int l=1;
while (l <= game.nenhere) {
if (game.kpower[l]*game.kdist[l] <= whammo)
- deadkl(game.ks[l].x,game.ks[l].x, game.quad[game.ks[l].x][game.ks[l].y], game.ks[l].x, game.ks[l].y);
+ deadkl(game.ks[l], game.quad[game.ks[l].x][game.ks[l].y], game.ks[l].x, game.ks[l].y);
l++;
}
}