prout("Shuttle craft damaged.");
return;
}
- if (game.landed==1) {
+ if (game.landed) {
prout("You must be aboard the Enterprise.");
return;
}
- if (game.iscraft!=1) {
+ if (game.iscraft != onship) {
prout("Shuttle craft not currently available.");
return;
}
prout("still useable.");
if (game.icrystl) prout("The dilithium crystals have been moved.");
game.imine = false;
- game.iscraft=0; /* Galileo disappears */
+ game.iscraft = offship; /* Galileo disappears */
/* Resupply ship */
game.condition=docked;
for (l = 0; l < NDEVICES; l++)
game.state.crew = FULLCREW;
game.energy = game.inenrg = 5000.0;
game.shield = game.inshld = 2500.0;
- game.shldchg = 0;
+ game.shldchg = false;
game.shldup = false;
game.inlsr = 4.0;
game.lsupres = 4.0;
game.battle.x = game.battle.y = 0;
game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0);
game.nkinks = game.nhelp = game.casual = game.abandoned = 0;
- game.resting = game.imine = game.icrystl = game.icraft = false;
- game.isatb = game.iscate = game.state.nplankl = 0;
+ game.iscate = game.resting = game.imine = game.icrystl = game.icraft = false;
+ game.isatb = game.state.nplankl = 0;
game.state.starkl = game.state.basekl = 0;
- game.iscraft = 1;
- game.landed = -1;
- game.alive = 1;
+ game.iscraft = onship;
+ game.landed = false;
+ game.alive = true;
game.docfac = 0.25;
for_quadrants(i)
for_quadrants(j) {
quad->planet = NOPLANET;
quad->romulans = 0;
quad->klingons = 0;
- quad->starbase = 0;
- quad->supernova = 0;
+ quad->starbase = false;
+ quad->supernova = false;
quad->status = secure;
}
// Initialize times for extraneous events
} while (contflag);
game.state.baseq[i] = w;
- game.state.galaxy[w.x][w.y].starbase = 1;
- game.state.chart[w.x][w.y].starbase = 1;
+ game.state.galaxy[w.x][w.y].starbase = true;
+ game.state.chart[w.x][w.y].starbase = true;
}
// Position ordinary Klingon Battle Cruisers
krem = game.inkling;
if (thing.x != -1) {
thing = randplace(GALSIZE);
}
- else {
+ else
thing.x = thing.y = 0;
- }
-// idate = date;
skip(2);
- game.state.snap = 0;
+ game.state.snap = false;
if (game.skill == SKILL_NOVICE) {
prout("It is stardate %d. The Federation is being attacked by",
game.nenhere = 0;
game.neutz = false;
game.inorbit = false;
- game.landed = -1;
+ game.landed = false;
game.ientesc = false;
game.ithere = false;
iqhere = false;
game.iseenit = false;
if (game.iscate) {
// Attempt to escape Super-commander, so tbeam back!
- game.iscate = 0;
+ game.iscate = false;
game.ientesc = true;
}
// Clear quadrant
if (same(game.quadrant, game.state.kscmdr)) {
game.quad[game.ks[1].x][game.ks[1].y] = IHS;
game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*game.skill;
- game.iscate = game.state.remkl>1;
+ game.iscate = (game.state.remkl > 1);
game.ishere = true;
}
}
w = dropin(IHQUEST);
thing = randplace(GALSIZE);
game.nenhere++;
- iqhere=1;
+ iqhere = true;
game.ks[game.nenhere] = w;
game.kdist[game.nenhere] = game.kavgd[game.nenhere] =
distance(game.sector, w);