#include <stdlib.h>
#include <string.h>
-void attakreport(int curt)
+void attakreport(bool curt)
+/* report status of bases under attack */
{
if (!curt) {
if (is_scheduled(FCDBAS)) {
- prout("Starbase in %s is currently under Commander attack.",
+ prout(_("Starbase in %s is currently under Commander attack."),
cramlc(quadrant, game.battle));
- prout("It can hold out until Stardate %d.",
+ prout(_("It can hold out until Stardate %d."),
(int)scheduled(FCDBAS));
}
if (game.isatb == 1) {
- prout("Starbase in %s is under Super-commander attack.",
+ prout(_("Starbase in %s is under Super-commander attack."),
cramlc(quadrant, game.state.kscmdr));
- prout("It can hold out until Stardate %d.",
+ prout(_("It can hold out until Stardate %d."),
(int)scheduled(FSCDBAS));
}
} else {
if (is_scheduled(FCDBAS))
- proutn("Base in %i - %i attacked by C. Alive until %.1f", game.battle.x, game.battle.y, scheduled(FCDBAS));
+ proutn(_("Base in %i - %i attacked by C. Alive until %.1f"), game.battle.x, game.battle.y, scheduled(FCDBAS));
if (game.isatb)
- proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS));
+ proutn(_("Base in %i - %i attacked by S. Alive until %.1f"), game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS));
}
clreol();
}
-void report(void)
+void report(void)
+/* report on general game status */
{
char *s1,*s2,*s3;
chew();
- s1 = (game.thawed?"game.thawed ":"");
+ s1 = (game.thawed?_("thawed "):"");
switch (game.length) {
- case 1: s2="short"; break;
- case 2: s2="medium"; break;
- case 4: s2="long"; break;
- default: s2="unknown length"; break;
+ case 1: s2=_("short"); break;
+ case 2: s2=_("medium"); break;
+ case 4: s2=_("long"); break;
+ default: s2=_("unknown length"); break;
}
switch (game.skill) {
- case SKILL_NOVICE: s3="novice"; break;
- case SKILL_FAIR: s3="fair"; break;
- case SKILL_GOOD: s3="good"; break;
- case SKILL_EXPERT: s3="expert"; break;
- case SKILL_EMERITUS: s3="emeritus"; break;
- default: s3="skilled"; break;
+ case SKILL_NOVICE: s3=_("novice"); break;
+ case SKILL_FAIR: s3=_("fair"); break;
+ case SKILL_GOOD: s3=_("good"); break;
+ case SKILL_EXPERT: s3=_("expert"); break;
+ case SKILL_EMERITUS: s3=_("emeritus"); break;
+ default: s3=_("skilled"); break;
}
prout("");
- prout("You %s playing a %s%s %s game.",
- game.alldone? "were": "are now", s1, s2, s3);
- if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout("No plaque is allowed.");
- if (game.tourn) prout("This is tournament game %d.", game.tourn);
- prout("Your secret password is \"%s\"",game.passwd);
- proutn("%d of %d Klingons have been killed", KLINGKILLED, INKLINGTOT);
- if (NKILLC) prout(", including %d Commander%s.", NKILLC, NKILLC==1?"":"s");
- else if (NKILLK + NKILLSC > 0) prout(", but no Commanders.");
+ prout(_("You %s a %s%s %s game."),
+ game.alldone? _("were playing") : _("are playing"), s1, s2, s3);
+ if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout(_("No plaque is allowed."));
+ if (game.tourn) prout(_("This is tournament game %d."), game.tourn);
+ prout(_("Your secret password is \"%s\""),game.passwd);
+ proutn(_("%d of %d Klingons have been killed"), KLINGKILLED, INKLINGTOT);
+ if (NKILLC) prout(_(", including %d Commander%s."), NKILLC, NKILLC==1?"":_("s"));
+ else if (NKILLK + NKILLSC > 0) prout(_(", but no Commanders."));
else prout(".");
- if (game.skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
