK=SPK+2*game.prop[GRATE]; - return(2011); + RSPEAK(SPK); + return 2012; } static int pour(token_t obj) /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ { - if (obj == BOTTLE || obj == 0)obj=LIQ(0); + if (obj == BOTTLE || obj == 0)obj=LIQUID(); if (obj == 0) return(8000); - if (!TOTING(obj)) return(2011); + if (!TOTING(obj)) {RSPEAK(SPK); return 2012;} SPK=78; - if (obj != OIL && obj != WATER) return(2011); + if (obj != OIL && obj != WATER) {RSPEAK(SPK); return 2012;} if (HERE(URN) && game.prop[URN] == 0) return fill(URN); game.prop[BOTTLE]=1; game.place[obj]=0; SPK=77; if (!(AT(PLANT) || AT(DOOR))) - return(2011); + {RSPEAK(SPK); return 2012;} if (!AT(DOOR)) { SPK=112; - if (obj != WATER) return(2011); + if (obj != WATER) {RSPEAK(SPK); return 2012;} PSPEAK(PLANT,game.prop[PLANT]+3); game.prop[PLANT]=MOD(game.prop[PLANT]+1,3); game.prop[PLANT2]=game.prop[PLANT]; - K=NUL; return(8); } else { game.prop[DOOR]=0; if (obj == OIL)game.prop[DOOR]=1; SPK=113+game.prop[DOOR]; - return(2011); + RSPEAK(SPK); + return 2012; } } @@ -713,16 +796,16 @@ static int read(FILE *input, token_t obj) if (HERE(i) && OBJTXT[i] != 0 && game.prop[i] >= 0) obj = obj * NOBJECTS + i; } - if (obj > NOBJECTS || obj == 0 || DARK(0)) return(8000); + if (obj > NOBJECTS || obj == 0 || DARK(game.loc)) return(8000); } - if (DARK(0)) { + if (DARK(game.loc)) { SETPRM(1,WD1,WD1X); RSPEAK(256); return(2012); } if (OBJTXT[obj] == 0 || game.prop[obj] < 0) - return(2011); + {RSPEAK(SPK); return 2012;} if (obj == OYSTER && !game.clshnt) { game.clshnt=YES(input,192,193,54); return(2012); @@ -734,7 +817,7 @@ static int read(FILE *input, token_t obj) static int reservoir(void) /* Z'ZZZ (word gets recomputed at startup; different each game). */ { - if (!AT(RESER) && game.loc != game.fixed[RESER]-1) return(2011); + if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {RSPEAK(SPK); return 2012;} PSPEAK(RESER,game.prop[RESER]+1); game.prop[RESER]=1-game.prop[RESER]; if (AT(RESER)) return(2012); @@ -748,14 +831,15 @@ static int rub(token_t obj) /* Rub. Yields various snide remarks except for lit urn. */ { if (obj != LAMP)SPK=76; - if (obj != URN || game.prop[URN] != 2) return(2011); + if (obj != URN || game.prop[URN] != 2) {RSPEAK(SPK); return 2012;} DSTROY(URN); DROP(AMBER,game.loc); game.prop[AMBER]=1; --game.tally; DROP(CAVITY,game.loc); SPK=216; - return(2011); + RSPEAK(SPK); + return 2012; } static int say(void) @@ -770,7 +854,7 @@ static int say(void) return(2630); } RSPEAK(258); - return(2012); + return 2012; } @@ -778,7 +862,6 @@ static int throw_support(long spk) { RSPEAK(spk); DROP(AXE,game.loc); - K=NUL; return(8); } @@ -789,8 +872,10 @@ static int throw(FILE *cmdin, long verb, long obj) * troll. Treasures special for troll. */ { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; - if (!TOTING(obj)) - return(2011); + if (!TOTING(obj)) { + RSPEAK(SPK); /* FIXME: Defaults from ACTSPK */ + return 2012; + } if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) { SPK=159; /* Snarf a treasure for the troll. */ @@ -800,7 +885,8 @@ static int throw(FILE *cmdin, long verb, long obj) DROP(TROLL2,PLAC[TROLL]); DROP(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); - return(2011); + RSPEAK(SPK); + return 2012; } if (obj == FOOD && HERE(BEAR)) { /* But throwing food is another story. */ @@ -830,7 +916,7 @@ static int throw(FILE *cmdin, long verb, long obj) game.fixed[AXE]= -1; game.prop[AXE]=1; JUGGLE(BEAR); - return(2011); + {RSPEAK(SPK); return 2012;} } return(attack(cmdin, verb, 