to end your adventure, scoring, etc., type "info".
- - -
This program was originally developed by Willie Crowther. Most of the
-features of the current program were added by Don Woods. You are running Open Adventure; there is a resource page at http://www.catb.org/esr/open-adventure/
+features of the current program were added by Don Woods.
You are standing at the end of a road before a small brick building.
Around you is a forest. A small stream flows out of the building and
You're in front of building.
+> version
+
+There is a puff of orange smoke; within it, fiery runes spell out:
+
+ Open Adventure 1.1 - http://www.catb.org/esr/open-adventure/
+
+> help
+
+I know of places, actions, and things. Most of my vocabulary
+describes places and is used to move you there. To move, try words
+like forest, building, downstream, enter, east, west, north, south,
+up, or down. I know about a few special objects, like a black rod
+hidden in the cave. These objects can be manipulated using some of
+the action words that I know. Usually you will need to give both the
+object and action words (in either order), but sometimes I can infer
+the object from the verb alone. Some objects also imply verbs; in
+particular, "inventory" implies "take inventory", which causes me to
+give you a list of what you're carrying. Some objects have unexpected
+effects; the effects are not always desirable! Usually people having
+trouble moving just need to try a few more words. Usually people
+trying unsuccessfully to manipulate an object are attempting something
+beyond their (or my!) capabilities and should try a completely
+different tack. One point often confusing to beginners is that, when
+there are several ways to go in a certain direction (e.g., if there
+are several holes in a wall), choosing that direction in effect
+chooses one of the ways at random; often, though, by specifying the
+place you want to reach you can guarantee choosing the right path.
+Also, to speed the game you can sometimes move long distances with a
+single word. For example, "building" usually gets you to the building
+from anywhere above ground except when lost in the forest. Also, note
+that cave passages and forest paths turn a lot, so leaving one place
+heading north doesn't guarantee entering the next from the south.
+However (another important point), except when you've used a "long
+distance" word such as "building", there is always a way to go back
+where you just came from unless I warn you to the contrary, even
+though the direction that takes you back might not be the reverse of
+what got you here. Good luck, and have fun!
+
+> info
+
+For a summary of the most recent changes to the game, say "news".
+If you want to end your adventure early, say "quit". To suspend your
+adventure such that you can continue later, say "suspend" (or "pause"
+or "save"). To see how well you're doing, say "score". To get full
+credit for a treasure, you must have left it safely in the building,
+though you get partial credit just for locating it. You lose points
+for getting killed, or for quitting, though the former costs you more.
+There are also points based on how much (if any) of the cave you've
+managed to explore; in particular, there is a large bonus just for
+getting in (to distinguish the beginners from the rest of the pack),
+and there are other ways to determine whether you've been through some
+of the more harrowing sections. If you think you've found all the
+treasures, just keep exploring for a while. If nothing interesting
+happens, you haven't found them all yet. If something interesting
+*DOES* happen (incidentally, there *ARE* ways to hasten things along),
+it means you're getting a bonus and have an opportunity to garner many
+more points in the Master's section. I may occasionally offer hints
+if you seem to be having trouble. If I do, I'll warn you in advance
+how much it will affect your score to accept the hints. Finally, to
+save time, you may specify "brief", which tells me never to repeat the
+full description of a place unless you explicitly ask me to.
+
> eat grate
Don't be ridiculous!
-> in
+> eat building
You are inside a building, a well house for a large spring.
There is a bottle of water here.
+> in
+
+I don't know in from out here. Use compass points or name something
+in the general direction you want to go.
+
+You're inside building.
+
+There are some keys on the ground here.
+
+There is a shiny brass lamp nearby.
+
+There is food here.
+
+There is a bottle of water here.
+
+> in
+
+I don't know in from out here. Use compass points or name something
+in the general direction you want to go.
+
+You're inside building.
+
+There are some keys on the ground here.
+
+There is a shiny brass lamp nearby.
+
+There is food here.
+
+There is a bottle of water here.
+
> throw food
You aren't carrying it!
On what?
+> blast food
+
+Blasting requires dynamite.
+
+> find grate
+
+I can only tell you what you see as you move about and manipulate
+things. I cannot tell you where remote things are.
+
+> light food
+
+I'm afraid I don't understand.
+
+> lock food
+
+I don't know how to lock or unlock such a thing.
+
+> unlock food
+
+I don't know how to lock or unlock such a thing.
+
+> extinguish food
+
+I'm afraid I don't understand.
+
> suspend food
Huh?
Huh?
+> crawl
+
+Which way?
+
+You're inside building.
+
+There are some keys on the ground here.
+
+There is a shiny brass lamp nearby.
+
+There is food here.
+
+There is a bottle of water here.
+
> out
You're in front of building.
You have nothing in which to carry it.
+> blast
+
+Blasting requires dynamite.
+
> building
You're in front of building.
> find foo
-Nothing happens.
+Well, that was remarkably pointless.
> find bar
-Sorry, I don't know the word "BAR".
+Sorry, I don't know the word "bar".
> carry
OK
+> find bottle
+
+You are already carrying it!
+
> drink water
The bottle of water is now empty.
There is no way to go that direction.
-You're inside building.
+You are inside a building, a well house for a large spring.
There are some keys on the ground here.
> frob grate
-Sorry, I don't know the word "FROB".
+Sorry, I don't know the word "frob".
> read grate
> say boo
-Okay, "BOO".
+Okay, "boo".
> score
-You have garnered 27 out of a possible 430 points, using 89 turns.
+You have garnered 27 out of a possible 430 points, using 103 turns.
> z
> score
-You have garnered 27 out of a possible 430 points, using 91 turns.
+You have garnered 27 out of a possible 430 points, using 105 turns.
> quit keys
Huh?
+> out
+
+You're in front of building.
+
+> s
+
+You're in valley.
+
+> s
+
+At your feet all the water of the stream splashes into a 2-inch slit
+in the rock. Downstream the streambed is bare rock.
+
+> down
+
+You don't fit through a two-inch slit!
+
+You're at slit in streambed.
+
+> s
+
+You are in a 20-foot depression floored with bare dirt. Set into the
+dirt is a strong steel grate mounted in concrete. A dry streambed
+leads into the depression.
+
+The grate is locked.
+
+> in
+
+You can't go through a locked steel grate!
+
+You're outside grate.
+
+The grate is locked.
+
> quit
Do you really want to quit now?
OK
-You scored 27 out of a possible 430, using 93 turns.
+You scored 27 out of a possible 430, using 113 turns.
You are obviously a rank amateur. Better luck next time.