X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=actions.c;fp=actions.c;h=d8b1546b3a55ea61190a45674fa88702af2edf2a;hb=829c13d1d56e398e5b47186c31b2e2146f26dc6a;hp=8b3891baff5ef89f09a56804b708b6110c6b577a;hpb=2f60504e077dfdb8c37308239dd0ef7964cd3517;p=open-adventure.git diff --git a/actions.c b/actions.c index 8b3891b..d8b1546 100644 --- a/actions.c +++ b/actions.c @@ -243,8 +243,7 @@ static phase_codes_t bigwords(vocab_t id) static void blast(void) /* Blast. No effect unless you've got dynamite, which is a neat trick! */ { - if (game.prop[ROD2] == STATE_NOTFOUND || - !game.closed) + if (game.prop[ROD2] == STATE_NOTFOUND || !game.closed) rspeak(REQUIRES_DYNAMITE); else { if (HERE(ROD2)) { @@ -355,10 +354,8 @@ static phase_codes_t vcarry(verb_t verb, obj_t obj) return GO_CLEAROBJ; } - if (obj == WATER || - obj == OIL) { - if (!HERE(BOTTLE) || - LIQUID() != obj) { + if (obj == WATER || obj == OIL) { + if (!HERE(BOTTLE) || LIQUID() != obj) { if (!TOTING(BOTTLE)) { rspeak(NO_CONTAINER); return GO_CLEAROBJ; @@ -394,8 +391,7 @@ static phase_codes_t vcarry(verb_t verb, obj_t obj) } game.prop[BIRD] = BIRD_CAGED; } - if ((obj == BIRD || - obj == CAGE) && + if ((obj == BIRD || obj == CAGE) && (game.prop[BIRD] == BIRD_CAGED || STASHED(BIRD) == BIRD_CAGED)) { /* expression maps BIRD to CAGE and CAGE to BIRD */ carry(BIRD + CAGE - obj, game.loc); @@ -815,10 +811,8 @@ static phase_codes_t find(verb_t verb, obj_t obj) return GO_CLEAROBJ; } - if (AT(obj) || - (LIQUID() == obj && AT(BOTTLE)) || - obj == LIQLOC(game.loc) || - (obj == DWARF && atdwrf(game.loc) > 0)) { + if (AT(obj) || (LIQUID() == obj && AT(BOTTLE)) || + obj == LIQLOC(game.loc) || (obj == DWARF && atdwrf(game.loc) > 0)) { rspeak(YOU_HAVEIT); return GO_CLEAROBJ; } @@ -876,8 +870,7 @@ static phase_codes_t inven(void) { bool empty = true; for (obj_t i = 1; i <= NOBJECTS; i++) { - if (i == BEAR || - !TOTING(i)) + if (i == BEAR || !TOTING(i)) continue; if (empty) { rspeak(NOW_HOLDING); @@ -942,9 +935,7 @@ static phase_codes_t listen(void) soundlatch = true; } for (obj_t i = 1; i <= NOBJECTS; i++) { - if (!HERE(i) || - objects[i].sounds[0] == NULL || - game.prop[i] < 0) + if (!HERE(i) || objects[i].sounds[0] == NULL || game.prop[i] < 0) continue; int mi = game.prop[i]; /* (ESR) Some unpleasant magic on object states here. Ideally @@ -1054,9 +1045,8 @@ static phase_codes_t pour(verb_t verb, obj_t obj) /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ { - if (obj == BOTTLE || - obj == INTRANSITIVE) - obj = LIQUID(); + if (obj == BOTTLE || obj == INTRANSITIVE) + obj = LIQUID(); if (obj == NO_OBJECT) return GO_UNKNOWN; if (!TOTING(obj)) { @@ -1072,8 +1062,7 @@ static phase_codes_t pour(verb_t verb, obj_t obj) return fill(verb, URN); game.prop[BOTTLE] = EMPTY_BOTTLE; game.place[obj] = LOC_NOWHERE; - if (!(AT(PLANT) || - AT(DOOR))) { + if (!(AT(PLANT) || AT(DOOR))) { rspeak(GROUND_WET); return GO_CLEAROBJ; } @@ -1112,9 +1101,7 @@ static phase_codes_t read(command_t command) if (HERE(i) && objects[i].texts[0] != NULL && game.prop[i] >= 0) command.obj = command.obj * NOBJECTS + i; } - if (command.obj > NOBJECTS || - command.obj == NO_OBJECT || - DARK(game.loc)) + if (command.obj > NOBJECTS || command.obj == NO_OBJECT || DARK(game.loc)) return GO_UNKNOWN; } @@ -1270,8 +1257,7 @@ static phase_codes_t throwit(command_t command) static phase_codes_t wake(verb_t verb, obj_t obj) /* Wake. Only use is to disturb the dwarves. */ { - if (obj != DWARF || - !game.closed) { + if (obj != DWARF || !game.closed) { speak(actions[verb].message); return GO_CLEAROBJ; } else { @@ -1301,11 +1287,7 @@ static phase_codes_t waste(verb_t verb, turn_t turns) static phase_codes_t wave(verb_t verb, obj_t obj) /* Wave. No effect unless waving rod at fissure or at bird. */ { - if (obj != ROD || - !TOTING(obj) || - (!HERE(BIRD) && - (game.closng || - !AT(FISSURE)))) { + if (obj != ROD || !TOTING(obj) || (!HERE(BIRD) && (game.closng || !AT(FISSURE)))) { speak(((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2))) ? arbitrary_messages[ARENT_CARRYING] : @@ -1326,8 +1308,7 @@ static phase_codes_t wave(verb_t verb, obj_t obj) FREE_FLY); return GO_DWARFWAKE; } - if (game.closng || - !AT(FISSURE)) { + if (game.closng || !AT(FISSURE)) { rspeak((game.prop[BIRD] == BIRD_CAGED) ? CAGE_FLY : FREE_FLY); @@ -1406,8 +1387,7 @@ phase_codes_t action(command_t command) * will do here. We're preventing interpretation as an intransitive * verb when the word is unknown. */ command.obj = command.word[1].raw[0] != '\0' ? KEYS : NO_OBJECT; - if (command.obj == NO_OBJECT || - command.obj == INTRANSITIVE) { + if (command.obj == NO_OBJECT || command.obj == INTRANSITIVE) { /* Analyse an intransitive verb (ie, no object given yet). */ switch (command.verb) { case CARRY: