X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=TODO;h=d98209a5a7182217e2c5c617c1e3a18a704fde51;hb=8b8a3a73c4812af90bdd755c35f6c4e001553872;hp=777e9419c8a1d3c08f53eafe7a657ba9a9625b58;hpb=53074fb1eab1088d829a9a3f5aa02797a6fd540e;p=open-adventure.git diff --git a/TODO b/TODO index 777e941..d98209a 100644 --- a/TODO +++ b/TODO @@ -1,9 +1,19 @@ = Open Adventure TODO = -* Find the extra 5 treasures. +The FORTRANish mess that once was is now mostly idiomatic C. Some issues +remain to be cleaned up: -* Make more regression tests from walkthroughs. +* The program is still pretty much typeless. Some attempt has been + made to introduce semantic types, but the job is barely started. -* Translate the FORTRANish mess to actual C. +* More possible vase tests: + DROP VASE in the Soft Room; DROP VASE in the well house and confirm + that you do/don't get points for it; die while carrying the vase and + confirm that it doesn't break. -* Inline the database so the code doesn't need an external file. +We are aware that the lamp currently used as the project logo is a +hurricane lamp, not a proper miner's lamp. Submissions of potential +replacement images would be welcome. + +It would be fun to write a script that processes the dungeon YAML +into a DOT graph.