#define min(x, y) ((x)<(y)?(x):(y))
#define max(x, y) ((x)>(y)?(x):(y))
-// #define DEBUG
-
#define PHASEFAC (2.0)
#define GALSIZE (8)
#define NINHAB (GALSIZE * GALSIZE / 2)
typedef struct {int x; int y;} coord;
-#define same(c1, c2) (c1.x == c2.x && c1.y == c2.y)
+#define square(i) ((i)*(i))
+#define same(c1, c2) ((c1.x == c2.x) && (c1.y == c2.y))
+#define distance(c1, c2) sqrt(square(c1.x - c2.x) + square(c1.y - c2.y))
+#define invalidate(w) w.x = w.y = 0
+#define is_valid(w) (w.x == 0 || w.y == 0)
typedef struct {
coord w;
enum {M=0, N=1, O=2} pclass;
int inhabited; /* if NZ, an index into a name array */
#define UNINHABITED -1
- int crystals; /* has crystals */
-#define MINED -1 /* used to have crystals, but they were mined out */
+ enum {mined=-1, present=0, absent=1} crystals; /* has crystals */
enum {unknown, known, shuttle_down} known;
} planet;
#define DESTROY(pl) memset(pl, '\0', sizeof(planet))
+typedef enum {
+ IHR = 'R',
+ IHK = 'K',
+ IHC = 'C',
+ IHS = 'S',
+ IHSTAR = '*',
+ IHP = 'P',
+ IHW = '@',
+ IHB = 'B',
+ IHBLANK = ' ',
+ IHDOT = '.',
+ IHQUEST = '?',
+ IHE = 'E',
+ IHF = 'F',
+ IHT = 'T',
+ IHWEB = '#',
+ IHMATER0 = '-',
+ IHMATER1 = 'o',
+ IHMATER2 = '0',
+} feature;
+
typedef struct {
- int snap, // snapshot taken
+ bool snap; // snapshot taken
+ int crew, // crew complement
+#define FULLCREW 428 /* BSD Trek was 387, that's wrong */
remkl, // remaining klingons
remcom, // remaining commanders
nscrem, // remaining super commanders
starkl, // destroyed stars
basekl, // destroyed bases
nromrem, // Romulans remaining
- nplankl; // destroyed planets
- planet plnets[PLNETMAX]; // Planet information
- double date, // stardate
- remres, // remaining resources
- remtime; // remaining time
+ nplankl, // destroyed uninhabited planets
+ nworldkl; // destroyed inhabited planets
+ planet plnets[PLNETMAX]; // Planet information
+ double date, // stardate
+ remres, // remaining resources
+ remtime; // remaining time
coord baseq[BASEMAX+1]; // Base quadrant coordinates
coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
coord kscmdr; // Supercommander quadrant coordinates
struct quadrant {
int stars;
- planet *planet;
+ int planet;
+#define NOPLANET -1
bool starbase;
int klingons;
int romulans;
bool supernova;
bool charted;
-#ifdef EXPERIMENTAL
enum {secure, distressed, enslaved} status;
-#endif /* EXPERIMENTAL */
} galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
struct page {
int stars;
- int starbase;
+ bool starbase;
int klingons;
} chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
} snapshot; // Data that is snapshot
+#define MAXKLGAME 127
+#define MAXKLQUAD 9
+
#define NKILLK (game.inkling - game.state.remkl)
#define NKILLC (game.incom - game.state.remcom)
#define NKILLSC (game.inscom - game.state.nscrem)
#define INKLINGTOT (game.inkling + game.incom + game.inscom)
#define KLINGKILLED (INKLINGTOT - KLINGREM)
-#define SKILL_NONE 0
-#define SKILL_NOVICE 1
-#define SKILL_FAIR 2
-#define SKILL_GOOD 3
-#define SKILL_EXPERT 4
-#define SKILL_EMERITUS 5
-
/* game options */
#define OPTION_ALL 0xffffffff
#define OPTION_TTY 0x00000001 /* old interface */
#define DRADIO 8
#define DSHUTTL 9
#define DCOMPTR 10
-#define DTRANSP 11
-#define DSHCTRL 12
-#define DDRAY 13 // Added deathray
-#define DDSP 14 // Added deep space probe
-#define NDEVICES (15) // Number of devices
+#define DNAVSYS 11
+#define DTRANSP 12
+#define DSHCTRL 13
+#define DDRAY 14
+#define DDSP 15
+#define NDEVICES (16) // Number of devices
+
+#define damaged(dev) (game.damage[dev] != 0.0)
#define FOREVER 1e30
#define FSCMOVE 6 // Supercommander moves (might attack base)
#define FSCDBAS 7 // Supercommander destroys base
#define FDSPROB 8 // Move deep space probe
-#ifndef EXPERIMENTAL
-#define NEVENTS (9)
-#else /* EXPERIMENTAL */
#define FDISTR 9 // Emit distress call from an inhabited world
#define FENSLV 10 // Inhabited word is enslaved */
#define FREPRO 11 // Klingons build a ship in an enslaved system
#define NEVENTS (12)
-#endif /* EXPERIMENTAL */
+
+typedef struct {
+ double date;
+ coord quadrant;
+} event;
/*
* abstract out the event handling -- underlying data structures will change
* when we implement stateful events
*/
-extern void unschedule(int);
+extern event *unschedule(int);
extern int is_scheduled(int);
-extern void schedule(int, double);
+extern event *schedule(int, double);
extern void postpone(int, double);
extern double scheduled(int);
-
-#ifdef EXPERIMENTAL
-#define MAXDISTR 5 /* maximum concurrent distress calls */
-#endif /* EXPERIMENTAL */
+#define findevent(evtype) &game.future[evtype]
#define SSTMAGIC "SST2.0\n"
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
struct game {
char magic[sizeof(SSTMAGIC)];
unsigned long options;
snapshot state;
snapshot snapsht;
- char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
+ feature quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
double damage[NDEVICES]; // damage encountered
- double future[NEVENTS]; // future events
+ event future[NEVENTS]; // future events
char passwd[10]; // Self Destruct password
coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
coord quadrant, sector; // where we are
coord plnet; // location of planet in quadrant
coord probec; // current probe quadrant
bool gamewon, // Finished!
