#define square(i) ((i)*(i))
#define same(c1, c2) ((c1.x == c2.x) && (c1.y == c2.y))
#define distance(c1, c2) sqrt(square(c1.x - c2.x) + square(c1.y - c2.y))
+#define invalidate(w) w.x = w.y = 0
+#define is_valid(w) (w.x == 0 || w.y == 0)
typedef struct {
coord w;
enum {M=0, N=1, O=2} pclass;
int inhabited; /* if NZ, an index into a name array */
#define UNINHABITED -1
- int crystals; /* has crystals */
-#define MINED -1 /* used to have crystals, but they were mined out */
+ enum {mined=-1, present=0, absent=1} crystals; /* has crystals */
enum {unknown, known, shuttle_down} known;
} planet;
#define DESTROY(pl) memset(pl, '\0', sizeof(planet))
+typedef enum {
+ IHR = 'R',
+ IHK = 'K',
+ IHC = 'C',
+ IHS = 'S',
+ IHSTAR = '*',
+ IHP = 'P',
+ IHW = '@',
+ IHB = 'B',
+ IHBLANK = ' ',
+ IHDOT = '.',
+ IHQUEST = '?',
+ IHE = 'E',
+ IHF = 'F',
+ IHT = 'T',
+ IHWEB = '#',
+ IHMATER0 = '-',
+ IHMATER1 = 'o',
+ IHMATER2 = '0',
+} feature;
+
typedef struct {
- int snap, // snapshot taken
- crew, // crew complement
+ bool snap; // snapshot taken
+ int crew, // crew complement
#define FULLCREW 428 /* BSD Trek was 387, that's wrong */
remkl, // remaining klingons
remcom, // remaining commanders
} galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
struct page {
int stars;
- int starbase;
+ bool starbase;
int klingons;
} chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
} snapshot; // Data that is snapshot
#define INKLINGTOT (game.inkling + game.incom + game.inscom)
#define KLINGKILLED (INKLINGTOT - KLINGREM)
-#define SKILL_NONE 0
-#define SKILL_NOVICE 1
-#define SKILL_FAIR 2
-#define SKILL_GOOD 3
-#define SKILL_EXPERT 4
-#define SKILL_EMERITUS 5
-
/* game options */
#define OPTION_ALL 0xffffffff
#define OPTION_TTY 0x00000001 /* old interface */
#define DRADIO 8
#define DSHUTTL 9
#define DCOMPTR 10
-#define DTRANSP 11
-#define DSHCTRL 12
-#define DDRAY 13 // Added deathray
-#define DDSP 14 // Added deep space probe
-#define NDEVICES (15) // Number of devices
+#define DNAVSYS 11
+#define DTRANSP 12
+#define DSHCTRL 13
+#define DDRAY 14
+#define DDSP 15
+#define NDEVICES (16) // Number of devices
-#define damaged(dev) game.damage[dev] != 0.0
+#define damaged(dev) (game.damage[dev] != 0.0)
#define FOREVER 1e30
#define SSTMAGIC "SST2.0\n"
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
struct game {
char magic[sizeof(SSTMAGIC)];
unsigned long options;
snapshot state;
snapshot snapsht;
- char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
+ feature quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
alive, // we are alive (not killed)
justin, // just entered quadrant
shldup, // shields are up
+ shldchg, // shield is changing (affects efficiency)
comhere, // commander here
ishere, // super-commander in quadrant
+ iscate, // super commander is here
ientesc, // attempted escape from supercommander
ithere, // Tholian is here
resting, // rest time
icraft, // Kirk in Galileo
+ landed, // party on planet (true), on ship (false)
alldone, // game is now finished
neutz, // Romulan Neutral Zone
isarmed, // probe is armed
iseenit, // seen base attack report
thawed; // thawed game
enum {
- green = 'G',
- yellow = 'Y',
- red = 'R',
- docked = 'D',
- dead = 'Z',
+ green,
+ yellow,
+ red,
+ docked,
+ dead,
} condition; // condition (red/yellow/green/docked)
+ enum {
+ onship,
+ offship,
+ removed,
+ } iscraft; // 'onship' if craft on ship, 'removed' if out of game
+ enum {
+ SKILL_NONE,
+ SKILL_NOVICE,
+ SKILL_FAIR,
+ SKILL_GOOD,
+ SKILL_EXPERT,
+ SKILL_EMERITUS,
+ } skill; // skill level
int inkling, // initial number of klingons
inbase, // initial number of bases
incom, // initial number of commanders
inscom, // initial number of commanders
inrom, // initial number of commanders
instar, // initial stars
- intorps, // initial/Max torpedoes
+ intorps, // initial/max torpedoes
torps, // number of torpedoes
