if communicating():
announce()
prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports"))
- proutn(_(" a planet in Quadrant %s has been destroyed") % game.state.kscmdr)
+ prout(_(" a planet in Quadrant %s has been destroyed") % game.state.kscmdr)
prout(_(" by the Super-commander.\""))
break
return True # looks good!
sc = game.state.kscmdr
for (i, base) in enumerate(game.state.baseq):
basetbl.append((i, (base - sc).distance()))
- if game.state.baseq > 1:
+ if len(game.state.baseq) > 1:
basetbl.sort(key=lambda x: x[1])
# look for nearest base without a commander, no Enterprise, and
# without too many Klingons, and not already under attack.
prout(_("Lt. Uhura- \"Captain, the starbase in Quadrant %s") \
% game.state.kscmdr)
prout(_(" reports that it is under attack from the Klingon Super-commander."))
- proutn(_(" It can survive until stardate %d.\"") \
+ prout(_(" It can survive until stardate %d.\"") \
% int(scheduled(FSCDBAS)))
if not game.resting:
return
return
announce()
prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports"))
- proutn(_(" the Super-commander is in Quadrant %s,") % game.state.kscmdr)
+ prout(_(" the Super-commander is in Quadrant %s.") % game.state.kscmdr)
return
def movetholian():
game.tholian.move(None)
prout("***Internal error: Tholian in a bad spot.")
return
- print("Tholian moving from %s to %s" % (game.tholian.location, tid))
# do nothing if we are blocked
if game.quad[tid.i][tid.j] not in ('.', '#'):
return
prout(_("Manual-fire-must-be-used"))
skip(1)
elif automode == "MANUAL":
- print("****HERE WE ARE*** %d" % len(game.enemies))
rpow = 0.0
for k in range(len(game.enemies)):
aim = game.enemies[k].location
# abort out
scanner.chew()
return
- print("k is %d" % k)
hits.append(scanner.real)
rpow += scanner.real
# If total requested is too much, inform and start over
newquadrant(noattack)
break
elif check_collision(w):
- print("Collision detected")
+ prout(_("Collision detected"))
break
else:
game.sector = w