- ididit, // Action taken -- allows enemy to attack
- alive, // We are alive (not killed)
+ ididit, // action taken -- allows enemy to attack
+ alive, // we are alive (not killed)
justin, // just entered quadrant
+ shldup, // shields are up
+ shldchg, // shield is changing (affects efficiency)
+ comhere, // commander here
+ ishere, // super-commander in quadrant
+ iscate, // super commander is here
+ ientesc, // attempted escape from supercommander
+ ithere, // Tholian is here
+ resting, // rest time
+ icraft, // Kirk in Galileo
+ landed, // party on planet (true), on ship (false)
alldone, // game is now finished
neutz, // Romulan Neutral Zone
- isatb, // =1 if super commander is attacking base
isarmed, // probe is armed
- thawed, // thawed game
- iscate; // super commander is here
- int inkling, // Initial number of klingons
- inbase, // Initial number of bases
- incom, // Initial number of commanders
- inscom, // Initial number of commanders
- inrom, // Initial number of commanders
- instar, // Initial stars
- intorps, // Initial/Max torpedoes
- condit, // Condition (red/yellow/green/docked)
+ inorbit, // orbiting a planet
+ imine, // mining
+ icrystl, // dilithium crystals aboard
+ iseenit, // seen base attack report
+ thawed; // thawed game
+ enum {
+ green,
+ yellow,
+ red,
+ docked,
+ dead,
+ } condition; // condition (red/yellow/green/docked)
+ enum {
+ onship,
+ offship,
+ removed,
+ } iscraft; // 'onship' if craft on ship, 'removed' if out of game
+ enum {
+ SKILL_NONE,
+ SKILL_NOVICE,
+ SKILL_FAIR,
+ SKILL_GOOD,
+ SKILL_EXPERT,
+ SKILL_EMERITUS,
+ } skill; // skill level
+ int inkling, // initial number of klingons
+ inbase, // initial number of bases
+ incom, // initial number of commanders
+ inscom, // initial number of commanders
+ inrom, // initial number of commanders
+ instar, // initial stars
+ intorps, // initial/max torpedoes
torps, // number of torpedoes
- ship, // Ship type -- 'E' is Enterprise
+ ship, // ship type -- 'E' is Enterprise
+ abandoned, // count of crew abandoned in space
length, // length of game
- skill, // skill level
klhere, // klingons here
- comhere, // commanders here
casual, // causalties
nhelp, // calls for help
nkinks, // count of energy-barrier crossings
- shldchg, // shield is changing (affects efficiency)
- inorbit, // orbiting
- landed, // party on planet (1), on ship (-1)
iplnet, // planet # in quadrant
- imine, // mining
inplan, // initial planets
nenhere, // number of enemies in quadrant
- ishere, // super-commander in quandrant
irhere, // Romulans in quadrant
- icraft, // Kirk in Galileo
- ientesc, // attempted escape from supercommander
- iscraft, // =1 if craft on ship, -1 if removed from game
-#ifdef DEBUG
- idebug, // debug mode
-#endif
- iattak, // attack recursion elimination (was cracks[4])
- icrystl, // dilithium crystals aboard
+ isatb, // =1 if super commander is attacking base
tourn, // tournament number
- ithere, // Tholian is here
- iseenit, // seen base attack report
-#ifdef EXPERIMENTAL
- ndistr, //* count of distress calls */
-#endif /* EXPERIMENTAL */
proben, // number of moves for probe
nprobes; // number of probes available
double inresor, // initial resources
indate, // initial date
energy, // energy level
shield, // shield level
- shldup, // shields are up
warpfac, // warp speed
wfacsq, // squared warp factor
lsupres, // life support reserves
direc, // movement direction
optime, // time taken by current operation
docfac, // repair factor when docking (constant?)