ship, // ship type -- 'E' is Enterprise
abandoned, // count of crew abandoned in space
length, // length of game
- skill, // skill level
klhere, // klingons here
casual, // causalties
nhelp, // calls for help
nkinks, // count of energy-barrier crossings
- shldchg, // shield is changing (affects efficiency)
- landed, // party on planet (1), on ship (-1)
iplnet, // planet # in quadrant
inplan, // initial planets
nenhere, // number of enemies in quadrant
irhere, // Romulans in quadrant
- iscraft, // =1 if craft on ship, -1 if removed from game
isatb, // =1 if super commander is attacking base
- iscate, // super commander is here
- iattak, // attack recursion elimination (was cracks[4])
tourn, // tournament number
proben, // number of moves for probe
nprobes; // number of probes available
/* the following global state doesn't need to be saved */
extern char *device[NDEVICES];
+extern char *systnames[NINHAB + 1];
extern int iscore, iskill; // Common PLAQ
extern double perdate;
extern double aaitem;
extern coord thing;
extern bool iqhere, iqengry;
-typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
- FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
- FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
- FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
- FHOLE, FCREW} FINTYPE ;
+typedef enum {
+ FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
+ FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
+ FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
+ FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
+ FHOLE, FCREW
+} FINTYPE ;
+
enum loctype {neither, quadrant, sector};
-#define IHR 'R'
-#define IHK 'K'
-#define IHC 'C'
-#define IHS 'S'
-#define IHSTAR '*'
-#define IHP 'P'
-#define IHW '@'
-#define IHB 'B'
-#define IHBLANK ' '
-#define IHDOT '.'
-#define IHQUEST '?'
-#define IHE 'E'
-#define IHF 'F'
-#define IHT 'T'
-#define IHWEB '#'
-#define IHMATER0 '-'
-#define IHMATER1 'o'
-#define IHMATER2 '0'
+typedef enum {
+ SCAN_FULL,
+ SCAN_REQUEST,
+ SCAN_STATUS,
+ SCAN_NO_LEFTSIDE,
+} scantype;
/* Function prototypes */
void prelim(void);
void setup(bool);
void score(void);
void atover(bool);
-int srscan(int);
+void srscan(scantype);
void lrscan(void);
void phasers(void);
void photon(void);
void warp(bool);
-void doshield(int);
+void doshield(bool);
void dock(bool);
void dreprt(void);
void chart(bool);
void stars(void);
void newqad(bool);
bool ja(void);
-void cramen(int);
+void cramen(feature);
void crmshp(void);
char *cramlc(enum loctype, coord w);
double expran(double);
double Rand(void);
-coord iran(int);
-coord dropin(int);
+coord randplace(int);
+coord dropin(feature);
void newcnd(void);
void sortkl(void);
-void imove(void);
-void ram(bool, int, coord);
-void crmena(bool, int, enum loctype, coord w);
-void deadkl(coord, int, coord);
+void imove(bool);
+void ram(bool, feature, coord);
+void crmena(bool, feature, enum loctype, coord w);
+void deadkl(coord, feature, coord);
void timwrp(void);
void movcom(void);
void torpedo(double, double, coord, double *, int, int);
void huh(void);
-void pause_game(int);
+void pause_game(bool);
void nova(coord);
void snova(bool, coord *);
void scom(bool *);
void hittem(double *);
void prouts(char *, ...);
-int isit(char *);
+bool isit(char *);
void preport(void);
void orbit(void);
void sensor(void);
void commandhook(char *, bool);
void makechart(void);
void enqueue(char *);
-char *systemname(int);
coord newkling(int);
-
-/* mode arguments for srscan() */
-#define SCAN_FULL 1
-#define SCAN_REQUEST 2
-#define SCAN_STATUS 3
-#define SCAN_NO_LEFTSIDE 4
+#if BSD_BUG_FOR_BUG
+void visual(void);
+#endif
extern WINDOW *curwnd;
extern WINDOW *fullscreen_window;
extern void clreol(void);
extern void clrscr(void);
-extern void textcolor(int color);
+extern void textcolor(int);
extern void highvideo(void);
enum COLORS {