/* wrap up, either normally or due to signal */
{
if (game.options & OPTION_CURSES) {
- clear();
- curs_set(1);
- (void)refresh();
- (void)resetterm();
- //(void)echo();
- (void)endwin();
+ //clear();
+ //curs_set(1);
+ //refresh();
+ //resetterm();
+ //echo();
+ endwin();
putchar('\n');
}
if (logfp)