X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=TODO;h=d98209a5a7182217e2c5c617c1e3a18a704fde51;hb=865e10e6d0d15df04ac6209990394277ba1da2a7;hp=69ebc402368283dee98648031246c42f1618086b;hpb=b2c0107fed4a5ab70d1f8d44dd61c0450cbbbce6;p=open-adventure.git diff --git a/TODO b/TODO index 69ebc40..d98209a 100644 --- a/TODO +++ b/TODO @@ -1,7 +1,19 @@ = Open Adventure TODO = -* Make a full walkthrough. +The FORTRANish mess that once was is now mostly idiomatic C. Some issues +remain to be cleaned up: -* Translate the FORTRANish mess to actual C. +* The program is still pretty much typeless. Some attempt has been + made to introduce semantic types, but the job is barely started. +* More possible vase tests: + DROP VASE in the Soft Room; DROP VASE in the well house and confirm + that you do/don't get points for it; die while carrying the vase and + confirm that it doesn't break. +We are aware that the lamp currently used as the project logo is a +hurricane lamp, not a proper miner's lamp. Submissions of potential +replacement images would be welcome. + +It would be fun to write a script that processes the dungeon YAML +into a DOT graph.