#define square(i) ((i)*(i))
#define same(c1, c2) ((c1.x == c2.x) && (c1.y == c2.y))
#define distance(c1, c2) sqrt(square(c1.x - c2.x) + square(c1.y - c2.y))
+#define invalidate(w) w.x = w.y = 0
+#define is_valid(w) (w.x == 0 || w.y == 0)
typedef struct {
coord w;
enum {M=0, N=1, O=2} pclass;
int inhabited; /* if NZ, an index into a name array */
#define UNINHABITED -1
- int crystals; /* has crystals */
-#define MINED -1 /* used to have crystals, but they were mined out */
+ enum {mined=-1, present=0, absent=1} crystals; /* has crystals */
enum {unknown, known, shuttle_down} known;
} planet;
} feature;
typedef struct {
- int snap, // snapshot taken
- crew, // crew complement
+ bool snap; // snapshot taken
+ int crew, // crew complement
#define FULLCREW 428 /* BSD Trek was 387, that's wrong */
remkl, // remaining klingons
remcom, // remaining commanders
} galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
struct page {
int stars;
- int starbase;
+ bool starbase;
int klingons;
} chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
} snapshot; // Data that is snapshot
#define INKLINGTOT (game.inkling + game.incom + game.inscom)
#define KLINGKILLED (INKLINGTOT - KLINGREM)
-#define SKILL_NONE 0
-#define SKILL_NOVICE 1
-#define SKILL_FAIR 2
-#define SKILL_GOOD 3
-#define SKILL_EXPERT 4
-#define SKILL_EMERITUS 5
-
/* game options */
#define OPTION_ALL 0xffffffff
#define OPTION_TTY 0x00000001 /* old interface */
#define DRADIO 8
#define DSHUTTL 9
#define DCOMPTR 10
-#define DTRANSP 11
-#define DSHCTRL 12
-#define DDRAY 13 // Added deathray
-#define DDSP 14 // Added deep space probe
-#define NDEVICES (15) // Number of devices
+#define DNAVSYS 11
+#define DTRANSP 12
+#define DSHCTRL 13
+#define DDRAY 14
+#define DDSP 15
+#define NDEVICES (16) // Number of devices
-#define damaged(dev) game.damage[dev] != 0.0
+#define damaged(dev) (game.damage[dev] != 0.0)
#define FOREVER 1e30
#define SSTMAGIC "SST2.0\n"
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
struct game {
char magic[sizeof(SSTMAGIC)];
unsigned long options;
alive, // we are alive (not killed)
justin, // just entered quadrant
shldup, // shields are up
+ shldchg, // shield is changing (affects efficiency)
comhere, // commander here
ishere, // super-commander in quadrant
+ iscate, // super commander is here
ientesc, // attempted escape from supercommander
ithere, // Tholian is here
resting, // rest time
icraft, // Kirk in Galileo
+ landed, // party on planet (true), on ship (false)
alldone, // game is now finished
neutz, // Romulan Neutral Zone
isarmed, // probe is armed
docked,
dead,
} condition; // condition (red/yellow/green/docked)
+ enum {
+ onship,
+ offship,
+ removed,
+ } iscraft; // 'onship' if craft on ship, 'removed' if out of game
+ enum {
+ SKILL_NONE,
+ SKILL_NOVICE,
+ SKILL_FAIR,
+ SKILL_GOOD,
+ SKILL_EXPERT,
+ SKILL_EMERITUS,
+ } skill; // skill level
int inkling, // initial number of klingons
inbase, // initial number of bases
incom, // initial number of commanders
inscom, // initial number of commanders
inrom, // initial number of commanders
instar, // initial stars
- intorps, // initial/Max torpedoes
+ intorps, // initial/max torpedoes
torps, // number of torpedoes
ship, // ship type -- 'E' is Enterprise
abandoned, // count of crew abandoned in space
length, // length of game
- skill, // skill level
klhere, // klingons here
casual, // causalties
nhelp, // calls for help
nkinks, // count of energy-barrier crossings
- shldchg, // shield is changing (affects efficiency)
- landed, // party on planet (1), on ship (-1)
iplnet, // planet # in quadrant
inplan, // initial planets
nenhere, // number of enemies in quadrant
irhere, // Romulans in quadrant
- iscraft, // =1 if craft on ship, -1 if removed from game
isatb, // =1 if super commander is attacking base
- iscate, // super commander is here
- iattak, // attack recursion elimination (was cracks[4])
tourn, // tournament number
proben, // number of moves for probe
nprobes; // number of probes available
/* the following global state doesn't need to be saved */
extern char *device[NDEVICES];
+extern char *systnames[NINHAB + 1];
extern int iscore, iskill; // Common PLAQ
extern double perdate;
extern double aaitem;
coord dropin(feature);
void newcnd(void);
void sortkl(void);
-void imove(void);
+void imove(bool);
void ram(bool, feature, coord);
void crmena(bool, feature, enum loctype, coord w);
void deadkl(coord, feature, coord);
void commandhook(char *, bool);
void makechart(void);
void enqueue(char *);
-char *systemname(int);
coord newkling(int);
+#if BSD_BUG_FOR_BUG
+void visual(void);
+#endif
extern WINDOW *curwnd;
extern WINDOW *fullscreen_window;