/* issue a historically correct banner */
{
skip(2);
- prout("-SUPER- STAR TREK");
+ prout(_("-SUPER- STAR TREK"));
skip(1);
#ifdef __HISTORICAL__
- prout("Latest update-21 Sept 78");
+ prout(_("Latest update-21 Sept 78"));
skip(1);
#endif /* __HISTORICAL__ */
}
game.passwd[0] = '\0';
if ((key = scan()) == IHEOL) {
- proutn("File name: ");
+ proutn(_("File name: "));
key = scan();
}
if (key != IHALPHA) {
strcat(citem, ".trk");
}
if ((fp = fopen(citem, "rb")) == NULL) {
- proutn("Can't find game file ");
+ proutn(_("Can't find game file "));
proutn(citem);
skip(1);
return 1;
}
fread(&game, sizeof(game), 1, fp);
if (feof(fp) || ftell(fp) != filelength(fileno(fp)) || strcmp(game.magic, SSTMAGIC)) {
- prout("Game file format is bad, should begin with " SSTMAGIC);
+ proutn(_("Game file format is bad, should begin with "));
+ prout(SSTMAGIC);
skip(1);
fclose(fp);
return 1;
return false;
}
-/*
-** Abandon Ship
-**
-** The ship is abandoned. If your current ship is the Faire
-** Queene, or if your shuttlecraft is dead, you're out of
-** luck. You need the shuttlecraft in order for the captain
-** (that's you!!) to escape.
-**
-** Your crew can beam to an inhabited starsystem in the
-** quadrant, if there is one and if the transporter is working.
-** If there is no inhabited starsystem, or if the transporter
-** is out, they are left to die in outer space.
-**
-** If there are no starbases left, you are captured by the
-** Klingons, who torture you mercilessly. However, if there
-** is at least one starbase, you are returned to the
-** Federation in a prisoner of war exchange. Of course, this
-** can't happen unless you have taken some prisoners.
-**
-*/
-
-void abandn(void)
-/* abandon ship */
+#define SYSTEM_NAMES \
+ { \
+ /* \
+ * I used <http://www.memory-alpha.org> to find planets \
+ * with references in ST:TOS. Eath and the Alpha Centauri \
+ * Colony have been omitted. \
+ * \
+ * Some planets marked Class G and P here will be displayed as class M \
+ * because of the way planets are generated. This is a known bug. \
+ */ \
+ /* Federation Worlds */ \
+ _("Andoria (Fesoan)"), /* several episodes */ \
+ _("Tellar Prime (Miracht)"), /* TOS: "Journey to Babel" */ \
+ _("Vulcan (T'Khasi)"), /* many episodes */ \
+ _("Medusa"), /* TOS: "Is There in Truth No Beauty?" */ \
+ _("Argelius II (Nelphia)"),/* TOS: "Wolf in the Fold" ("IV" in BSD) */ \
+ _("Ardana"), /* TOS: "The Cloud Minders" */ \
+ _("Catulla (Cendo-Prae)"), /* TOS: "The Way to Eden" */ \
+ _("Gideon"), /* TOS: "The Mark of Gideon" */ \
+ _("Aldebaran III"), /* TOS: "The Deadly Years" */ \
+ _("Alpha Majoris I"), /* TOS: "Wolf in the Fold" */ \
+ _("Altair IV"), /* TOS: "Amok Time */ \
+ _("Ariannus"), /* TOS: "Let That Be Your Last Battlefield" */ \
+ _("Benecia"), /* TOS: "The Conscience of the King" */ \
+ _("Beta Niobe I (Sarpeidon)"), /* TOS: "All Our Yesterdays" */ \
+ _("Alpha Carinae II"), /* TOS: "The Ultimate Computer" */ \
+ _("Capella IV (Kohath)"), /* TOS: "Friday's Child" (Class G) */ \
+ _("Daran V"), /* TOS: "For the World is Hollow and I Have Touched the Sky" */ \
+ _("Deneb II"), /* TOS: "Wolf in the Fold" ("IV" in BSD) */ \
