X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=README.org;h=61a414a6eee0623df403304c8a43ec62b9e20060;hb=4f6d8aab55d568c5d65f0fbdc520bcebcf732009;hp=610b7a47504afb6b3d68850dddfb74427b48e973;hpb=5beae5b135265d5230f574325623cb787069a51e;p=mudsync.git diff --git a/README.org b/README.org index 610b7a4..61a414a 100644 --- a/README.org +++ b/README.org @@ -37,15 +37,20 @@ to get started. ** Hacking When you start up the bricabrac demo, it'll by default start up a -port you can connect over localhost to if you're using emacs + geiser. +socket you can connect to with emacs + geiser like: + +: M-x geiser-connect-local +: guile +: /tmp/8sync-socket + Then you can live hack away! If you change something in bricabrac (or whatever) and want to update the object you changed, you can "live" put in the new and updated version from the game-spec at the REPL with: - (insert! game-spec 'room:lobby) ; to replace the lobby, but of course - ; do what's appropriate for your - ; object + (inject-gameobj! (game-spec) 'room:lobby) ; to replace the lobby, but of course + ; do what's appropriate for your + ; object That's it for now!