X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmoving.c;h=c02f1c4c63ab234eae9eac9be8e5b17ecdb37da6;hb=c94108fede4723af905386473f6435467e96e630;hp=e7e90af01a9cf04057f7005eeb212414f3b204ee;hpb=c0682ebb9ae828d035d59892a65e1849d85963b7;p=super-star-trek.git diff --git a/src/moving.c b/src/moving.c index e7e90af..c02f1c4 100644 --- a/src/moving.c +++ b/src/moving.c @@ -9,7 +9,8 @@ void imove(void) { double angle, deltax, deltay, bigger, x, y, finald, stopegy, probf; - int n, m, kink, kinks, iquad; + int n, m, kink, kinks; + feature iquad; coord w, final; bool trbeam = false; @@ -33,7 +34,7 @@ void imove(void) /* If tractor beam is to occur, don't move full distance */ if (game.state.date+game.optime >= scheduled(FTBEAM)) { trbeam = true; - game.condit = IHRED; + game.condition = red; game.dist = game.dist*(scheduled(FTBEAM)-game.state.date)/game.optime + 0.1; game.optime = scheduled(FTBEAM) - game.state.date + 1e-5; } @@ -57,7 +58,7 @@ void imove(void) game.kavgd[m] = 0.5 * (finald + game.kdist[m]); } /* - * Stas Sergeev added the game.condition + * Stas Sergeev added the condition * that attacks only happen if Klingons * are present and your skill is good. */ @@ -211,7 +212,7 @@ void dock(bool verbose) /* dock our ship at a starbase */ { chew(); - if (game.condit == IHDOCKED && verbose) { + if (game.condition == docked && verbose) { prout(_("Already docked.")); return; } @@ -224,7 +225,7 @@ void dock(bool verbose) prout(_(" not adjacent to base.")); return; } - game.condit = IHDOCKED; + game.condition = docked; if (verbose) prout(_("Docked.")); game.ididit = true; if (game.energy < game.inenrg) game.energy = game.inenrg; @@ -857,7 +858,7 @@ void probe(void) if (is_scheduled(FDSPROB)) { chew(); skip(1); - if (damaged(DRADIO) && game.condit != IHDOCKED) { + if (damaged(DRADIO) && game.condition != docked) { prout(_("Spock- \"Records show the previous probe has not yet")); prout(_(" reached its destination.\"")); } @@ -914,8 +915,8 @@ void mayday(void) int line = 0, m, ix, iy; chew(); - /* Test for game.conditions which prevent calling for help */ - if (game.condit == IHDOCKED) { + /* Test for conditions which prevent calling for help */ + if (game.condition == docked) { prout(_("Lt. Uhura- \"But Captain, we're already docked.\"")); return; }