X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=adventure.yaml;h=aed2a4f1951abe44319a23a0e730be9cf8bf7b6b;hb=HEAD;hp=a48ee7db0a38ba8a043e6d8fbcc6d7c454f9fbf3;hpb=fe378b9e136bfe93b5166ef36f03cad976d643b2;p=open-adventure.git diff --git a/adventure.yaml b/adventure.yaml index a48ee7d..31988de 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -1,4 +1,4 @@ -# SPDX-FileCopyrightText: Eric S. Raymond +# SPDX-FileCopyrightText: (C) Eric S. Raymond # SPDX-License-Identifier: BSD-2-Clause # # This YAML file gets processed into a collection of data structures and @@ -784,7 +784,7 @@ locations: !!omap You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. short: 'You''re in n/s passage above e/w passage.' - maptag: !!null + maptag: "Floor hole." conditions: {DEEP: true} travel: [ {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]}, @@ -1730,7 +1730,7 @@ locations: !!omap description: long: 'You are in a long sloping corridor with ragged sharp walls.' short: !!null - maptag: !!null + maptag: "Sloping corridor" conditions: {DEEP: true} travel: [ {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]}, @@ -2048,7 +2048,7 @@ locations: !!omap roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. short: 'You''re at junction with warm walls.' - maptag: !!null + maptag: "Warm junction" conditions: {NOARRR: true, DEEP: true} sound: LOUD_ROAR travel: [ @@ -2835,6 +2835,18 @@ locations: !!omap {verbs: [], action: [goto, LOC_Y2]}, ] +# Starting locations of dwarves. +# Sixth dwarf is special (the pirate). He always starts at his +# chest's eventual location inside the maze. +dwarflocs: [ + LOC_KINGHALL, + LOC_WESTBANK, + LOC_Y2, + LOC_ALIKE3, + LOC_COMPLEX, + LOC_MAZEEND12, +] + arbitrary_messages: !!omap - NO_MESSAGE: !!null - CAVE_NEARBY: |- @@ -3186,6 +3198,7 @@ arbitrary_messages: !!omap # %d of %d "random" messages %d of %d "class" messages # %d of %d hints %d of %d turn thresholds' - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.' +- BAD_SAVE: 'Oops, that does not look like a valid save file.' - VERSION_SKEW: |- I'm sorry, but that Adventure was begun using Version %d.%d of the save file format, and this program uses Version %d.%d. You must find an instance @@ -3252,7 +3265,9 @@ turn_thresholds: Good grief, don't you *EVER* give up? Do you realize you've spent over 2500 turns at this? That's another ten points off, a total of twenty points lost for taking so long. - + +# Objects names OBJ_* are not made visible by the map-graph generator. +# Don't change these casually. objects: !!omap - NO_OBJECT: inventory: !!null