X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=main.c;h=1f866d81b28bae49d541431a0376d6a1cb3e9571;hb=d61cab352ee4345311eb9dd1a40fe11fb979f463;hp=5a3f2002683de89e3c78aad525adb756b0a447a0;hpb=70b5b191fd43dfe3f2e4661c3ea6b27e037625b5;p=open-adventure.git diff --git a/main.c b/main.c index 5a3f200..1f866d8 100644 --- a/main.c +++ b/main.c @@ -171,7 +171,7 @@ static void checkhints(FILE *cmdin) for (int hint=1; hint<=HNTMAX; hint++) { if (game.hinted[hint]) continue; - if (!CNDBIT(game.loc,hint+10)) + if (!CNDBIT(game.loc,hint+HBASE)) game.hintlc[hint]= -1; ++game.hintlc[hint]; /* Come here if he's been long enough at required loc(s) for some @@ -334,7 +334,7 @@ static bool dwarfmove(void) * means dwarves won't follow him into dead end in maze, but * c'est la vie. They'll wait for him outside the dead * end. */ - if (game.loc == 0 || FORCED(game.loc) || CNDBIT(game.newloc,3)) + if (game.loc == 0 || FORCED(game.loc) || CNDBIT(game.newloc,NOARRR)) return true; /* Dwarf activity level ratchets up */ @@ -348,7 +348,7 @@ static bool dwarfmove(void) * the 5 dwarves. If any of the survivors is at loc, * replace him with the alternate. */ if (game.dflag == 1) { - if (!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc,4) || PCT(85)))) + if (!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc,NOBACK) || PCT(85)))) return true; game.dflag=2; for (int i=1; i<=2; i++) { @@ -392,7 +392,7 @@ static bool dwarfmove(void) j >= 20 || game.newloc == game.dloc[i] || FORCED(game.newloc) || - (i == PIRATE && CNDBIT(game.newloc,3)) || + (i == PIRATE && CNDBIT(game.newloc,NOARRR)) || labs(TRAVEL[kk])/1000000 == 100); if (!avoided) { TK[j++] = game.newloc; @@ -524,7 +524,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion) game.oldloc=game.loc; K2=0; if (motion == game.loc)K2=91; - if (CNDBIT(game.loc,4))K2=274; + if (CNDBIT(game.loc,NOBACK))K2=274; if (K2 == 0) { for (;;) { LL=MOD((labs(TRAVEL[KK])/1000),1000); @@ -919,7 +919,7 @@ static bool do_command(FILE *cmdin) * wants to go. If so, the dwarf's blocking his way. If * coming from place forbidden to pirate (dwarves rooted in * place) let him get out (and attacked). */ - if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc,3)) { + if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc,NOARRR)) { for (i=1; i<=NDWARVES-1; i++) { if (game.odloc[i] == game.newloc && game.dseen[i]) { game.newloc=game.loc;