+ _("Eminiar VII"), /* TOS: "A Taste of Armageddon" */ \
+ _("Gamma Canaris IV"), /* TOS: "Metamorphosis" */ \
+ _("Gamma Tranguli VI (Vaalel)"), /* TOS: "The Apple" */ \
+ _("Ingraham B"), /* TOS: "Operation: Annihilate" */ \
+ _("Janus IV"), /* TOS: "The Devil in the Dark" */ \
+ _("Makus III"), /* TOS: "The Galileo Seven" */ \
+ _("Marcos XII"), /* TOS: "And the Children Shall Lead", */ \
+ _("Omega IV"), /* TOS: "The Omega Glory" */ \
+ _("Regulus V"), /* TOS: "Amok Time */ \
+ _("Deneva"), /* TOS: "Operation -- Annihilate!" */ \
+ /* Worlds from BSD Trek */ \
+ _("Rigel II"), /* TOS: "Shore Leave" ("III" in BSD) */ \
+ _("Beta III"), /* TOS: "The Return of the Archons" */ \
+ _("Triacus"), /* TOS: "And the Children Shall Lead", */ \
+ _("Exo III"), /* TOS: "What Are Little Girls Made Of?" (Class P) */ \
+ }
+#if 0 /* Others */
+ _("Hansen's Planet"), /* TOS: "The Galileo Seven" */
+ _("Taurus IV"), /* TOS: "The Galileo Seven" (class G) */
+ _("Antos IV (Doraphane)"), /* TOS: "Whom Gods Destroy", "Who Mourns for Adonais?" */
+ _("Izar"), /* TOS: "Whom Gods Destroy" */
+ _("Tiburon"), /* TOS: "The Way to Eden" */
+ _("Merak II"), /* TOS: "The Cloud Minders" */
+ _("Coridan (Desotriana)"), /* TOS: "Journey to Babel" */
+ _("Iotia"), /* TOS: "A Piece of the Action" */
+#endif
+
+#define DEVICE_NAMES \
+ { \
+ _("S. R. Sensors"), \
+ _("L. R. Sensors"), \
+ _("Phasers"), \
+ _("Photon Tubes"), \
+ _("Life Support"), \
+ _("Warp Engines"), \
+ _("Impulse Engines"), \
+ _("Shields"), \
+ _("Subspace Radio"), \
+ _("Shuttle Craft"), \
+ _("Computer"), \
+ _("Navigation System"), \
+ _("Transporter"), \
+ _("Shield Control"), \
+ _("Death Ray"), \
+ _("D. S. Probe") \
+ }
+
+static void setup_names(void)
+/* Sets up some arrays with localized names.
+ * Must be done after iostart() for localization to work. */
{
- int nb, l;
- struct quadrant *q;
-
- chew();
- if (game.condition==docked) {
- if (game.ship!=IHE) {
- prout("You cannot abandon Ye Faerie Queene.");
- return;
- }
- }
- else {
- /* Must take shuttle craft to exit */
- if (game.damage[DSHUTTL]==-1) {
- prout("Ye Faerie Queene has no shuttle craft.");
- return;
- }
- if (game.damage[DSHUTTL]<0) {
- prout("Shuttle craft now serving Big Macs.");
- return;
- }
- if (game.damage[DSHUTTL]>0) {
- prout("Shuttle craft damaged.");
- return;
- }
- if (game.landed) {
- prout("You must be aboard the Enterprise.");
- return;
- }
- if (game.iscraft != onship) {
- prout("Shuttle craft not currently available.");
- return;
- }
- /* Print abandon ship messages */
- skip(1);
- prouts("***ABANDON SHIP! ABANDON SHIP!");
- skip(1);
- prouts("***ALL HANDS ABANDON SHIP!");
- skip(2);
- prout("Captain and crew escape in shuttle craft.");
- if (game.state.rembase==0) {
- /* Oops! no place to go... */
- finish(FABANDN);
- return;
- }
- q = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
- /* Dispose of crew */
- if (!(game.options & OPTION_WORLDS) && !damaged(DTRANSP)) {
- prout("Remainder of ship's complement beam down");
- prout("to nearest habitable planet.");
- } else if (q->planet != NOPLANET && !damaged(DTRANSP)) {
- prout("Remainder of ship's complement beam down");
- prout("to %s.", systemname(q->planet));
