remtime; // remaining time
} snapshot; // Data that is snapshot
+/*
+ * This is how the integers in galaxy are encoded.
+ * Someday these should turn into structure fields.
+ */
+#define SUPERNOVA_PLACE 1000
+#define ENEMY_PLACE 100
+#define BASE_PLACE 10
+#define STAR_PLACE 1
+
+/* for newstuff */
+#define ROMULAN_PLACE 10
+
// Scalar variables that are needed for freezing the game
// are placed in a structure. #defines are used to access by their
// original names. Gee, I could have done this with the d structure,