proutn(" -1");
else {
game.state.galaxy[x][y].charted = true;
- game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
- game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
- game.state.chart[x][y].stars = game.state.galaxy[x][y].stars;
+ rechart();
if (game.state.galaxy[x][y].supernova)
proutn(" ***");
else