- } else {
- prout("Entire crew of %d left to die in outer space.");
- game.casual += game.state.crew;
- game.abandoned += game.state.crew;
- }
+ char *tmp1[ARRAY_SIZE(systnames)] = SYSTEM_NAMES;
+ char *tmp2[ARRAY_SIZE(device)] = DEVICE_NAMES;
- /* If at least one base left, give 'em the Faerie Queene */
- skip(1);
- game.icrystl = false; /* crystals are lost */
- game.nprobes = 0; /* No probes */
- prout("You are captured by Klingons and released to");
- prout("the Federation in a prisoner-of-war exchange.");
- nb = Rand()*game.state.rembase+1;
- /* Set up quadrant and position FQ adjacient to base */
- if (!same(game.quadrant, game.state.baseq[nb])) {
- game.quadrant = game.state.baseq[nb];
- game.sector.x = game.sector.y = 5;
- newqad(true);
- }
- for (;;) {
- /* position next to base by trial and error */
- game.quad[game.sector.x][game.sector.y] = IHDOT;
- for_sectors(l) {
- game.sector.x = 3.0*Rand() - 1.0 + game.base.x;
- game.sector.y = 3.0*Rand() - 1.0 + game.base.y;
- if (VALID_SECTOR(game.sector.x, game.sector.y) &&
- game.quad[game.sector.x][game.sector.y] == IHDOT) break;
- }
- if (l < QUADSIZE+1) break; /* found a spot */
- game.sector.x=QUADSIZE/2;
- game.sector.y=QUADSIZE/2;
- newqad(true);
- }
- }
- /* Get new commission */
- game.quad[game.sector.x][game.sector.y] = game.ship = IHF;
- game.state.crew = FULLCREW;
- prout("Starfleet puts you in command of another ship,");
- prout("the Faerie Queene, which is antiquated but,");
- prout("still useable.");
- if (game.icrystl) prout("The dilithium crystals have been moved.");
- game.imine = false;
- game.iscraft = offship; /* Galileo disappears */
- /* Resupply ship */
- game.condition=docked;
- for (l = 0; l < NDEVICES; l++)
- game.damage[l] = 0.0;
- game.damage[DSHUTTL] = -1;
- game.energy = game.inenrg = 3000.0;
- game.shield = game.inshld = 1250.0;
- game.torps = game.intorps = 6;
- game.lsupres=game.inlsr=3.0;
- game.shldup=false;
- game.warpfac=5.0;
- game.wfacsq=25.0;
- return;
+ memcpy(systnames, tmp1, sizeof(systnames));
+ memcpy(device, tmp2, sizeof(device));
}
void setup(bool needprompt)
{
int i,j, krem, klumper;
coord w;
+
+ /* call the setup hooks here */
+ setup_names();
+
// Decide how many of everything
- if (choose(needprompt)) return; // frozen game
+ if (choose(needprompt))
+ return; // frozen game
// Prepare the Enterprise
game.alldone = game.gamewon = false;
game.ship = IHE;
for (i=0; i < NDEVICES; i++)
game.damage[i] = 0.0;
// Set up assorted game parameters
- game.battle.x = game.battle.y = 0;
+ invalidate(game.battle);
game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0);
game.nkinks = game.nhelp = game.casual = game.abandoned = 0;
game.iscate = game.resting = game.imine = game.icrystl = game.icraft = false;
game.landed = false;
game.alive = true;
game.docfac = 0.25;
- for_quadrants(i)
- for_quadrants(j) {
- struct quadrant *quad = &game.state.galaxy[i][j];
+ for (i = 1; i <= GALSIZE; i++)
+ for (j = 1; j <= GALSIZE; j++) {
+ struct quadrant *quad = &game.state.galaxy[i][j];
quad->charted = 0;
quad->planet = NOPLANET;
quad->romulans = 0;
game.lastchart = FOREVER;
// Put stars in the galaxy
game.instar = 0;
- for_quadrants(i)
