X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=mudsync%2Froom.scm;h=5c93be3d5b615e666d789177b2cf1c4001b0a7e3;hb=4738c5ae39e26b65cdba3bec005bfe034c4ea2c2;hp=09ebdcbc0db8531802edf22e6e56d69ea702befa;hpb=060a48dce227e8c53e007941cc673b494ca36024;p=mudsync.git diff --git a/mudsync/room.scm b/mudsync/room.scm index 09ebdcb..5c93be3 100644 --- a/mudsync/room.scm +++ b/mudsync/room.scm @@ -17,31 +17,32 @@ ;;; along with Mudsync. If not, see . (define-module (mudsync room) + #:use-module (mudsync command) #:use-module (mudsync gameobj) #:use-module (8sync systems actors) #:use-module (8sync agenda) #:use-module (oop goops) + #:use-module (srfi srfi-1) #:export ( room-actions room-actions* )) -;;; Rooms + +;;; Exits ;;; ===== (define-class () ;; Used for wiring - (to-symbol #:accessor exit-to-symbol - #:init-keyword #:to-symbol) + (to-symbol #:init-keyword #:to-symbol) ;; The actual address we use - (to-address #:accessor exit-to-address - #:init-keyword #:address) + (to-address #:init-keyword #:address) ;; Name of the room (@@: Should this be names?) - (name #:accessor exit-name + (name #:getter exit-name #:init-keyword #:name) - (desc #:accessor exit-desc - #:init-keyword #:desc) + (desc #:init-keyword #:desc + #:init-value #f) ;; *Note*: These two methods have an extra layer of indirection, but ;; it's for a good reason. @@ -60,37 +61,24 @@ ((slot-ref exit 'traverse-check) exit actor target-actor)) -;; Kind of a useful utility, maybe? -(define (simple-slot-getter slot) - (lambda (actor message) - (reply-message actor message - #:val (slot-ref actor slot)))) - -(define always (const #t)) - -;; TODO: remove hack -(define full-command list) - -;; TODO: fill these in -(define cmatch-just-verb #f) -(define cmatch-direct-verb #f) -(define cmatch-direct-obj #f) + +;;; Rooms +;;; ===== (define %room-contain-commands (list - (full-command "look" cmatch-just-verb always 'look-room) - (full-command "look" cmatch-direct-obj always 'look-member) - (full-command "go" cmatch-just-verb always 'go-where) - (full-command "go" cmatch-direct-obj always 'go-exit))) - + (loose-direct-command "look" 'cmd-look-at) + (empty-command "look" 'cmd-look-room) + (loose-direct-command "go" 'cmd-go))) ;; TODO: Subclass from container? (define-class () ;; A list of (exits #:init-value '() + #:init-keyword #:exits #:getter room-exits) - (contain-commands + (container-commands #:init-value %room-contain-commands) (message-handler @@ -102,7 +90,8 @@ (define room-actions (build-actions ;; desc == description - (wire-exits! (wrap-apply room-wire-exits!)))) + (wire-exits! (wrap-apply room-wire-exits!)) + (cmd-go (wrap-apply room-cmd-go)))) (define room-actions* (append room-actions gameobj-actions)) @@ -117,10 +106,26 @@ claim to point to." (for-each (lambda (exit) (define new-exit - (<-wait room (gameobj-gm room) 'lookup-room - #:symbol (exit-to-symbol exit))) + (message-ref + (<-wait room (gameobj-gm room) 'lookup-room + #:symbol (slot-ref exit 'to-symbol)) + 'room-id)) - (set! (exit-to-address exit) new-exit)) + (slot-set! exit 'to-address new-exit)) (room-exits room))) +(define-mhandler (room-cmd-go room message direct-obj) + (define exit + (find + (lambda (exit) + (equal? (exit-name exit) direct-obj)) + (room-exits room))) + (cond + (exit + (<-wait room (message-from message) 'set-loc! + #:loc (slot-ref exit 'to-address)) + (<- room (message-from message) 'look-room)) + (else + (<- room (message-from message) 'tell + #:text "I don't know where that is?\n"))))