- resting, // rest time
damfac, // damage factor
lastchart, // time star chart was last updated
cryprob, // probability that crystal will work
/* the following global state doesn't need to be saved */
extern char *device[NDEVICES];
+extern char *systnames[NINHAB + 1];
extern int iscore, iskill; // Common PLAQ
extern double perdate;
extern double aaitem;
extern char citem[10];
+extern int seed;
+extern bool idebug;
+extern FILE *logfp, *replayfp;
/* the Space Thingy's global state should *not* be saved! */
extern coord thing;
-extern int iqhere, iqengry;
+extern bool iqhere, iqengry;
-typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
- FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
- FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
- FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
- FHOLE} FINTYPE ;
-enum loctype {neither, quadrant, sector};
+typedef enum {
+ FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
+ FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
+ FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
+ FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
+ FHOLE, FCREW
+} FINTYPE ;
-#define IHR 'R'
-#define IHK 'K'
-#define IHC 'C'
-#define IHS 'S'
-#define IHSTAR '*'
-#define IHP 'P'
-#define IHW '@'
-#define IHB 'B'
-#define IHBLANK ' '
-#define IHDOT '.'
-#define IHQUEST '?'
-#define IHE 'E'
-#define IHF 'F'
-#define IHT 'T'
-#define IHWEB '#'
-#define IHGREEN 'G'
-#define IHYELLOW 'Y'
-#define IHRED 'R'
-#define IHDOCKED 'D'
-#define IHDEAD 'Z'
-#define IHMATER0 '-'
-#define IHMATER1 'o'
-#define IHMATER2 '0'
+enum loctype {neither, quadrant, sector};
+typedef enum {
+ SCAN_FULL,
+ SCAN_REQUEST,
+ SCAN_STATUS,
+ SCAN_NO_LEFTSIDE,
+} scantype;
/* Function prototypes */
void prelim(void);
-void attack(int);
+void attack(bool);
bool choose(bool);
-void setup(int);
+void setup(bool);
void score(void);
-void atover(int);
-int srscan(int);
+void atover(bool);
+void srscan(scantype);
void lrscan(void);
void phasers(void);
void photon(void);
-void warp(int);
-void doshield(int);
-void dock(int);
+void warp(bool);
+void doshield(bool);
+void dock(bool);
void dreprt(void);
-void chart(int);
+void chart(bool);
void rechart(void);
void impuls(void);
void wait(void);
void mayday(void);
void abandn(void);
void finish(FINTYPE);
-void dstrct(void);
+void selfdestruct(void);
void kaboom(void);
void freeze(bool);
-int thaw(void);
+bool thaw(void);
void plaque(void);
int scan(void);
#define IHEOL (0)
void prout(char *, ...);
void proutn(char *, ...);
void stars(void);
-void newqad(int);
+void newqad(bool);
bool ja(void);
-void cramen(int);
+void cramen(feature);
void crmshp(void);
char *cramlc(enum loctype, coord w);
double expran(double);
double Rand(void);
-void iran(int, int *, int *);
-#define square(i) ((i)*(i))
-void dropin(int, coord*);
+coord randplace(int);
+coord dropin(feature);
void newcnd(void);
void sortkl(void);
-void imove(void);
-void ram(int, int, coord);
-void crmena(int, int, int, coord w);
-void deadkl(coord, int, int, int);
+void imove(bool);
+void ram(bool, feature, coord);
+void crmena(bool, feature, enum loctype, coord w);
+void deadkl(coord, feature, coord);
void timwrp(void);
void movcom(void);
-void torpedo(double, double, int, int, double *, int, int);
+void torpedo(double, double, coord, double *, int, int);
void huh(void);
-void pause_game(int);
-void nova(int, int);
-void snova(int, int);
-void scom(int *);
+void pause_game(bool);
+void nova(coord);
+void snova(bool, coord *);
+void scom(bool *);
void hittem(double *);
void prouts(char *, ...);
-int isit(char *);
+bool isit(char *);
void preport(void);
void orbit(void);
void sensor(void);
-void drawmaps(short);
+void drawmaps(int);
void beam(void);
void mine(void);
void usecrystals(void);
void shuttle(void);
void deathray(void);
void debugme(void);
-void attakreport(int);
+void attakreport(bool);
void movetho(void);
void probe(void);
void iostart(void);
void setwnd(WINDOW *);
void warble(void);
-void boom(int ii, int jj);
-void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad);
+void boom(coord);
+void tracktorpedo(coord, int, int, int, int);
void cgetline(char *, int);
void waitfor(void);
void setpassword(void);
void commandhook(char *, bool);
void makechart(void);
void enqueue(char *);
-char *systemname(planet *);
-void newkling(int, coord *);
-
-/* mode arguments for srscan() */
-#define SCAN_FULL 1
-#define SCAN_REQUEST 2
-#define SCAN_STATUS 3
-#define SCAN_NO_LEFTSIDE 4
+coord newkling(int);
+#if BSD_BUG_FOR_BUG
+void visual(void);
+#endif
extern WINDOW *curwnd;
extern WINDOW *fullscreen_window;
extern void clreol(void);
extern void clrscr(void);
-extern void textcolor(int color);
+extern void textcolor(int);
extern void highvideo(void);
enum COLORS {