- game.state.nscrem?"not ":"");
+ if (game.skill > SKILL_FAIR) prout(_("The Super Commander has %sbeen destroyed."),
+ game.state.nscrem?_("not "):"");
if (game.state.rembase != game.inbase) {
- proutn("There ");
- if (game.inbase-game.state.rembase==1) proutn("has been 1 base");
+ proutn(_("There "));
+ if (game.inbase-game.state.rembase==1) proutn(_("has been 1 base"));
else {
- proutn("have been %d bases", game.inbase-game.state.rembase);
+ proutn(_("have been %d bases"), game.inbase-game.state.rembase);
}
- prout(" destroyed, %d remaining.", game.state.rembase);
+ prout(_(" destroyed, %d remaining."), game.state.rembase);
}
- else prout("There are %d bases.", game.inbase);
- if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED || game.iseenit) {
+ else prout(_("There are %d bases."), game.inbase);
+ if (!damaged(DRADIO) || game.condition == docked || game.iseenit) {
/* Don't report this if not seen and
either the radio is dead or not at base! */
- attakreport(0);
- game.iseenit = 1;
+ attakreport(false);
+ game.iseenit = true;
}
- if (game.casual) prout("%d casualt%s suffered so far.",
+ if (game.casual) prout(_("%d casualt%s suffered so far."),
game.casual, game.casual==1? "y" : "ies");
- if (game.nhelp) prout("There were %d call%s for help.",
- game.nhelp, game.nhelp==1 ? "" : "s");
+ if (game.nhelp) prout(_("There were %d call%s for help."),
+ game.nhelp, game.nhelp==1 ? "" : _("s"));
if (game.ship == IHE) {
- proutn("You have ");
+ proutn(_("You have "));
if (game.nprobes) proutn("%d", game.nprobes);
- else proutn("no");
- proutn(" deep space probe");
- if (game.nprobes!=1) proutn("s");
+ else proutn(_("no"));
+ proutn(_(" deep space probe"));
+ if (game.nprobes!=1) proutn(_("s"));
prout(".");
}
- if ((game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED)
+ if ((!damaged(DRADIO) || game.condition == docked)
&& is_scheduled(FDSPROB)) {
if (game.isarmed)
- proutn("An armed deep space probe is in");
+ proutn(_("An armed deep space probe is in"));
else
- proutn("A deep space probe is in");
+ proutn(_("A deep space probe is in"));
proutn(cramlc(quadrant, game.probec));
prout(".");
}
if (game.icrystl) {
if (game.cryprob <= .05)
- prout("Dilithium crystals aboard ship... not yet used.");
+ prout(_("Dilithium crystals aboard ship... not yet used."));
else {
int i=0;
double ai = 0.05;
ai *= 2.0;
i++;
}
- prout("Dilithium crystals have been used %d time%s.",
- i, i==1? "" : "s");
+ prout(_("Dilithium crystals have been used %d time%s."),
+ i, i==1? "" : _("s"));
}
}
skip(1);
}
void lrscan(void)
+/* long-range sensor scan */
{
int x, y;
chew();
- if (game.damage[DLRSENS] != 0.0) {
+ if (damaged(DLRSENS)) {
/* Now allow base's sensors if docked */
- if (game.condit != IHDOCKED) {
- prout("LONG-RANGE SENSORS DAMAGED.");
+ if (game.condition != docked) {
+ prout(_("LONG-RANGE SENSORS DAMAGED."));
return;
}
- prout("Starbase's long-range scan");
+ prout(_("Starbase's long-range scan"));
}
else {
- prout("Long-range scan");
+ prout(_("Long-range scan"));
}
for (x = game.quadrant.x-1; x <= game.quadrant.x+1; x++) {
proutn(" ");
if (!VALID_QUADRANT(x, y))
proutn(" -1");
else {
- if (!game.damage[DRADIO])
+ if (!damaged(DRADIO))
game.state.galaxy[x][y].charted = true;
game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
}
void dreprt(void)
+/* damage report */
{
bool jdam = false;