0)); } @@ -852,15 +938,15 @@ static int vscore(void) /* Score. Call scoring routine but tell it to return. */ { score(-1); - return(2012); + return 2012; } static int wake(token_t obj) /* Wake. Only use is to disturb the dwarves. */ { - if (obj != DWARF || !game.closed) return(2011); - SPK=199; - return(18999); + if (obj != DWARF || !game.closed) {RSPEAK(SPK); return 2012;} + RSPEAK(199); + return(19000); } static int wave(token_t obj) @@ -869,22 +955,28 @@ static int wave(token_t obj) if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))SPK=29; if (obj != ROD || !TOTING(obj) || - (!HERE(BIRD) && (game.closng || !AT(FISSUR)))) - return(2011); + (!HERE(BIRD) && (game.closng || !AT(FISSUR)))) { + RSPEAK(SPK); + return 2012; + } if (HERE(BIRD))SPK=206+MOD(game.prop[BIRD],2); if (SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { DROP(JADE,game.loc); game.prop[JADE]=0; --game.tally; SPK=208; - return(2011); + RSPEAK(SPK); + return 2012; } else { - if (game.closed) return(18999); - if (game.closng || !AT(FISSUR)) return(2011); + if (game.closed) { + RSPEAK(SPK); /* FIXME: How is SPK set here? */ + return(19000); + } + if (game.closng || !AT(FISSUR)) {RSPEAK(SPK); return 2012;} if (HERE(BIRD))RSPEAK(SPK); game.prop[FISSUR]=1-game.prop[FISSUR]; PSPEAK(FISSUR,2-game.prop[FISSUR]); - return(2012); + return 2012; } } @@ -897,56 +989,56 @@ int action(FILE *input, enum speechpart part, long verb, long obj) if (part == unknown) { - /* Analyse an object word. See if the thing is here, whether - * we've got a verb yet, and so on. Object must be here - * unless verb is "find" or "invent(ory)" (and no new verb - * yet to be analysed). Water and oil are also funny, since - * they are never actually dropped at any location, but might - * be here inside the bottle or urn or as a feature of the - * location. */ - if (HERE(obj)) - /* FALL THROUGH */; - else if (obj == GRATE) { - if (game.loc == 1 || game.loc == 4 || game.loc == 7) - obj=DPRSSN; - if (game.loc > 9 && game.loc < 15) - obj=ENTRNC; - if (obj != GRATE) - return(8); - } - else if (obj == DWARF && ATDWRF(game.loc) > 0) - /* FALL THROUGH */; - else if ((LIQ(0) == obj && HERE(BOTTLE)) || obj == LIQLOC(game.loc)) - /* FALL THROUGH */; - else if (obj == OIL && HERE(URN) && game.prop[URN] != 0) { - obj=URN; - /* FALL THROUGH */; - } - else if (obj == PLANT && AT(PLANT2) && game.prop[PLANT2] != 0) { - obj=PLANT2; - /* FALL THROUGH */; - } - else if (obj == KNIFE && game.knfloc == game.loc) { - game.knfloc= -1; - SPK=116; - return(2011); - } - else if (obj == ROD && HERE(ROD2)) { - obj=ROD2; - /* FALL THROUGH */; - } - else if ((verb == FIND || verb == INVENT) && WD2 <= 0) - /* FALL THROUGH */; - else { - SETPRM(1,WD1,WD1X); - RSPEAK(256); - return(2012); - } + /* Analyse an object word. See if the thing is here, whether + * we've got a verb yet, and so on. Object must be here + * unless verb is "find" or "invent(ory)" (and no new verb + * yet to be analysed). Water and oil are also funny, since + * they are never actually dropped at any location, but might + * be here inside the bottle or urn or as a feature of the + * location. */ + if (HERE(obj)) + /* FALL THROUGH */; + else if (obj == GRATE) { + if (game.loc == 1 || game.loc == 4 || game.loc == 7) + obj=DPRSSN; + if (game.loc > 9 && game.loc < 15) + obj=ENTRNC; + if (obj != GRATE) + return(8); + } + else if (obj == DWARF && ATDWRF(game.loc) > 0) + /* FALL THROUGH */; + else if ((LIQUID() == obj && HERE(BOTTLE)) || obj == LIQLOC(game.loc)) + /* FALL THROUGH */; + else if (obj == OIL && HERE(URN) && game.prop[URN] != 0) { + obj=URN; + /* FALL THROUGH */; + } + else if (obj == PLANT && AT(PLANT2) && game.prop[PLANT2] != 0) { + obj=PLANT2; + /* FALL THROUGH */; + } + else if (obj == KNIFE && game.knfloc == game.loc) { + game.knfloc= -1; + SPK=116; + {RSPEAK(SPK); return 2012;} + } + else if (obj == ROD && HERE(ROD2)) { + obj=ROD2; + /* FALL THROUGH */; + } + else if ((verb == FIND || verb == INVENT) && WD2 <= 0) + /* FALL THROUGH */; + else { + SETPRM(1,WD1,WD1X); + RSPEAK(256); + return(2012); + } - if (WD2 > 0) - return(2800); - if (verb != 0) - part = transitive; + if (WD2 > 0) + return(2800); + if (verb != 0) + part = transitive; } switch(part) @@ -962,13 +1054,13 @@ int action(FILE *input, enum speechpart part, long verb, long obj) case 1: /* DROP */ return(8000); case 2: /* SAY */ return(8000); case 3: /* UNLOC */ return lock(verb, INTRANSITIVE); - case 4: /* NOTHI */ return(2009); + case 4: /* NOTHI */ {RSPEAK(54); return(20012);} case 5: /* LOCK */ return lock(verb, INTRANSITIVE); case 6: /* LIGHT */ return light(INTRANSITIVE); case 7: /* EXTIN */ return extinguish(INTRANSITIVE); case 8: /* WAVE */ return(8000); case 9: /* CALM */ return(8000); - case 10: /* WALK */ return(2011); + case 10: /* WALK */ {RSPEAK(SPK); return 2012;} case 11: /* ATTAC */ return attack(input, verb, obj); case 12: /* POUR */ return pour(obj); case 13: /* EAT */ return eat(INTRANSITIVE); @@ -1003,39 +1095,40 @@ int action(FILE *input, enum speechpart part, long verb, long obj) case 1: /* DROP */ return discard(obj, false); case 2: /* SAY */ return say(); case 3: /* UNLOC */ return lock(verb, obj); - case 4: /* NOTHI */ return(2009); + case 4: /* NOTHI */ {RSPEAK(54); return(20012);} case 5: /* LOCK */ return lock(verb, obj); case 6: /* LIGHT */ return light(obj); case 7: /* EXTI */ return extinguish(obj); case 8: /* WAVE */ return wave(obj); - case 9: /* CALM */ return(2011); - case 10: /* WALK */ return(2011); + case 9: /* CALM */ {RSPEAK(SPK); return 2012;} + case 10: /* WALK */ {RSPEAK(SPK); return 2012;} case 11: /* ATTAC */ return attack(input, verb, obj); case 12: /* POUR */ return pour(obj); case 13: /* EAT */ return eat(obj); case 14: /* DRINK */ return drink(obj); case 15: /* RUB */ return rub(obj); case 16: /* TOSS */ return throw(input, verb, obj); - case 17: /* QUIT */ return(2011); + case 17: /* QUIT */ {RSPEAK(SPK); return 2012;} case 18: /* FIND */ return find(obj); case 19: /* INVEN */ return find(obj); case 20: /* FEED */ return feed(obj); case 21: /* FILL */ return fill(obj); case 22: /* BLAST */ return blast(); - case 23: /* SCOR */ return(2011); - case 24: /* FOO */ return(2011); - case 25: /* BRIEF */ return(2011); + case 23: /* SCOR */ {RSPEAK(SPK); return 2012;} + case 24: /* FOO */ {RSPEAK(SPK); return 2012;} + case 25: /* BRIEF */ {RSPEAK(SPK); return 2012;} case 26: /* READ */ return read(input, obj); case 27: /* BREAK */ return vbreak(obj); case 28: /* WAKE */ return wake(obj); - case 29: /* SUSP */ return(2011); - case 30: /* RESU */ return(2011); + case 29: /* SUSP */ {RSPEAK(SPK); return 2012;} + case 30: /* RESU */ {RSPEAK(SPK); return 2012;} case 31: /* FLY */ return fly(obj); - case 32: /* LISTE */ return(2011); + case 32: /* LISTE */ {RSPEAK(SPK); return 2012;} case 33: /* ZZZZ */ return reservoir(); } BUG(24); case unknown: + /* Unknown verb, couldn't deduce object - might need hint */ SETPRM(1,WD1,WD1X); RSPEAK(255); return(2600);