- for_quadrants(j) {
+ for (i = 1; i <= GALSIZE; i++)
+ for (j = 1; j <= GALSIZE; j++) {
int k = Rand()*9.0 + 1.0;
game.instar += k;
game.state.galaxy[i][j].stars = k;
do {
double r = Rand();
int klump = (1.0 - r*r)*klumper;
- if (klump > krem) klump = krem;
+ if (klump > krem)
+ klump = krem;
krem -= klump;
do w = randplace(GALSIZE);
while (game.state.galaxy[w.x][w.y].supernova ||
game.state.galaxy[w.x][w.y].klingons > 8);
// check for duplicate
for (j = 1; j < i; j++)
- if (game.state.kcmdr[j].x==w.x && game.state.kcmdr[j].y==w.y) break;
+ if (same(game.state.kcmdr[j], w))
+ break;
} while (j < i);
game.state.galaxy[w.x][w.y].klingons++;
game.state.kcmdr[i] = w;
for (i = 0; i < game.inplan; i++) {
do w = randplace(GALSIZE);
while (game.state.galaxy[w.x][w.y].planet != NOPLANET);
- game.state.plnets[i].w = w;
- if (i < NINHAB) {
- game.state.plnets[i].pclass = M; // All inhabited planets are class M
- game.state.plnets[i].crystals = 0;
- game.state.plnets[i].known = known;
- game.state.plnets[i].inhabited = i;
+ game.state.planets[i].w = w;
+ if ((game.options & OPTION_WORLDS) && i < NINHAB) {
+ game.state.planets[i].pclass = M; // All inhabited planets are class M
+ game.state.planets[i].crystals = absent;
+ game.state.planets[i].known = known;
+ game.state.planets[i].inhabited = i;
} else {
- game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O
- game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals
- game.state.plnets[i].known = unknown;
- game.state.plnets[i].inhabited = UNINHABITED;
+ game.state.planets[i].pclass = Rand()*3.0; // Planet class M N or O
+ game.state.planets[i].crystals = Rand()*1.5; // 1 in 3 chance of crystals
+ game.state.planets[i].known = unknown;
+ game.state.planets[i].inhabited = UNINHABITED;
}
- if ((game.options & OPTION_WORLDS) || i >= NINHAB)
- game.state.galaxy[w.x][w.y].planet = i;
+ game.state.galaxy[w.x][w.y].planet = i;
}
// Locate Romulans
for (i = 1; i <= game.state.nromrem; i++) {
thing = randplace(GALSIZE);
}
else
- thing.x = thing.y = 0;
+ invalidate(thing);
skip(2);
game.state.snap = false;
if (game.skill == SKILL_NOVICE) {
- prout("It is stardate %d. The Federation is being attacked by",
+ prout(_("It is stardate %d. The Federation is being attacked by"),
(int)game.state.date);
- prout("a deadly Klingon invasion force. As captain of the United");
- prout("Starship U.S.S. Enterprise, it is your mission to seek out");
- prout("and destroy this invasion force of %d battle cruisers.",
- INKLINGTOT);
- prout("You have an initial allotment of %d stardates to complete", (int)game.intime);
- prout("your mission. As you proceed you may be given more time.");
- prout("");
- prout("You will have %d supporting starbases.", game.inbase);
- proutn("Starbase locations- ");
+ prout(_("a deadly Klingon invasion force. As captain of the United"));
+ prout(_("Starship U.S.S. Enterprise, it is your mission to seek out"));
+ prout(_("and destroy this invasion force of %d battle cruisers."),
+ (game.inkling + game.incom + game.inscom));
+ prout(_("You have an initial allotment of %d stardates to complete"), (int)game.intime);
+ prout(_("your mission. As you proceed you may be given more time."));