int i;
chew();
for (i = 0; i < NDEVICES; i++) {
- if (game.damage[i] > 0.0) {
+ if (damaged(i)) {
if (!jdam) {
- prout("DEVICE -REPAIR TIMES-");
- prout(" IN FLIGHT DOCKED");
+ prout(_("DEVICE -REPAIR TIMES-"));
+ prout(_(" IN FLIGHT DOCKED"));
jdam = true;
}
prout(" %16s %8.2f %8.2f",
game.docfac*game.damage[i]+0.005);
}
}
- if (!jdam) prout("All devices functional.");
+ if (!jdam) prout(_("All devices functional."));
}
void rechart(void)
}
}
-void chart(int nn)
+void chart(bool title)
+/* display the star chart */
{
int i,j;
chew();
- if (game.damage[DRADIO] == 0.0)
+ if (!damaged(DRADIO))
rechart();
- if (game.lastchart < game.state.date && game.condit == IHDOCKED) {
- prout("Spock- \"I revised the Star Chart from the starbase's records.\"");
+ if (game.lastchart < game.state.date && game.condition == docked) {
+ prout(_("Spock- \"I revised the Star Chart from the starbase's records.\""));
rechart();
}
- if (nn == 0) prout(" STAR CHART FOR THE KNOWN GALAXY");
+ if (!title) prout(_(" STAR CHART FOR THE KNOWN GALAXY"));
if (game.state.date > game.lastchart)
- prout("(Last surveillance update %d stardates ago).",
+ prout(_("(Last surveillance update %d stardates ago)."),
(int)(game.state.date-game.lastchart));
prout(" 1 2 3 4 5 6 7 8");
for_quadrants(i) {
}
static void sectscan(int goodScan, int i, int j)
+/* light up an individual dot in a sector */
{
if (goodScan || (abs(i-game.sector.x)<= 1 && abs(j-game.sector.y) <= 1)){
if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
- switch (game.condit) {
- case IHRED: textcolor(RED); break;
- case IHGREEN: textcolor(GREEN); break;
- case IHYELLOW: textcolor(YELLOW); break;
- case IHDOCKED: textcolor(CYAN); break;
- case IHDEAD: textcolor(BROWN);
+ switch (game.condition) {
+ case red: textcolor(RED); break;
+ case green: textcolor(GREEN); break;
+ case yellow: textcolor(YELLOW); break;
+ case docked: textcolor(CYAN); break;
+ case dead: textcolor(BROWN);
}
if (game.quad[i][j] != game.ship)
highvideo();
proutn("- ");
}
-static void status(int req)
+static void status(int req)
+/* print status report lines */
{
char *cp = NULL;
int t, dam = 0;
switch (req) {
case 1:
- proutn("Stardate %.1f, Time Left %.2f", game.state.date, game.state.remtime);
+ proutn(_("Stardate %.1f, Time Left %.2f"), game.state.date, game.state.remtime);
break;
case 2:
- if (game.condit != IHDOCKED) newcnd();
- switch (game.condit) {
- case IHRED: cp = "RED"; break;
- case IHGREEN: cp = "GREEN"; break;
- case IHYELLOW: cp = "YELLOW"; break;
- case IHDOCKED: cp = "DOCKED"; break;
- case IHDEAD: cp="DEAD"; break;
+ if (game.condition != docked) newcnd();
+ switch (game.condition) {
+ case red: cp = _("RED"); break;
+ case green: cp = _("GREEN"); break;
+ case yellow: cp = _("YELLOW"); break;
+ case docked: cp = _("DOCKED"); break;
+ case dead: cp = _("DEAD"); break;
}
for (t=0;t<NDEVICES;t++)
if (game.damage[t]>0)
dam++;
- proutn("Condition %s, %i DAMAGES", cp, dam);
+ proutn(_("Condition %s, %i DAMAGES"), cp, dam);
break;
case 3:
- proutn("Position %d - %d , %d - %d",
+ proutn(_("Position %d - %d , %d - %d"),
game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y);
break;
case 4:
- proutn("Life Support ");
- if (game.damage[DLIFSUP] != 0.0) {
- if (game.condit == IHDOCKED)
- proutn("DAMAGED, Base provides");
+ proutn(_("Life Support "));
+ if (damaged(DLIFSUP)) {
