X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=misc.c;h=aa164728d54366942e282de3e1fdcee704b81877;hb=782c5c3f290555fa9368208efdb3b428f45468eb;hp=03681d0b07389b6eaf7af1cbd5f6eb2da7ec62b2;hpb=0fbd79b608bf8b481e079b98130c392a5c594776;p=open-adventure.git diff --git a/misc.c b/misc.c index 03681d0..aa16472 100644 --- a/misc.c +++ b/misc.c @@ -1,3 +1,11 @@ +/* + * I/O and support riutines. + * + * Copyright (c) 1977, 2005 by Will Crowther and Don Woods + * Copyright (c) 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-clause + */ + #include #include #include @@ -6,6 +14,7 @@ #include #include #include +#include #include "advent.h" #include "dungeon.h" @@ -66,8 +75,8 @@ static void vspeak(const char* msg, bool blank, va_list ap) i++; // Integer specifier. if (msg[i] == 'd') { - long arg = va_arg(ap, long); - int ret = snprintf(renderp, size, "%ld", arg); + int32_t arg = va_arg(ap, int32_t); + int ret = snprintf(renderp, size, "%" PRId32, arg); if (ret < size) { renderp += ret; size -= ret; @@ -642,11 +651,13 @@ bool tstbit(long mask, int bit) return (mask & (1 << bit)) != 0; } -void set_seed(long seedval) +void set_seed(int32_t seedval) /* Set the LCG seed */ { - game.lcg_x = (unsigned long) seedval % game.lcg_m; - + game.lcg_x = seedval % LCG_M; + if (game.lcg_x < 0) { + game.lcg_x = LCG_M + game.lcg_x; + } // once seed is set, we need to generate the Z`ZZZ word for (int i = 0; i < 5; ++i) { game.zzword[i] = 'A' + randrange(26); @@ -655,18 +666,18 @@ void set_seed(long seedval) game.zzword[5] = '\0'; } -static unsigned long get_next_lcg_value(void) +static int32_t get_next_lcg_value(void) /* Return the LCG's current value, and then iterate it. */ { - unsigned long old_x = game.lcg_x; - game.lcg_x = (game.lcg_a * game.lcg_x + game.lcg_c) % game.lcg_m; + int32_t old_x = game.lcg_x; + game.lcg_x = (LCG_A * game.lcg_x + LCG_C) % LCG_M; return old_x; } -long randrange(long range) +int32_t randrange(int32_t range) /* Return a random integer from [0, range). */ { - return range * get_next_lcg_value() / game.lcg_m; + return range * get_next_lcg_value() / LCG_M; } // LCOV_EXCL_START