X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=init.c;h=5ad3a80b7225c9fe72ea74c2cecdbc2ef1c2cd30;hb=d40085ce6fd2141a7d38ea9be04ea04b3ef90cbe;hp=03a574f13eb5dd3f7126cfcdb7488d3131a240af;hpb=8a6e6aae7d289c4f7d5c419aba5f39f5eb74fb08;p=open-adventure.git diff --git a/init.c b/init.c index 03a574f..5ad3a80 100644 --- a/init.c +++ b/init.c @@ -23,8 +23,8 @@ void initialise(void) for (int i = 1; i <= NLOCATIONS; i++) { game.abbrev[i] = 0; - if (!(locations[i].description.big == 0 || KEY[i] == 0)) { - int k = KEY[i]; + if (!(locations[i].description.big == 0 || TKEY[i] == 0)) { + int k = TKEY[i]; if (MOD(labs(TRAVEL[k]), 1000) == 1) conditions[i] |= (1 << COND_FORCED); } @@ -38,11 +38,10 @@ void initialise(void) * This also sets up "game.place" and "fixed" as copies of "PLAC" and * "FIXD". Also, since two-placed objects are typically best * described last, we'll drop them first. */ - for (int i = 1; i <= NOBJECTS; i++) { - int k = NOBJECTS + 1 - i; - if (object_descriptions[k].fixd > 0) { - DROP(k + NOBJECTS, object_descriptions[k].fixd); - DROP(k, object_descriptions[k].plac); + for (int i = NOBJECTS; i >= 1; i--) { + if (object_descriptions[i].fixd > 0) { + drop(i + NOBJECTS, object_descriptions[i].fixd); + drop(i, object_descriptions[i].plac); } } @@ -50,7 +49,7 @@ void initialise(void) int k = NOBJECTS + 1 - i; game.fixed[k] = object_descriptions[k].fixd; if (object_descriptions[k].plac != 0 && object_descriptions[k].fixd <= 0) - DROP(k, object_descriptions[k].plac); + drop(k, object_descriptions[k].plac); } /* Treasure props are initially -1, and are set to 0 the first time @@ -192,7 +191,7 @@ void initialise(void) game.bonus = 0; game.clock1 = WARNTIME; game.clock2 = FLASHTIME; - game.conds = SETBIT(11); + game.conds = setbit(11); game.saved = 0; game.closng = false; game.panic = false;