+ if (game.condition == docked)
+ proutn(_("DAMAGED, Base provides"));
else
- proutn("DAMAGED, reserves=%4.2f", game.lsupres);
+ proutn(_("DAMAGED, reserves=%4.2f"), game.lsupres);
}
else
- proutn("ACTIVE");
+ proutn(_("ACTIVE"));
break;
case 5:
- proutn("Warp Factor %.1f", game.warpfac);
+ proutn(_("Warp Factor %.1f"), game.warpfac);
break;
case 6:
- proutn("Energy %.2f", game.energy);
+ proutn(_("Energy %.2f"), game.energy);
if (game.icrystl && (game.options & OPTION_SHOWME)) /* ESR */
- proutn(" (have crystals)");
+ proutn(_(" (have crystals)"));
break;
case 7:
- proutn("Torpedoes %d", game.torps);
+ proutn(_("Torpedoes %d"), game.torps);
break;
case 8:
- proutn("Shields ");
- if (game.damage[DSHIELD] != 0)
- proutn("DAMAGED,");
+ proutn(_("Shields "));
+ if (damaged(DSHIELD))
+ proutn(_("DAMAGED,"));
else if (game.shldup)
- proutn("UP,");
+ proutn(_("UP,"));
else
- proutn("DOWN,");
- proutn(" %d%% %.1f units",
+ proutn(_("DOWN,"));
+ proutn(_(" %d%% %.1f units"),
(int)((100.0*game.shield)/game.inshld + 0.5), game.shield);
break;
case 9:
- proutn("Klingons Left %d", KLINGREM);
+ proutn(_("Klingons Left %d"), KLINGREM);
break;
case 10:
if (game.options & OPTION_WORLDS) {
- int here = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
- if (here != NOPLANET && game.state.plnets[here].inhabited != UNINHABITED)
- proutn("Major system %s", systemname(here));
+ int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
+ if (plnet != NOPLANET && game.state.plnets[plnet].inhabited != UNINHABITED)
+ proutn(_("Major system %s"), systnames[plnet]);
else
- proutn("Sector is uninhabited");
+ proutn(_("Sector is uninhabited"));
}
break;
case 11:
- attakreport(1);
+ attakreport(true);
break;
}
}
-int srscan(int l)
+void srscan(scantype type)
+/* short-range scan */
{
/* the "sy" request is undocumented */
static char requests[][3] =
{"","da","co","po","ls","wa","en","to","sh","kl","sy", "ti"};
int i, j, jj, req=0;
- int goodScan=true, leftside=true, rightside=true, nn=false;
- switch (l) {
+ int goodScan=true, leftside=true, rightside=true, title=false;
+ switch (type) {
case SCAN_FULL: // SRSCAN
- if (game.damage[DSRSENS] != 0) {
+ if (damaged(DSRSENS)) {
/* Allow base's sensors if docked */
- if (game.condit != IHDOCKED) {
- prout(" S.R. SENSORS DAMAGED!");
+ if (game.condition != docked) {
+ prout(_(" S.R. SENSORS DAMAGED!"));
goodScan=false;
}
else
- prout(" [Using Base's sensors]");
+ prout(_(" [Using Base's sensors]"));
}
- else prout(" Short-range scan");
- if (goodScan && !game.damage[DRADIO]) {
+ else prout(_(" Short-range scan"));
+ if (goodScan && !damaged(DRADIO)) {
game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars;
game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
}
scan();
- if (isit("chart")) nn = true;
+ if (isit("chart")) title = true;
if (isit("no")) rightside = false;
chew();
prout(" 1 2 3 4 5 6 7 8 9 10");
break;
case SCAN_REQUEST:
while (scan() == IHEOL)
- proutn("Information desired? ");
+ proutn(_("Information desired? "));
chew();
for (req = 1; req <= sizeof(requests)/sizeof(requests[0]); req++)
if (strncmp(citem,requests[req],min(2,strlen(citem)))==0)
break;
if (req > sizeof(requests)/sizeof(requests[0])) {
- prout("UNRECOGNIZED REQUEST. Legal requests are:");
- prout(" date, condition, position, lsupport, warpfactor,");
- prout(" energy, torpedoes, shields, klingons, time, system, bases.");
