X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;ds=sidebyside;f=TODO;h=2a95c4725d06d2f80405b819a91004775ffb0085;hb=6b396c7a585fcf5c54caf29c527b195999d23bfe;hp=b8fb2682884ac7b6057d5c9fa5ef127ca37c205a;hpb=706a411473a8f5b9c2fd80c0a9f866ba2bef1d24;p=super-star-trek.git diff --git a/TODO b/TODO index b8fb268..2a95c47 100644 --- a/TODO +++ b/TODO @@ -1,12 +1,7 @@ Super Star Trek TO-DO list -* The time machine switch. Specify a year, get only the features that - then existed. (This would be partly so people can try the original - non-"super" version Matuszek and Reynolds wrote.) +* Wrap a GUI around it. - Dave Matuszek tells me that SRSCAN, MOVE, PHASERS, CALL, STATUS, - IMPULSE, PHOTONS, ABANDON, LRSCAN, WARP, SHIELDS, DESTRUCT CHART, - REST, DOCK, QUIT, and DAMAGE were in the original non-"super" version. - -* Fix the color support. +* Find out what the deathray behavior was before Tom Almy changed it, + and reverse the change when the game type is 'plain'.