X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=main.c;h=5cdbcc48e488047da5f7feea1e62b0f7f34e5c4e;hb=6de0149f9e33a170c8ceb28466d3221be230fb96;hp=0f245a2d0e6d971279ebaab0e7b6157f7a39106d;hpb=917af2e7440cd0d274db78c55e1f0cc8c05cde2d;p=open-adventure.git diff --git a/main.c b/main.c index 0f245a2..5cdbcc4 100644 --- a/main.c +++ b/main.c @@ -11,6 +11,10 @@ * ESR apologizes for the remaing gotos (now confined to one function * in this file - there used to be over 350 of them, *everywhere*). * Applying the Structured Program Theorem can be hard. + * + * Copyright (c) 1977, 2005 by Will Crowther and Don Woods + * Copyright (c) 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-clause */ #include @@ -85,7 +89,6 @@ int main(int argc, char *argv[]) fprintf(stderr, "advent: can't open save file %s for read\n", optarg); - signal(SIGINT, sig_handler); break; #endif default: @@ -461,6 +464,8 @@ static bool dwarfmove(void) static void croak(void) /* Okay, he's dead. Let's get on with it. */ { + if (game.numdie < 0) + game.numdie = 0; const char* query = obituaries[game.numdie].query; const char* yes_response = obituaries[game.numdie].yes_response; ++game.numdie; @@ -693,14 +698,16 @@ static void playermove( int motion) * to get it out. Having dropped it, go back and * pretend he wasn't carrying it after all. */ drop(EMERALD, game.loc); - int te_tmp = travel_entry; - do { - if (travel[te_tmp].stop) - BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE - ++te_tmp; - } while - (traveleq(travel_entry, te_tmp)); - travel_entry = te_tmp; + { + int te_tmp = travel_entry; + do { + if (travel[te_tmp].stop) + BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE + ++te_tmp; + } while + (traveleq(travel_entry, te_tmp)); + travel_entry = te_tmp; + } continue; /* goto L12 */ case 3: /* Special travel 3. Troll bridge. Must be done @@ -1175,9 +1182,6 @@ Lookup: default: // LCOV_EXCL_LINE BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE } - if (!is_valid(game)) { - exit(1); - } switch (action(command)) { case GO_TERMINATE: return true;