return false;
}
-void preport(void)
+void survey(void)
/* report on (uninhabited) planets in the galaxy */
{
bool iknow = false;
prout(_("Spock- \"Planet report follows, Captain.\""));
skip(1);
for (i = 0; i < game.inplan; i++) {
- if ((game.state.plnets[i].known != unknown
- && game.state.plnets[i].inhabited == UNINHABITED)
- || (idebug && game.state.plnets[i].w.x !=0)
- ) {
+ if (game.state.planets[i].pclass == destroyed)
+ continue;
+ if ((game.state.planets[i].known != unknown
+ && game.state.planets[i].inhabited == UNINHABITED)
+ || idebug) {
iknow = true;
- if (idebug && game.state.plnets[i].known==unknown)
+ if (idebug && game.state.planets[i].known==unknown)
proutn("(Unknown) ");
- proutn(cramlc(quadrant, game.state.plnets[i].w));
+ proutn(cramlc(quadrant, game.state.planets[i].w));
proutn(_(" class "));
- proutn(classes[game.state.plnets[i].pclass]);
+ proutn(classes[game.state.planets[i].pclass]);
proutn(" ");
- if (game.state.plnets[i].crystals != present)
+ if (game.state.planets[i].crystals != present)
proutn(_("no "));
prout(_("dilithium crystals present."));
- if (game.state.plnets[i].known==shuttle_down)
+ if (game.state.planets[i].known==shuttle_down)
prout(_(" Shuttle Craft Galileo on surface."));
}
}
void sensor(void)
/* examine planets in this quadrant */
{
- skip(1);
- chew();
if (damaged(DSRSENS)) {
- prout(_("Short range sensors damaged."));
+ if (game.options & OPTION_TTY)
+ prout(_("Short range sensors damaged."));
return;
}
- if (!game.plnet.x && (game.options & OPTION_TTY)) {
- prout(_("Spock- \"No planet in this quadrant, Captain.\""));
+ if (!is_valid(game.plnet)) {
+ if (game.options & OPTION_TTY)
+ prout(_("Spock- \"No planet in this quadrant, Captain.\""));
return;
}
- if ((game.plnet.x != 0)&& (game.state.plnets[game.iplnet].known == unknown)) {
+ if (game.state.planets[game.iplnet].known == unknown) {
prout(_("Spock- \"Sensor scan for %s-"), cramlc(quadrant, game.quadrant));
skip(1);
prout(_(" Planet at %s is of class %s."),
cramlc(sector,game.plnet),
- classes[game.state.plnets[game.iplnet].pclass]);
- if (game.state.plnets[game.iplnet].known==shuttle_down)
+ classes[game.state.planets[game.iplnet].pclass]);
+ if (game.state.planets[game.iplnet].known==shuttle_down)
prout(_(" Sensors show Galileo still on surface."));
proutn(_(" Readings indicate"));
- if (game.state.plnets[game.iplnet].crystals != present)
+ if (game.state.planets[game.iplnet].crystals != present)
proutn(_(" no"));
prout(_(" dilithium crystals present.\""));
- if (game.state.plnets[game.iplnet].known == unknown)
- game.state.plnets[game.iplnet].known = known;
+ if (game.state.planets[game.iplnet].known == unknown)
+ game.state.planets[game.iplnet].known = known;
}
}
void beam(void)
/* use the transporter */
{
+ double nrgneed = 0;
chew();
skip(1);
if (damaged(DTRANSP)) {
prout(_("Transporter damaged."));
- if (!damaged(DSHUTTL) && (game.state.plnets[game.iplnet].known==shuttle_down || game.iscraft == onship)) {
+ if (!damaged(DSHUTTL) && (game.state.planets[game.iplnet].known==shuttle_down || game.iscraft == onship)) {
skip(1);
proutn(_("Spock- \"May I suggest the shuttle craft, Sir?\" "));
if (ja() == true)
prout(_("Impossible to transport through shields."));
return;
}
- if (game.state.plnets[game.iplnet].known==unknown) {
+ if (game.state.planets[game.iplnet].known==unknown) {
prout(_("Spock- \"Captain, we have no information on this planet"));
prout(_(" and Starfleet Regulations clearly state that in this situation"));
prout(_(" you may not go down.\""));
return;
}
+ if (!game.landed && game.state.planets[game.iplnet].crystals==absent) {
+ prout(_("Spock- \"Captain, I fail to see the logic in"));
+ prout(_(" exploring a planet with no dilithium crystals."));
+ proutn(_(" Are you sure this is wise?\" "));
+ if (ja() == false) {
+ chew();
+ return;
+ }
+ }
+ if (!(game.options & OPTION_PLAIN)) {
+ nrgneed = 50 * game.skill + game.height / 100.0;
+ if (nrgneed > game.energy) {
+ prout(_("Engineering to bridge--"));
+ prout(_(" Captain, we don't have enough energy for transportation."));
+ return;
+ }
+ if (!game.landed && nrgneed * 2 > game.energy) {
+ prout(_("Engineering to bridge--"));
+ prout(_(" Captain, we have enough energy only to transport you down to"));
+ prout(_(" the planet, but there wouldn't be an energy for the trip back."));
+ if (game.state.planets[game.iplnet].known == shuttle_down)
+ prout(_(" Although the Galileo shuttle craft may still be on a surface."));
+ proutn(_(" Are you sure this is wise?\" "));
+ if (ja() == false) {
+ chew();
+ return;
+ }
+ }
+ }
if (game.landed) {
/* Coming from planet */
