#include <math.h>
#include <stdlib.h>
#include <string.h>
+#include <locale.h>
+#include <libintl.h>
#include <curses.h>
+#include <stdbool.h>
#ifdef DATA_DIR
#define SSTDOC DATA_DIR"/"DOC_NAME
#define SSTDOC DOC_NAME
#endif
+#define _(str) gettext(str)
+
#define min(x, y) ((x)<(y)?(x):(y))
#define max(x, y) ((x)>(y)?(x):(y))
#define for_local_enemies(i) for (i = 1; i <= game.nenhere; i++)
#define for_starbases(i) for (i = 1; i <= game.state.rembase; i++)
+typedef struct {int x; int y;} coord;
+
+#define same(c1, c2) (c1.x == c2.x && c1.y == c2.y)
+
typedef struct {
- int x; /* Quadrant location of planet */
- int y;
+ coord w;
enum {M=0, N=1, O=2} pclass;
int inhabited; /* if NZ, an index into a name array */
#define UNINHABITED -1
rembase, // remaining bases
starkl, // destroyed stars
basekl, // destroyed bases
- cx[QUADSIZE+1],cy[QUADSIZE+1], // Commander quadrant coordinates
- baseqx[BASEMAX+1], // Base quadrant X
- baseqy[BASEMAX+1], // Base quadrant Y
- isx, isy, // Coordinate of Super Commander
nromrem, // Romulans remaining
nplankl; // destroyed planets
planet plnets[PLNETMAX]; // Planet information
double date, // stardate
remres, // remaining resources
remtime; // remaining time
- struct {
+ coord baseq[BASEMAX+1]; // Base quadrant coordinates
+ coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
+ coord kscmdr; // Supercommander quadrant coordinates
+ struct quadrant {
int stars;
planet *planet;
- int starbase;
+ bool starbase;
int klingons;
int romulans;
- int supernova;
- int charted;
+ bool supernova;
+ bool charted;
+#ifdef EXPERIMENTAL
+ enum {secure, distressed, enslaved} status;
+#endif /* EXPERIMENTAL */
} galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
- struct {
+ struct page {
int stars;
int starbase;
int klingons;
#define FSCMOVE 6 // Supercommander moves (might attack base)
#define FSCDBAS 7 // Supercommander destroys base
#define FDSPROB 8 // Move deep space probe
+#ifndef EXPERIMENTAL
#define NEVENTS (9)
+#else /* EXPERIMENTAL */
+#define FDISTR 9 // Emit distress call from an inhabited world
+#define FENSLV 10 // Inhabited word is enslaved */
+#define FREPRO 11 // Klingons build a ship in an enslaved system
+#define NEVENTS (12)
+#endif /* EXPERIMENTAL */
+
+/*
+ * abstract out the event handling -- underlying data structures will change
+ * when we implement stateful events
+ */
+extern void unschedule(int);
+extern int is_scheduled(int);
+extern void schedule(int, double);
+extern void postpone(int, double);
+extern double scheduled(int);
+
+#ifdef EXPERIMENTAL
+#define MAXDISTR 5 /* maximum concurrent distress calls */
+#endif /* EXPERIMENTAL */
#define SSTMAGIC "SST2.0\n"
double damage[NDEVICES]; // damage encountered
double future[NEVENTS]; // future events
char passwd[10]; // Self Destruct password
- int kx[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
- int ky[(QUADSIZE+1)*(QUADSIZE+1)];
+ coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
+ coord quadrant, sector; // where we are
+ coord tholian; // coordinates of Tholian
+ coord base; // position of base in current quadrant
+ coord battle; // base coordinates being attacked
+ coord plnet; // location of planet in quadrant
+ coord probec; // current probe quadrant
+ bool gamewon, // Finished!
