X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=TODO;h=d98209a5a7182217e2c5c617c1e3a18a704fde51;hb=865e10e6d0d15df04ac6209990394277ba1da2a7;hp=3fe80a7dc885c4bd88ffc5cb80a1c50a0432bb33;hpb=809f53d099f51558e69f0be8038844f445ddbb60;p=open-adventure.git diff --git a/TODO b/TODO index 3fe80a7..d98209a 100644 --- a/TODO +++ b/TODO @@ -1,17 +1,19 @@ = Open Adventure TODO = -* Use a real pseudorandom-number generator with a seed rather than just - time-sampling. +The FORTRANish mess that once was is now mostly idiomatic C. Some issues +remain to be cleaned up: -* Add command logging and command log replay. Note that the replay log - needs to begin with the random-number seed. +* The program is still pretty much typeless. Some attempt has been + made to introduce semantic types, but the job is barely started. -* Use that feature to make regression tests from walkthroughs. +* More possible vase tests: + DROP VASE in the Soft Room; DROP VASE in the well house and confirm + that you do/don't get points for it; die while carrying the vase and + confirm that it doesn't break. -* Add command-line option to disable all extension features. First - extension features: (1) Command prompt, (2) initial resource-allocation - number display suppressed. +We are aware that the lamp currently used as the project logo is a +hurricane lamp, not a proper miner's lamp. Submissions of potential +replacement images would be welcome. -* Translate the FORTRANish mess to actual C. - -* Inline the database so the code doesn't need an external file. +It would be fun to write a script that processes the dungeon YAML +into a DOT graph.