+ skip(1);
+ prout(_("You will have %d supporting starbases."), game.inbase);
+ proutn(_("Starbase locations- "));
}
else {
- prout("Stardate %d.", (int)game.state.date);
- prout("");
- prout("%d Klingons.", INKLINGTOT);
- prout("An unknown number of Romulans.");
- if (game.state.nscrem) prout("and one (GULP) Super-Commander.");
- prout("%d stardates.",(int)game.intime);
- proutn("%d starbases in ", game.inbase);
+ prout(_("Stardate %d."), (int)game.state.date);
+ skip(1);
+ prout(_("%d Klingons."), game.inkling + game.incom + game.inscom);
+ prout(_("An unknown number of Romulans."));
+ if (game.state.nscrem)
+ prout(_("And one (GULP) Super-Commander."));
+ prout(_("%d stardates."),(int)game.intime);
+ proutn(_("%d starbases in "), game.inbase);
}
for (i = 1; i <= game.inbase; i++) {
proutn(cramlc(0, game.state.baseq[i]));
proutn(" ");
}
skip(2);
- proutn("The Enterprise is currently in ");
+ proutn(_("The Enterprise is currently in "));
proutn(cramlc(quadrant, game.quadrant));
proutn(" ");
proutn(cramlc(sector, game.sector));
skip(2);
- prout("Good Luck!");
- if (game.state.nscrem) prout(" YOU'LL NEED IT.");
+ prout(_("Good Luck!"));
+ if (game.state.nscrem)
+ prout(_(" YOU'LL NEED IT."));
waitfor();
newqad(false);
- if (game.nenhere-iqhere-game.ithere) game.shldup = true;
- if (game.neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
+ if (game.nenhere-iqhere-game.ithere)
+ game.shldup = true;
+ if (game.neutz) // bad luck to start in a Romulan Neutral Zone
+ attack(false);
}
bool choose(bool needprompt)
game.skill = SKILL_NONE;
game.length = 0;
if (needprompt) /* Can start with command line options */
- proutn("Would you like a regular, tournament, or saved game? ");
+ proutn(_("Would you like a regular, tournament, or saved game? "));
scan();
- if (strlen(citem)==0) continue; // Try again
+ if (strlen(citem)==0) // Try again
+ continue;
if (isit("tournament")) {
while (scan() == IHEOL) {
- proutn("Type in tournament number-");
+ proutn(_("Type in tournament number-"));
}
if (aaitem == 0) {
chew();
break;
}
if (isit("saved") || isit("frozen")) {
- if (thaw()) continue;
+ if (thaw())
+ continue;
chew();
- if (*game.passwd==0) continue;
- if (!game.alldone) game.thawed = 1; // No plaque if not finished
+ if (*game.passwd==0)
+ continue;
+ if (!game.alldone)
+ game.thawed = true; // No plaque if not finished
report();
waitfor();
return true;
}
- if (isit("regular")) break;
- proutn("What is \"");
+ if (isit("regular"))
+ break;
+ proutn(_("What is \""));
proutn(citem);
prout("\"?");
chew();
}
while (game.length==0 || game.skill==SKILL_NONE) {
if (scan() == IHALPHA) {
- if (isit("short")) game.length = 1;
- else if (isit("medium")) game.length = 2;
- else if (isit("long")) game.length = 4;
- else if (isit("novice")) game.skill = SKILL_NOVICE;
- else if (isit("fair")) game.skill = SKILL_FAIR;
- else if (isit("good")) game.skill = SKILL_GOOD;
- else if (isit("expert")) game.skill = SKILL_EXPERT;
- else if (isit("emeritus")) game.skill = SKILL_EMERITUS;
+ if (isit("short"))
+ game.length = 1;
+ else if (isit("medium"))
+ game.length = 2;
+ else if (isit("long"))
+ game.length = 4;
+ else if (isit("novice"))
