X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=TODO;h=2a95c4725d06d2f80405b819a91004775ffb0085;hb=6b396c7a585fcf5c54caf29c527b195999d23bfe;hp=aacd81414df269c2142fdd5a32b1edac1d8da631;hpb=e38417cf291ac23e9de46b0376e42747d1d39582;p=super-star-trek.git diff --git a/TODO b/TODO index aacd814..2a95c47 100644 --- a/TODO +++ b/TODO @@ -1,20 +1,7 @@ Super Star Trek TO-DO list -* Yes-no confirmations and "press-to-continue" situations should print - a recognizable standard prompt. - -* The time machine switch. Specify a year, get only the features that - then existed. (This would be partly so people can try the original - non-"super" version Matuszek and Reynolds wrote.) - - Dave Matuszek tells me that SRSCAN, MOVE, PHASERS, CALL, STATUS, - IMPULSE, PHOTONS, ABANDON, LRSCAN, WARP, SHIELDS, DESTRUCT CHART, - REST, DOCK, QUIT, and DAMAGE were in the original non-"super" version. - -* Write a curses-based interface. Shouldn't be hard, all output goes through - prout/proutn/prouts so we can split the screen into two panes with the upper - one for the charts. (Note, there's one fputs() used in the help reader to - avoid % expansion.) - +* Wrap a GUI around it. +* Find out what the deathray behavior was before Tom Almy changed it, + and reverse the change when the game type is 'plain'.