+ ididit, // Action taken -- allows enemy to attack
+ alive, // We are alive (not killed)
+ justin, // just entered quadrant
+ alldone, // game is now finished
+ neutz, // Romulan Neutral Zone
+ isarmed, // probe is armed
+ thawed; // thawed game
int inkling, // Initial number of klingons
inbase, // Initial number of bases
incom, // Initial number of commanders
condit, // Condition (red/yellow/green/docked)
torps, // number of torpedoes
ship, // Ship type -- 'E' is Enterprise
- quadx, // where we are
- quady, //
- sectx, // where we are
- secty, //
length, // length of game
skill, // skill level
- basex, // position of base in current quadrant
- basey, //
klhere, // klingons here
comhere, // commanders here
casual, // causalties
nhelp, // calls for help
nkinks, // count of energy-barrier crossings
- ididit, // Action taken -- allows enemy to attack
- gamewon, // Finished!
- alive, // We are alive (not killed)
- justin, // just entered quadrant
- alldone, // game is now finished
shldchg, // shield is changing (affects efficiency)
- plnetx, // location of planet in quadrant
- plnety, //
inorbit, // orbiting
landed, // party on planet (1), on ship (-1)
iplnet, // planet # in quadrant
inplan, // initial planets
nenhere, // number of enemies in quadrant
ishere, // super-commander in quandrant
- neutz, // Romulan Neutral Zone
irhere, // Romulans in quadrant
icraft, // Kirk in Galileo
ientesc, // attempted escape from supercommander
iattak, // attack recursion elimination (was cracks[4])
icrystl, // dilithium crystals aboard
tourn, // tournament number
- thawed, // thawed game
- batx, // base coordinates being attacked
- baty, //
ithere, // Tholian is here
- ithx, // coordinates of Tholian
- ithy, //
iseenit, // seen base attack report
- probecx, // current probe quadrant
- probecy, //
+#ifdef EXPERIMENTAL
+ ndistr, //* count of distress calls */
+#endif /* EXPERIMENTAL */
proben, // number of moves for probe
- isarmed, // probe is armed
nprobes; // number of probes available
double inresor, // initial resources
intime, // initial time
extern char citem[10];
/* the Space Thingy's global state should *not* be saved! */
-extern int thingx, thingy, iqhere, iqengry;
+extern coord thing;
+extern int iqhere, iqengry;
typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
FHOLE} FINTYPE ;
enum loctype {neither, quadrant, sector};
-#ifndef TRUE
-#define TRUE (1)
-#define FALSE (0)
-#endif
-
#define IHR 'R'
#define IHK 'K'
#define IHC 'C'
/* Function prototypes */
void prelim(void);
void attack(int);
-int choose(int);
+bool choose(bool);
void setup(int);
void score(void);
void atover(int);
void finish(FINTYPE);
void dstrct(void);
void kaboom(void);
-void freeze(int);
+void freeze(bool);
int thaw(void);
void plaque(void);
int scan(void);
void proutn(char *, ...);
void stars(void);
void newqad(int);
-int ja(void);
+bool ja(void);
void cramen(int);
void crmshp(void);
-char *cramlc(enum loctype, int, int);
+char *cramlc(enum loctype, coord w);
double expran(double);
double Rand(void);
void iran(int, int *, int *);
#define square(i) ((i)*(i))
-void dropin(int, int*, int*);
+void dropin(int, coord*);
void newcnd(void);
void sortkl(void);
void imove(void);
-void ram(int, int, int, int);
-void crmena(int, int, int, int, int);
-void deadkl(int, int, int, int, int);
+void ram(int, int, coord);
+void crmena(int, int, int, coord w);
+void deadkl(coord, int, int, int);
void timwrp(void);
void movcom(void);
void torpedo(double, double, int, int, double *, int, int);
void cgetline(char *, int);
void waitfor(void);
void setpassword(void);
-void commandhook(char *, int);
+void commandhook(char *, bool);
void makechart(void);
void enqueue(char *);
char *systemname(planet *);
+void newkling(int, coord *);
/* mode arguments for srscan() */
#define SCAN_FULL 1