- return false;
+ prout(_("UNRECOGNIZED REQUEST. Legal requests are:"));
+ prout((" date, condition, position, lsupport, warpfactor,"));
+ prout((" energy, torpedoes, shields, klingons, time, system, bases."));
+ return;
}
// no break
case SCAN_STATUS: // STATUS
leftside=false;
break;
}
- if (game.condit != IHDOCKED) newcnd();
+ if (game.condition != docked) newcnd();
for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
jj = (req!=0 ? req : i);
if (leftside && i <= QUADSIZE) {
if (rightside)
status(jj);
if (i<sizeof(requests)/sizeof(requests[0])) skip(1);
- if (req!=0) return(goodScan);
+ if (req!=0) return;
}
prout("");
- if (nn) chart(1);
- return(goodScan);
+ if (title) chart(true);
}
void eta(void)
+/* use computer to get estimated time of arrival for a warp jump */
{
- int ix1, ix2, iy1, iy2;
+ coord w1, w2;
bool wfl, prompt = false;
double ttime, twarp, tpower;
- if (game.damage[DCOMPTR] != 0.0) {
- prout("COMPUTER DAMAGED, USE A POCKET CALCULATOR.");
+ if (damaged(DCOMPTR)) {
+ prout(_("COMPUTER DAMAGED, USE A POCKET CALCULATOR."));
skip(1);
return;
}
if (scan() != IHREAL) {
prompt = true;
chew();
- proutn("Destination quadrant and/or sector? ");
+ proutn(_("Destination quadrant and/or sector? "));
if (scan()!=IHREAL) {
huh();
return;
}
}
- iy1 = aaitem +0.5;
+ w1.y = aaitem +0.5;
if (scan() != IHREAL) {
huh();
return;
}
- ix1 = aaitem + 0.5;
+ w1.x = aaitem + 0.5;
if (scan() == IHREAL) {
- iy2 = aaitem + 0.5;
+ w2.y = aaitem + 0.5;
if (scan() != IHREAL) {
huh();
return;
}
- ix2 = aaitem + 0.5;
+ w2.x = aaitem + 0.5;
}
else {
- if (game.quadrant.y>ix1) ix2 = 1;
- else ix2=QUADSIZE;
- if (game.quadrant.x>iy1) iy2 = 1;
- else iy2=QUADSIZE;
+ if (game.quadrant.y>w1.x) w2.x = 1;
+ else w2.x=QUADSIZE;
+ if (game.quadrant.x>w1.y) w2.y = 1;
+ else w2.y=QUADSIZE;
}
- if (!VALID_QUADRANT(ix1, iy1) || !VALID_SECTOR(ix2, iy2)) {
+ if (!VALID_QUADRANT(w1.x, w1.y) || !VALID_SECTOR(w2.x, w2.y)) {
huh();
return;
}
- game.dist = sqrt(square(iy1-game.quadrant.x+0.1*(iy2-game.sector.x))+
- square(ix1-game.quadrant.y+0.1*(ix2-game.sector.y)));
+ game.dist = sqrt(square(w1.y-game.quadrant.y+0.1*(w2.y-game.sector.y))+
+ square(w1.x-game.quadrant.x+0.1*(w2.x-game.sector.x)));
wfl = false;
- if (prompt) prout("Answer \"no\" if you don't know the value:");
+ if (prompt) prout(_("Answer \"no\" if you don't know the value:"));
for (;;) {
chew();
- proutn("Time or arrival date? ");
+ proutn(_("Time or arrival date? "));
if (scan()==IHREAL) {
ttime = aaitem;
if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
if (ttime <= 1e-10 ||
(twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) {
- prout("We'll never make it, sir.");
+ prout(_("We'll never make it, sir."));
chew();
return;
}
break;
}
chew();
- proutn("Warp factor? ");
+ proutn(_("Warp factor? "));
if (scan()== IHREAL) {
wfl = true;
twarp = aaitem;
}
break;
}
- prout("Captain, certainly you can give me one of these.");
+ prout(_("Captain, certainly you can give me one of these."));
}
for (;;) {
chew();
ttime = (10.0*game.dist)/square(twarp);
tpower = game.dist*twarp*twarp*twarp*(game.shldup+1);
if (tpower >= game.energy) {
- prout("Insufficient energy, sir.");
- if (game.shldup==0 || tpower > game.energy*2.0) {
+ prout(_("Insufficient energy, sir."));
+ if (!game.shldup || tpower > game.energy*2.0) {
if (!wfl) return;
- proutn("New warp factor to try? ");
