X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=main.c;fp=main.c;h=c688018d3e97ec31ef9b1f4dfc5b6da52205313b;hb=5d3205e1e9e29bc477e7f785a263cd43dd9cd1bd;hp=92ab1b16ecb87219e08da0055c48442f33c0999b;hpb=a6b41fdb8f8c56707f8bb5ffa2ad85eba5335c41;p=open-adventure.git diff --git a/main.c b/main.c index 92ab1b1..c688018 100644 --- a/main.c +++ b/main.c @@ -917,6 +917,10 @@ static void listobjects(void) obj = obj - NOBJECTS; if (obj == STEPS && TOTING(NUGGET)) continue; + /* (ESR) Warning: it looks like you could get away with + * running this code only on objects with the treasure + * property set. Nope. There is mystery here. + */ if (PROP_IS_STASHED_OR_UNSEEN(obj)) { if (game.closed) continue;