+ game.skill = SKILL_NOVICE;
+ else if (isit("fair"))
+ game.skill = SKILL_FAIR;
+ else if (isit("good"))
+ game.skill = SKILL_GOOD;
+ else if (isit("expert"))
+ game.skill = SKILL_EXPERT;
+ else if (isit("emeritus"))
+ game.skill = SKILL_EMERITUS;
else {
- proutn("What is \"");
+ proutn(_("What is \""));
proutn(citem);
prout("\"?");
}
}
else {
chew();
- if (game.length==0) proutn("Would you like a Short, Medium, or Long game? ");
- else if (game.skill == SKILL_NONE) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player? ");
+ if (game.length==0)
+ proutn(_("Would you like a Short, Medium, or Long game? "));
+ else if (game.skill == SKILL_NONE)
+ proutn(_("Are you a Novice, Fair, Good, Expert, or Emeritus player? "));
}
}
// Choose game options -- added by ESR for SST2K
if (scan() != IHALPHA) {
chew();
- proutn("Choose your game style (or just press enter): ");
+ proutn(_("Choose your game style (or just press enter): "));
scan();
}
if (isit("plain")) {
else if (isit("fancy"))
/* do nothing */;
else if (strlen(citem)) {
- proutn("What is \"");
+ proutn(_("What is \""));
proutn(citem);
prout("\"?");
}
game.damfac = 0.5 * game.skill;
game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0);
game.inbase = game.state.rembase;
+ game.inplan = 0;
if (game.options & OPTION_PLANETS)
- game.inplan = NINHAB + (MAXUNINHAB/2) + (MAXUNINHAB/2+1)*Rand();
+ game.inplan += (MAXUNINHAB/2) + (MAXUNINHAB/2+1)*Rand();
+ if (game.options & OPTION_WORLDS)
+ game.inplan += NINHAB;
game.state.nromrem = game.inrom = (2.0+Rand())*game.skill;
game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR ? 1 : 0);
game.state.remtime = 7.0 * game.length;
/* update our alert status */
{
game.condition = green;
- if (game.energy < 1000.0) game.condition = yellow;
+ if (game.energy < 1000.0)
+ game.condition = yellow;
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons || game.state.galaxy[game.quadrant.x][game.quadrant.y].romulans)
game.condition = red;
- if (!game.alive) game.condition=dead;
+ if (!game.alive)
+ game.condition=dead;
}
coord newkling(int i)
coord w;
struct quadrant *q;
- game.iattak = 1;
game.justin = true;
- game.base.x = game.base.y = 0;
+ invalidate(game.base);
game.klhere = 0;
game.comhere = false;
- game.plnet.x = game.plnet.y = 0;
+ invalidate(game.plnet);
game.ishere = false;
game.irhere = 0;
game.iplnet = 0;
game.ientesc = true;
}
// Clear quadrant
- for_sectors(i)
- for_sectors(j)
+ for (i = 1; i <= QUADSIZE; i++)
+ for (j = 1; j <= QUADSIZE; j++)
game.quad[i][j] = IHDOT;
q = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
// cope with supernova
for (i = 1; i <= game.klhere; i++)
w = newkling(i);
// If we need a commander, promote a Klingon
- for_commanders(i)
+ for (i = 1; i <= game.state.remcom; i++)
if (same(game.state.kcmdr[i], game.quadrant))
break;
// If quadrant needs a planet, put it in
if (q->planet != NOPLANET) {
game.iplnet = q->planet;
- if (game.state.plnets[q->planet].inhabited == UNINHABITED)
+ if (game.state.planets[q->planet].inhabited == UNINHABITED)
game.plnet = dropin(IHP);
else
game.plnet = dropin(IHW);
dropin(IHSTAR);
// Check for RNZ