+ proutn(_("New warp factor to try? "));
if (scan() == IHREAL) {
wfl = true;
twarp = aaitem;
return;
}
}
- prout("But if you lower your shields,");
- proutn("remaining");
+ prout(_("But if you lower your shields,"));
+ proutn(_("remaining"));
tpower /= 2;
}
else
- proutn("Remaining");
- prout(" game.energy will be %.2f.", game.energy-tpower);
+ proutn(_("Remaining"));
+ prout(_(" energy will be %.2f."), game.energy-tpower);
if (wfl) {
- prout("And we will arrive at stardate %.2f.",
+ prout(_("And we will arrive at stardate %.2f."),
game.state.date+ttime);
}
else if (twarp==1.0)
- prout("Any warp speed is adequate.");
+ prout(_("Any warp speed is adequate."));
else {
- prout("Minimum warp needed is %.2f,", twarp);
- prout("and we will arrive at stardate %.2f.",
+ prout(_("Minimum warp needed is %.2f,"), twarp);
+ prout(_("and we will arrive at stardate %.2f."),
game.state.date+ttime);
}
if (game.state.remtime < ttime)
- prout("Unfortunately, the Federation will be destroyed by then.");
+ prout(_("Unfortunately, the Federation will be destroyed by then."));
if (twarp > 6.0)
- prout("You'll be taking risks at that speed, Captain");
- if ((game.isatb==1 && game.state.kscmdr.y == iy1 && game.state.kscmdr.x == ix1 &&
+ prout(_("You'll be taking risks at that speed, Captain"));
+ if ((game.isatb==1 && same(game.state.kscmdr, w1) &&
scheduled(FSCDBAS)< ttime+game.state.date)||
- (scheduled(FCDBAS)<ttime+game.state.date && game.battle.y==iy1 && game.battle.x == ix1))
- prout("The starbase there will be destroyed by then.");
- proutn("New warp factor to try? ");
+ (scheduled(FCDBAS)<ttime+game.state.date && same(game.battle, w1)))
+ prout(_("The starbase there will be destroyed by then."));
+ proutn(_("New warp factor to try? "));
if (scan() == IHREAL) {
wfl = true;
twarp = aaitem;
}
}
+
+#if BSD_BUG_FOR_BUG
+/*
+ * A visual scan is made in a particular direction of three sectors
+ * in the general direction specified. This takes time, and
+ * Klingons can attack you, so it should be done only when sensors
+ * are out. Code swiped from BSD-Trek. Not presently used, as we
+ * automatically display all adjacent sectors on the short-range
+ * scan even when short-range sensors are out.
+ */
+
+/* This struct[] has the delta x, delta y for particular directions */
+coord visdelta[] =
+{
+ {-1,-1},
+ {-1, 0},
+ {-1, 1},
+ {0, 1},
+ {1, 1},
+ {1, 0},
+ {1, -1},
+ {0, -1},
+ {-1,-1},
+ {-1, 0},
+ {-1, 1},
+};
+
+void visual(void)
+{
+ int co, ix, iy;
+ coord *v;
+
+ if (scan() != IHREAL) {
+ chew();
+ proutn(_("Direction? "));
+ if (scan()!=IHREAL) {
+ huh();
+ return;
+ }
+ }
+ if (aaitem < 0.0 || aaitem > 360.0)
+ return;
+ co = (aaitem + 22) / 45;
+ v = &visdelta[co];
+ ix = game.sector.x + v->x;
+ iy = game.sector.y + v->y;
+ if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+ co = '?';
+ else
+ co = game.quad[ix][iy];
+ printf("%d,%d %c ", ix, iy, co);
+ v++;
+ ix = game.sector.x + v->x;
+ iy = game.sector.y + v->y;
+ if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+ co = '?';
+ else
+ co = game.quad[ix][iy];
+ printf("%c ", co);
+ v++;
+ ix = game.sector.x + v->x;
+ iy = game.sector.y + v->y;
+ if (ix < 0 || ix >= QUADSIZE || iy < 0 || iy >= QUADSIZE)
+ co = '?';
+ else
+ co = game.quad[ix][iy];
+ printf("%c %d,%d\n", co, ix, iy);
+ game.optime = 0.5;
+ game.ididit = true;
+}
+#endif