X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=TODO;h=2a95c4725d06d2f80405b819a91004775ffb0085;hb=6b396c7a585fcf5c54caf29c527b195999d23bfe;hp=f896c3045d5c0e24ca8a6540a980fbe746e36ba6;hpb=2ca70710fc39e85aac386ec041318369d148f5ce;p=super-star-trek.git diff --git a/TODO b/TODO index f896c30..2a95c47 100644 --- a/TODO +++ b/TODO @@ -1,11 +1,7 @@ Super Star Trek TO-DO list -* The time machine switch. Specify a year, get only the features that - then existed. (This would be partly so people can try the original - non-"super" version Matuszek and Reynolds wrote.) +* Wrap a GUI around it. - Dave Matuszek tells me that SRSCAN, MOVE, PHASERS, CALL, STATUS, - IMPULSE, PHOTONS, ABANDON, LRSCAN, WARP, SHIELDS, DESTRUCT CHART, - REST, DOCK, QUIT, and DAMAGE were in the original non-"super" version. +* Find out what the deathray behavior was before Tom Almy changed it, + and reverse the change when the game type is 'plain'. -* Add a field to the report indicating whether we have dilithium.