X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=src%2Fevents.c;h=7d4392109697e2fdcf6ab88b1b1ecf3be2d601ca;hb=dc45b3ccf42344c238ddb146d79dc62086624848;hp=cc299cfc73ceceb142af6168f875c18c93d03bc0;hpb=d48a2567098e4d756e0ca9d4b707bcd5867ac6c9;p=super-star-trek.git diff --git a/src/events.c b/src/events.c index cc299cf..7d43921 100644 --- a/src/events.c +++ b/src/events.c @@ -39,7 +39,7 @@ static bool cancelrest(void) skip(1); proutn(_("Mr. Spock- \"Captain, shall we cancel the rest period?\"")); if (ja()) { - game.resting = 0; + game.resting = false; game.optime = 0.0; return true; } @@ -57,7 +57,29 @@ void events(void) coord w, hold; event *ev; - if (idebug) prout("=== EVENTS"); + if (idebug) { + prout("=== EVENTS from %.2f to %.2f:", game.state.date, fintim); + for (i = 1; i < NEVENTS; i++) { + switch (i) { + case FSNOVA: proutn("=== Supernova "); break; + case FTBEAM: proutn("=== T Beam "); break; + case FSNAP: proutn("=== Snapshot "); break; + case FBATTAK: proutn("=== Base Attack "); break; + case FCDBAS: proutn("=== Base Destroy "); break; + case FSCMOVE: proutn("=== SC Move "); break; + case FSCDBAS: proutn("=== SC Base Destroy "); break; + case FDSPROB: proutn("=== Probe Move "); break; + case FDISTR: proutn("=== Distress Call "); break; + case FENSLV: proutn("=== Enlavement "); break; + case FREPRO: proutn("=== Klingon Build "); break; + } + if (is_scheduled(i)) + prout("%.2f", scheduled(i)); + else + prout("never"); + + } + } radio_was_broken = (game.damage[DRADIO] != 0.0); @@ -69,6 +91,8 @@ void events(void) for (l = 1; l < NEVENTS; l++) if (game.future[l].date < datemin) { line = l; + if (idebug) + prout("== Event %d fires", line); datemin = game.future[l].date; } xtime = datemin-game.state.date; @@ -180,14 +204,10 @@ void events(void) prout(_("Galileo, left on the planet surface, is well hidden.")); } } - if (line==0) { - game.quadrant.x = game.state.kscmdr.x; - game.quadrant.y = game.state.kscmdr.y; - } - else { - game.quadrant.x = game.state.kcmdr[i].x; - game.quadrant.y = game.state.kcmdr[i].y; - } + if (line==0) + game.quadrant = game.state.kscmdr; + else + game.quadrant = game.state.kcmdr[i]; iran(QUADSIZE, &game.sector.x, &game.sector.y); crmshp(); proutn(_(" is pulled to ")); @@ -196,9 +216,9 @@ void events(void) prout(cramlc(sector, game.sector)); if (game.resting) { prout(_("(Remainder of rest/repair period cancelled.)")); - game.resting = 0; + game.resting = false; } - if (game.shldup==0) { + if (!game.shldup) { if (game.damage[DSHIELD]==0 && game.shield > 0) { doshield(2); /* Shldsup */ game.shldchg=0; @@ -227,9 +247,9 @@ void events(void) i = 0; for_starbases(j) { for_commanders(k) - if (game.state.baseq[j].x==game.state.kcmdr[k].x && game.state.baseq[j].y==game.state.kcmdr[k].y && - (game.state.baseq[j].x!=game.quadrant.x || game.state.baseq[j].y!=game.quadrant.y) && - (game.state.baseq[j].x!=game.state.kscmdr.x || game.state.baseq[j].y!=game.state.kscmdr.y)) { + if (same(game.state.baseq[j], game.state.kcmdr[k]) && + !same(game.state.baseq[j], game.quadrant) && + !same(game.state.baseq[j], game.state.kscmdr)) { i = 1; break; } @@ -242,8 +262,7 @@ void events(void) break; } /* commander + starbase combination found -- launch attack */ - game.battle.x = game.state.baseq[j].x; - game.battle.y = game.state.baseq[j].y; + game.battle = game.state.baseq[j]; schedule(FCDBAS, 1.0+3.0*Rand()); if (game.isatb) /* extra time if SC already attacking */ postpone(FCDBAS, scheduled(FSCDBAS)-game.state.date); @@ -271,14 +290,14 @@ void events(void) break; /* WAS RETURN! */ ixhold = game.battle.x; iyhold = game.battle.y; - game.battle.x = game.state.kscmdr.x; - game.battle.y = game.state.kscmdr.y; + game.battle = game.state.kscmdr; + /* FALL THROUGH */ case FCDBAS: /* Commander succeeds in destroying base */ if (line==FCDBAS) { unschedule(FCDBAS); /* find the lucky pair */ for_commanders(i) - if (game.state.kcmdr[i].x==game.battle.x && game.state.kcmdr[i].y==game.battle.y) + if (same(game.state.kcmdr[i], game.battle)) break; if (i > game.state.remcom || game.state.rembase == 0 || !game.state.galaxy[game.battle.x][game.battle.y].starbase) { @@ -290,7 +309,7 @@ void events(void) /* Code merges here for any commander destroying base */ /* Not perfect, but will have to do */ /* Handle case where base is in same quadrant as starship */ - if (game.battle.x==game.quadrant.x && game.battle.y==game.quadrant.y) { + if (same(game.battle, game.quadrant)) { game.state.chart[game.battle.x][game.battle.y].starbase = false; game.quad[game.base.x][game.base.y] = IHDOT; game.base.x=game.base.y=0; @@ -316,10 +335,8 @@ void events(void) /* Remove Starbase from galaxy */ game.state.galaxy[game.battle.x][game.battle.y].starbase = false; for_starbases(i) - if (game.state.baseq[i].x==game.battle.x && game.state.baseq[i].y==game.battle.y) { - game.state.baseq[i].x=game.state.baseq[game.state.rembase].x; - game.state.baseq[i].y=game.state.baseq[game.state.rembase].y; - } + if (same(game.state.baseq[i], game.battle)) + game.state.baseq[i] = game.state.baseq[game.state.rembase]; game.state.rembase--; if (game.isatb == 2) { /* reinstate a commander's base attack */ @@ -395,25 +412,30 @@ void events(void) case FDISTR: /* inhabited system issues distress call */ schedule(FDISTR, expran(0.5*game.intime)); /* try a whole bunch of times to find something suitable */ - for (i = 0; i < 100; i++) { - iran(GALSIZE, &w.x, &w.y); - q = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; + i = 100; + do { /* need a quadrant which is not the current one, which has some stars which are inhabited and not already under attack, which is not supernova'ed, and which has some Klingons in it */ - if (!(same(game.quadrant, w) || q->stars<=0 || - q->supernova || q->status != secure || q->klingons <= 0)) - break; - } - if (i >= 100) + iran(GALSIZE, &w.x, &w.y); + q = &game.state.galaxy[w.x][w.y]; + } while (--i && + (same(game.quadrant, w) || q->planet == NOPLANET || + q->supernova || q->status!=secure || q->klingons<=0)); + if (i == 0) { /* can't seem to find one; ignore this call */ + if (idebug) + prout("=== Couldn't find location for distress event."); break; + } /* got one!! Schedule its enslavement */ ev = schedule(FENSLV, expran(game.intime)); ev->quadrant = w; q->status = distressed; + if (idebug) + prout("=== Distress call set at %d, %d.", w.x, w.y); /* tell the captain about it if we can */ if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED) @@ -444,6 +466,7 @@ void events(void) systemname(q->planet)); prout(" in quadrant %d,%d.\n", ev->quadrant.x,ev->quadrant.y); } + break; case FREPRO: /* Klingon reproduces */ ev = schedule(FREPRO, expran(1.0 * game.intime)); /* see if current distress call still active */ @@ -465,7 +488,7 @@ void events(void) continue; q = &game.state.galaxy[w.x][w.y]; /* check for this quad ok (not full & no snova) */ - if (q->klingons >= MAXKLQUAD || q->stars < 0) + if (q->klingons >= MAXKLQUAD || !q->supernova) continue; goto foundit; } @@ -477,6 +500,7 @@ void events(void) /* deliver the child */ game.state.remkl++; + q->klingons++; if (same(game.quadrant, w)) newkling(++game.klhere, &hold); @@ -513,10 +537,10 @@ void wait(void) /* Alternate resting periods (events) with attacks */ - game.resting = 1; + game.resting = true; do { - if (delay <= 0) game.resting = 0; - if (game.resting == 0) { + if (delay <= 0) game.resting = false; + if (!game.resting) { prout(_("%d stardates left."), (int)game.state.remtime); return; } @@ -540,7 +564,7 @@ void wait(void) // leave if quadrant supernovas (!game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova); - game.resting = 0; + game.resting = false; game.optime = 0; } @@ -640,7 +664,7 @@ void nova(int ix, int iy) double diff = 2000.0 - game.shield; game.energy -= diff; game.shield = 0.0; - game.shldup = 0; + game.shldup = false; prout(_("***Shields knocked out.")); game.damage[DSHIELD] += 0.005*game.damfac*Rand()*diff; }