#define INCLUDED // Define externs here\r
#include "sst.h"\r
#include <ctype.h>\r
-#ifdef MSDOS\r
-#include <dos.h>\r
+\r
+#ifndef SSTDOC\r
+#define SSTDOC "sst.doc"\r
#endif\r
-#include <time.h>\r
\r
-int getch(void);\r
-\r
static char line[128], *linep = line;\r
-static int linecount; /* for paging */\r
-\r
-static void clearscreen(void);\r
\r
/* Compared to original version, I've changed the "help" command to\r
"call" and the "terminate" command to "quit" to better match\r
2. deathray improvement (but keeping original failure alternatives)\r
\r
3. Tholian Web\r
-\r
+s\r
4. Enemies can ram the Enterprise. Regular Klingons and Romulans can\r
move in Expert and Emeritus games. This code could use improvement.\r
\r
\r
static void helpme(void) {\r
int i, j;\r
- char cmdbuf[32];\r
+ char cmdbuf[32], *cp;\r
char linebuf[132];\r
FILE *fp;\r
/* Give help on commands */\r
strcpy(cmdbuf, " ABBREV");\r
}\r
else {\r
- strcpy(cmdbuf, " Mnemonic: ");\r
- j = 0;\r
- while ((cmdbuf[j+13] = toupper(commands[i][j])) != 0) j++;\r
+ for (j = 0; commands[i][j]; j++)\r
+ cmdbuf[j] = toupper(commands[i][j]);\r
+ cmdbuf[j] = '\0';\r
}\r
- fp = fopen("sst.doc", "r");\r
+ fp = fopen(SSTDOC, "r");\r
if (fp == NULL) {\r
prout("Spock- \"Captain, that information is missing from the");\r
prout(" computer. You need to find SST.DOC and put it in the");\r
prout(" current directory.\"");\r
return;\r
}\r
- i = strlen(cmdbuf);\r
- do {\r
- if (fgets(linebuf, 132, fp) == NULL) {\r
+ for (;;) {\r
+ if (fgets(linebuf, sizeof(linebuf), fp) == NULL) {\r
prout("Spock- \"Captain, there is no information on that command.\"");\r
fclose(fp);\r
return;\r
}\r
- } while (strncmp(linebuf, cmdbuf, i) != 0);\r
+ if (linebuf[0] == '%' && linebuf[1] == '%'&& linebuf[2] == ' ') {\r
+ for (cp = linebuf+3; isspace(*cp); cp++)\r
+ continue;\r
+ linebuf[strlen(linebuf)-1] = '\0';\r
+ if (strcmp(cp, cmdbuf) == 0)\r
+ break;\r
+ }\r
+ }\r
\r
skip(1);\r
prout("Spock- \"Captain, I've found the following information:\"");\r
skip(1);\r
\r
- do {\r
- if (linebuf[0]!=12) { // ignore page break lines \r
- linebuf[strlen(linebuf)-1] = '\0'; // No \n at end\r
- prout(linebuf);\r
- }\r
- fgets(linebuf,132,fp);\r
- } while (strstr(linebuf, "******")==NULL);\r
+ while (fgets(linebuf, sizeof(linebuf),fp)) {\r
+ if (strstr(linebuf, "******"))\r
+ break;\r
+ proutc(linebuf);\r
+ }\r
fclose(fp);\r
}\r
\r
events();\r
if (alldone) break; // Events did us in\r
}\r
- if (state.galaxy[quadx][quady] == 1000) { // Galaxy went Nova!\r
+ if (game.state.galaxy[quadx][quady] == 1000) { // Galaxy went Nova!\r
atover(0);\r
continue;\r
}\r
if (hitme && justin==0) {\r
attack(2);\r
if (alldone) break;\r
- if (state.galaxy[quadx][quady] == 1000) { // went NOVA! \r
+ if (game.state.galaxy[quadx][quady] == 1000) { // went NOVA! \r
atover(0);\r
hitme = TRUE;\r
continue;\r
int i;\r
int hitme;\r
char ch;\r
- prelim();\r
\r
+ iostart();\r
+ prelim(); \r
+ line[0] = '\0';\r
if (argc > 1) {\r
- fromcommandline = 1;\r
- line[0] = '\0';\r
while (--argc > 0) {\r
strcat(line, *(++argv));\r
strcat(line, " ");\r
}\r
}\r
- else fromcommandline = 0;\r
-\r
\r
while (TRUE) { /* Play a game */\r
- setup();\r
+ setup(line[0] == '\0');\r
if (alldone) {\r
score();\r
alldone = 0;\r
skip(1);\r
\r
if (tourn && alldone) {\r
- printf("Do you want your score recorded?");\r
+ proutn("Do you want your score recorded?");\r
if (ja()) {\r
chew2();\r
freeze(FALSE);\r
}\r
}\r
- printf("Do you want to play again?");\r
+ proutn("Do you want to play again?");\r
if (!ja()) break;\r
}\r
skip(1);\r
- prout("May the Great Bird of the Galaxy roost upon your home planet.");\r
+ ioend();\r
+ puts("May the Great Bird of the Galaxy roost upon your home planet.");\r