- if (game.state.plnets[game.iplnet].known==shuttle_down) {
+ if (game.state.planets[game.iplnet].known==shuttle_down) {
proutn(_("Spock- \"Wouldn't you rather take the Galileo?\" "));
if (ja() == true) {
chew();
}
else {
/* Going to planet */
- if (game.state.plnets[game.iplnet].crystals==absent) {
- prout(_("Spock- \"Captain, I fail to see the logic in"));
- prout(_(" exploring a planet with no dilithium crystals."));
- proutn(_(" Are you sure this is wise?\" "));
- if (ja() == false) {
- chew();
- return;
- }
- }
prout(_("Scotty- \"Transporter room ready, Sir.\""));
skip(1);
prout(_("Kirk and landing party prepare to beam down to planet surface."));
return;
}
prouts(". . . . . . .E.E.EEEERRRRRIIIIIOOOHWW");
+ game.landed = !game.landed;
+ game.energy -= nrgneed;
skip(2);
prout(_("Transport complete."));
- game.landed = !game.landed;
- if (game.landed && game.state.plnets[game.iplnet].known==shuttle_down) {
+ if (game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
prout(_("The shuttle craft Galileo is here!"));
}
if (!game.landed && game.imine) {
prout(_("Mining party not on planet."));
return;
}
- if (game.state.plnets[game.iplnet].crystals == mined) {
+ if (game.state.planets[game.iplnet].crystals == mined) {
prout(_("This planet has already been strip-mined for dilithium."));
return;
}
- else if (game.state.plnets[game.iplnet].crystals == absent) {
+ else if (game.state.planets[game.iplnet].crystals == absent) {
prout(_("No dilithium crystals on this planet."));
return;
}
prout(_("there's no reason to mine more at this time."));
return;
}
- game.optime = (0.1+0.2*Rand())*game.state.plnets[game.iplnet].pclass;
+ game.optime = (0.1+0.2*Rand())*game.state.planets[game.iplnet].pclass;
if (consumeTime())
return;
prout(_("Mining operation complete."));
- game.state.plnets[game.iplnet].crystals = mined;
+ game.state.planets[game.iplnet].crystals = mined;
game.imine = game.ididit = true;
}
skip(1);
if(damaged(DSHUTTL)) {
if (game.damage[DSHUTTL] == -1.0) {
- if (game.inorbit && game.state.plnets[game.iplnet].known == shuttle_down)
+ if (game.inorbit && game.state.planets[game.iplnet].known == shuttle_down)
prout(_("Ye Faerie Queene has no shuttle craft bay to dock it at."));
else
prout(_("Ye Faerie Queene had no shuttle craft."));
prout(_(" not in standard orbit."));
return;
}
- if ((game.state.plnets[game.iplnet].known != shuttle_down) && game.iscraft != onship) {
+ if ((game.state.planets[game.iplnet].known != shuttle_down) && game.iscraft != onship) {
prout(_("Shuttle craft not currently available."));
return;
}
- if (!game.landed && game.state.plnets[game.iplnet].known==shuttle_down) {
+ if (!game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
prout(_("You will have to beam down to retrieve the shuttle craft."));
return;
}
prout(_("Shuttle craft cannot pass through shields."));
return;
}
- if (game.state.plnets[game.iplnet].known==unknown) {
+ if (game.state.planets[game.iplnet].known==unknown) {
prout(_("Spock- \"Captain, we have no information on this planet"));
prout(_(" and Starfleet Regulations clearly state that in this situation"));
prout(_(" you may not fly down.\""));
skip(1);
if (consumeTime())
return;
- game.state.plnets[game.iplnet].known=shuttle_down;
+ game.state.planets[game.iplnet].known=shuttle_down;
prout(_("Trip complete."));
return;
}
prout(_("You and your mining party board the"));
prout(_("shuttle craft for the trip back to the Enterprise."));
skip(1);
- prout(_("The short hop begins . . ."));
- game.state.plnets[game.iplnet].known=known;
+ prouts(_("The short hop begins . . ."));
+ skip(1);
+ game.state.planets[game.iplnet].known=known;
game.icraft = true;
skip(1);
game.landed = false;
game.iscraft = offship;
if (consumeTime())
return;
- game.state.plnets[game.iplnet].known = shuttle_down;
+ game.state.planets[game.iplnet].known = shuttle_down;
game.landed = true;
game.icraft = false;
prout(_("Trip complete."));
while (game.nenhere > 0)
deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1]);
prout(_("Ensign Chekov- \"Congratulations, Captain!\""));
- if (KLINGREM == 0)
+ if ((game.state.remkl + game.state.remcom + game.state.nscrem) == 0)
finish(FWON);
if ((game.options & OPTION_PLAIN) == 0) {
prout(_("Spock- \"Captain, I believe the `Experimental Death Ray'"));
proutn(_("Spock- \"I believe the word is"));
prouts(_(" *ASTONISHING*"));
prout(_(" Mr. Sulu."));
- for_sectors(i)
- for_sectors(j)
+ for (i = 1; i <= QUADSIZE; i++)
+ for (j = 1; j <= QUADSIZE; j++)
if (game.quad[i][j] == IHDOT)
game.quad[i][j] = IHQUEST;
prout(_(" Captain, our quadrant is now infested with"));