OK
-> w
+> go west
You're in debris room.
-> w
+> go west
You are in an awkward sloping east/west canyon.
-> w
+> go west
You are in a splendid chamber thirty feet high. The walls are frozen
rivers of orange stone. An awkward canyon and a good passage exit
OK
-> w
+> go west
At your feet is a small pit breathing traces of white mist. An east
passage ends here except for a small crack leading on.
OK
-> w
+> go west
You are in the west side chamber of the Hall of the Mountain King.
A passage continues west and up here.
OK
-> w
+> go west
You are in a secret canyon which exits to the north and east.
You are in a valley in the forest beside a stream tumbling along a
rocky bed.
-> w
+> go west
You are wandering aimlessly through the forest.
Rough stone steps lead up the dome.
-> w
+> go west
You are on the east bank of a fissure slicing clear across the hall.
The mist is quite thick here, and the fissure is too wide to jump.
OK
-> w
+> go west
+
+If you prefer, simply type w rather than west.
There is a threatening little dwarf in the room with you!
continues west and another goes north. To the south is a little
passage 6 feet off the floor.
-> w
+> go west
+
+You don't have to say "go" every time; just specify a direction or, if
+it's nearby, name the place to which you wish to move.
There is a threatening little dwarf in the room with you!
chambers. To the east a low wide crawl slants up. To the north a
round two foot hole slants down.
-> w
+> go west
There is a threatening little dwarf in the room with you!
You are in a large chamber with passages to the west and north.
-> w
+> west
You are in a long, rough-hewn, north/south corridor.
The top of a 12-foot-tall beanstalk is poking out of the west pit.
-> w
+> west
You're in Slab Room.
There is a huge beanstalk growing out of the west pit up to the hole.
-> w
+> west
You're at west end of Twopit Room.
west. At the eastern end is a hole through which you can see a
profusion of leaves.
-> w
+> west
You are in the Giant Room. The ceiling here is too high up for your
lamp to show it. Cavernous passages lead east, north, and south. On
OK
-> w
+> west
You are at the top of a steep incline above a large room. You could
climb down here, but you would not be able to climb up. There is a
heard. The mist rises up through a fissure in the ceiling. The path
exits to the south and west.
-> w
+> west
You are in an alcove. A small nw path seems to widen after a short
distance. An extremely tight tunnel leads east. It looks like a very
OK
-> w
+> west
You're in alcove.
OK
-> w
+> west
You're in Swiss Cheese Room.
You're in dirty passage.
-> w
+> west
You're in dusty rock room.
You're at complex junction.
-> w
+> west
You're in Bedquilt.
-> w
+> west
You're in Swiss Cheese Room.
There is a little axe here.
-> w
+> west
You're at east end of Twopit Room.
There is a huge beanstalk growing out of the west pit up to the hole.
-> w
+> west
You are at the west end of the Twopit Room. There is a large hole in
the wall above the pit at this end of the room.
You're in narrow corridor.
-> w
+> west
You're in Giant Room.
You're in cavern with waterfall.
-> w
+> west
You're at steep incline above large room.
You're at fork in path.
-> w
+> west
You are being followed by a very large, tame bear.
You're in corridor.
-> w
+> west
You are being followed by a very large, tame bear.
There is a little axe here.
-> w
+> west
You're at east end of Twopit Room.
OK
-> w
+> west
You are at the east end of the Twopit Room. The floor here is
littered with thin rock slabs, which make it easy to descend the pits.
There is a huge beanstalk growing out of the west pit up to the hole.
-> w
+> west
You're at west end of Twopit Room.
You're in narrow corridor.
-> w
+> west
You're in Giant Room.
There is a huge beanstalk growing out of the west pit up to the hole.
-> w
+> west
You're in Slab Room.
You're in front of building.
-> w
+> west
You have walked up a hill, still in the forest. The road slopes back
down the other side of the hill. There is a building in the distance.
OK
-> fly rug
+> fly
The rug ferries you back across the chasm.
Rough stone steps lead up the dome.
-> w
+> west
Out from the shadows behind you pounces a bearded pirate! "Har, har,"
he chortles, "I'll just take all this booty and hide it away with me
A crystal bridge now spans the fissure.
-> w
+> west
You're on west bank of fissure.
A crystal bridge now spans the fissure.
-> w
+> west
You're at west end of Hall of Mists.
You're in dirty passage.
-> w
+> west
You're in dusty rock room.
There are a few recent issues of "Spelunker Today" magazine here.
+> read sign
+
+Cave under construction beyond this point.
+ Proceed at own risk.
+ [Witt Construction Company]
+
> take magazine
OK
> u
+A sepulchral voice reverberating through the cave, says, "Cave closing
+soon. All adventurers exit immediately through main office."
+
You are at a complex junction. A low hands and knees passage from the
north joins a higher crawl from the east to make a walking passage
going west. There is also a large room above. The air is damp here.
> u
-A sepulchral voice reverberating through the cave, says, "Cave closing
-soon. All adventurers exit immediately through main office."
-
You're in dusty rock room.
> e
> e
+Your lamp has run out of power.
+
There is no way to go that direction.
You're in Plover Room.
> e
-Your lamp has run out of power.
-
There is no way to go that direction.
You're in Plover Room.
> e
-There is no way to go that direction.
-
-You're in Plover Room.
-
-> e
-
The sepulchral voice intones, "The cave is now closed." As the echoes
fade, there is a blinding flash of light (and a small puff of orange
smoke). . . . As your eyes refocus, you look around and find...
wall, and stretches to the other end of the room, where various other
sundry objects can be glimpsed dimly in the distance.
+> e
+
+There is no way to go that direction.
+
+You're at ne end.
+
> sw
You are at the southwest end of the repository. To one side is a pit
The grate is locked.
+> read sign
+
+"Treasure Vault. Keys in main office."
+
> take rod
OK
You're at ne end.
-> blast
+> blast rod
There is a loud explosion, and a twenty-foot hole appears in the far
wall, burying the snakes in the rubble. A river of molten lava pours
in through the hole, destroying everything in its path, including you!
-You scored 413 out of a possible 430, using 466 turns.
+You scored 413 out of a possible 430, using 468 turns.
Your score puts you in Master Adventurer Class A.