X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=TODO;h=5f7323003350385ba97714b68f43ca3cbfc97ac2;hb=dee8809e3091a9e06f79fcc47f9a38c4183894e5;hp=3e7758d1e1c3e04b4051ee008af8e27b9db606c5;hpb=0599a20f1f56d045d694dab6fba0553799214663;p=open-adventure.git diff --git a/TODO b/TODO index 3e7758d..5f73230 100644 --- a/TODO +++ b/TODO @@ -1,13 +1,15 @@ = Open Adventure TODO = -* Use a real pseudorandom-number generator with a seed rather than just - time-sampling. +The FORTRANish mess that once was is now mostly idiomatic C. Some issues +remain to be cleaned up: -* Add command log replay. Note that the replay log needs to begin - with the random-number seed. +* The program is still pretty much typeless. Some attempt has been + made to introduce semantic types, but the job is barely started. -* Use that feature to make regression tests from walkthroughs. +* More possible vase tests: + DROP VASE in the well house and confirm that you do/don't get points for it; + die while carrying the vase and confirm that it doesn't break. -* Translate the FORTRANish mess to actual C. - -* Inline the database so the code doesn't need an external file. +We are aware that the lamp currently used as the project logo is a +hurricane lamp, not a proper miner's lamp. Submissions of potential +replacement images would be welcome.