- if (game.irhere > 0 && game.klhere == 0 && (q->planet == NOPLANET || game.state.plnets[q->planet].inhabited == UNINHABITED)) {
+ if (game.irhere > 0 && game.klhere == 0) {
game.neutz = true;
if (!damaged(DRADIO)) {
skip(1);
- prout("LT. Uhura- \"Captain, an urgent message.");
- prout(" I'll put it on audio.\" CLICK");
+ prout(_("LT. Uhura- \"Captain, an urgent message."));
+ prout(_(" I'll put it on audio.\" CLICK"));
skip(1);
- prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.");
- prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!");
+ prout(_("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE."));
+ prout(_("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!"));
}
}
game.kpower[game.nenhere] = Rand()*6000.0 +500.0 +250.0*game.skill;
if (!damaged(DSRSENS)) {
skip(1);
- prout("MR. SPOCK- \"Captain, this is most unusual.");
- prout(" Please examine your short-range scan.\"");
+ prout(_("Mr. Spock- \"Captain, this is most unusual."));
+ prout(_(" Please examine your short-range scan.\""));
}
}
}
distance(game.sector, game.tholian);
game.kpower[game.nenhere] = Rand()*400.0 +100.0 +25.0*game.skill;
/* Reserve unocupied corners */
- if (game.quad[1][1]==IHDOT) game.quad[1][1] = 'X';
- if (game.quad[1][QUADSIZE]==IHDOT) game.quad[1][QUADSIZE] = 'X';
- if (game.quad[QUADSIZE][1]==IHDOT) game.quad[QUADSIZE][1] = 'X';
- if (game.quad[QUADSIZE][QUADSIZE]==IHDOT) game.quad[QUADSIZE][QUADSIZE] = 'X';
+ if (game.quad[1][1]==IHDOT)
+ game.quad[1][1] = 'X';
+ if (game.quad[1][QUADSIZE]==IHDOT)
+ game.quad[1][QUADSIZE] = 'X';
+ if (game.quad[QUADSIZE][1]==IHDOT)
+ game.quad[QUADSIZE][1] = 'X';
+ if (game.quad[QUADSIZE][QUADSIZE]==IHDOT)
+ game.quad[QUADSIZE][QUADSIZE] = 'X';
}
}
- sortkl();
+ sortklings();
// Put in a few black holes
for (i = 1; i <= 3; i++)
// Take out X's in corners if Tholian present
if (game.ithere) {
- if (game.quad[1][1]=='X') game.quad[1][1] = IHDOT;
- if (game.quad[1][QUADSIZE]=='X') game.quad[1][QUADSIZE] = IHDOT;
- if (game.quad[QUADSIZE][1]=='X') game.quad[QUADSIZE][1] = IHDOT;
- if (game.quad[QUADSIZE][QUADSIZE]=='X') game.quad[QUADSIZE][QUADSIZE] = IHDOT;
+ if (game.quad[1][1]=='X')
+ game.quad[1][1] = IHDOT;
+ if (game.quad[1][QUADSIZE]=='X')
+ game.quad[1][QUADSIZE] = IHDOT;
+ if (game.quad[QUADSIZE][1]=='X')
+ game.quad[QUADSIZE][1] = IHDOT;
+ if (game.quad[QUADSIZE][QUADSIZE]=='X')
+ game.quad[QUADSIZE][QUADSIZE] = IHDOT;
}
}
-void sortkl(void)
+void sortklings(void)
/* sort Klingons by distance from us */
{
double t;
// The author liked bubble sort. So we will use it. :-(
- if (game.nenhere-iqhere-game.ithere < 2) return;
+ if (game.nenhere-iqhere-game.ithere < 2)
+ return;
do {
sw = false;
void setpassword(void)
/* set the self-destruct password */
{
- if (!(game.options & OPTION_CURSES)) {
+ if (game.options & OPTION_PLAIN) {
while (TRUE) {
+ chew();
+ proutn(_("Please type in a secret password- "));
scan();
strcpy(game.passwd, citem);
- chew();
- if (*game.passwd != 0) break;
- proutn(_("Please type in a secret password-"));
+ if (*game.passwd != 0)
+ break;
}
} else {
int i;
- for(i=0;i<3;i++) game.passwd[i]=(char)(97+(int)(Rand()*25));
+ for(i=0;i<3;i++)
+ game.passwd[i]=(char)(97+(int)(Rand()*25));
game.passwd[3]=0;
}
}