}\r
\r
\r
proutn(s);\r
}\r
\r
-void cramlc(int key, int x, int y) {\r
- if (key == 1) proutn(" Quadrant");\r
- else if (key == 2) proutn(" Sector");\r
- proutn(" ");\r
- crami(x, 1);\r
- proutn(" - ");\r
- crami(y, 1);\r
+char *cramlc(enum loctype key, int x, int y) {\r
+ static char buf[32];\r
+ buf[0] = '\0';\r
+ if (key == quadrant) strcpy(buf, "Quadrant ");\r
+ else if (key == sector) strcpy(buf, "Sector ");\r
+ sprintf(buf+strlen(buf), "%d-%d", x, y);\r
+ return buf;\r
}\r
\r
void crmena(int i, int enemy, int key, int x, int y) {\r
if (i == 1) proutn("***");\r
cramen(enemy);\r
- proutn(" at");\r
- cramlc(key, x, y);\r
+ proutn(" at ");\r
+ proutn(cramlc(key, x, y));\r
}\r
\r
void crmshp(void) {\r
}\r
\r
void chew(void) {\r
- linecount = 0;\r
linep = line;\r
*linep = 0;\r
}\r
\r
void chew2(void) {\r
/* return IHEOL next time */\r
- linecount = 0;\r
linep = line+1;\r
*linep = 0;\r
}\r
int i;\r
char *cp;\r
\r
- linecount = 0;\r
-\r
// Init result\r
aaitem = 0.0;\r
*citem = 0;\r
chew();\r
return IHEOL;\r
}\r
- fgets(line, sizeof(line), stdin);\r
+ getline(line, sizeof(line));\r
line[strlen(line)-1] = '\0';\r
linep = line;\r
}\r
}\r
}\r
\r
-void cramf(double x, int w, int d) {\r
- char buf[64];\r
- sprintf(buf, "%*.*f", w, d, x);\r
- proutn(buf);\r
-}\r
-\r
-void crami(int i, int w) {\r
- char buf[16];\r
- sprintf(buf, "%*d", w, i);\r
- proutn(buf);\r
-}\r
-\r
double square(double i) { return i*i; }\r
\r
-static void clearscreen(void) {\r
- /* Somehow we need to clear the screen */\r
-#ifdef __BORLANDC__\r
- extern void clrscr(void);\r
- clrscr();\r
-#else\r
- proutn("\033[2J"); /* Hope for an ANSI display */\r
-#endif\r
-}\r
-\r
-/* We will pull these out in case we want to do something special later */\r
-\r
-void pause(int i) {\r
- putchar('\n');\r
- if (i==1) {\r
- if (skill > 2)\r
- prout("[ANOUNCEMENT ARRIVING...]");\r
- else\r
- prout("[IMPORTANT ANNOUNCEMENT ARRIVING -- HIT SPACE BAR TO CONTINUE]");\r
- getch();\r
- }\r
- else {\r
- if (skill > 2)\r
- proutn("[CONTINUE?]");\r
- else\r
- proutn("[HIT SPACE BAR TO CONTINUE]");\r
- getch();\r
- proutn("\r \r");\r
- }\r
- if (i != 0) {\r
- clearscreen();\r
- }\r
- linecount = 0;\r
-}\r
-\r
-\r
-void skip(int i) {\r
- while (i-- > 0) {\r
- linecount++;\r
- if (linecount >= 23)\r
- pause(0);\r
- else\r
- putchar('\n');\r
- }\r
-}\r
-\r
-\r
-void proutn(char *s) {\r
- fputs(s, stdout);\r
-}\r
-\r
-void prout(char *s) {\r
- proutn(s);\r
- skip(1);\r
-}\r
-\r
-void prouts(char *s) {\r
- clock_t endTime;\r
- /* print slowly! */\r
- while (*s) {\r
- endTime = clock() + CLOCKS_PER_SEC*0.05;\r
- while (clock() < endTime) ;\r
- putchar(*s++);\r
- fflush(stdout);\r
- }\r
-}\r
-\r
void huh(void) {\r
chew();\r
skip(1);\r
proutn("Reset damage? ");\r
if (ja() != 0) {\r
int i;\r
- for (i=0; i <= ndevice; i++) if (damage[i] > 0.0) damage[i] = 0.0;\r
+ for (i=0; i <= NDEVICES; i++) if (damage[i] > 0.0) damage[i] = 0.0;\r
stdamtim = 1e30;\r
}\r
proutn("Toggle idebug? ");\r
proutn("Cause selective damage? ");\r
if (ja() != 0) {\r
int i, key;\r
- for (i=1; i <= ndevice; i++) {\r
+ for (i=1; i <= NDEVICES; i++) {\r
proutn("Kill ");\r
proutn(device[i]);\r
proutn("? ");\r
key = scan();\r
if (key == IHALPHA && isit("y")) {\r
damage[i] = 10.0;\r
- if (i == DRADIO) stdamtim = state.date;\r
+ if (i == DRADIO) stdamtim = game.state.date;\r
}\r
}\r
}\r
case FSCMOVE: proutn("SC Move "); break;\r
case FSCDBAS: proutn("SC Base Destroy "); break;\r
}\r
- cramf(future[i]-state.date, 8, 2);\r
+ proutn("%.2f", future[i]-game.state.date);\r
chew();\r
proutn(" ?");\r
key = scan();\r
if (key == IHREAL) {\r
- future[i] = state.date + aaitem;\r
+ future[i] = game.state.date + aaitem;\r
}\r
}\r
chew();\r