case FSPY: /* Check with spy to see if S.C. should tractor beam */
if (game.state.nscrem == 0 ||
ictbeam || istract ||
- game.condition==docked || game.isatb==1 || game.iscate==1) return;
+ game.condition==docked || game.isatb==1 || game.iscate) return;
if (game.ientesc ||
(game.energy < 2000 && game.torps < 4 && game.shield < 1250) ||
(damaged(DPHASER) && (damaged(DPHOTON) || game.torps < 4)) ||
if (!ipage) pause_game(true);
ipage=true;
game.optime = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */
- ictbeam = 1;
+ ictbeam = true;
skip(1);
proutn("***");
crmshp();
return;
}
/* Check to see if shuttle is aboard */
- if (game.iscraft==0) {
+ if (game.iscraft == offship) {
skip(1);
if (Rand() > 0.5) {
prout(_("Galileo, left on the planet surface, is captured"));
prout(_("by aliens and made into a flying McDonald's."));
game.damage[DSHUTTL] = -10;
- game.iscraft = -1;
+ game.iscraft = removed;
}
else {
prout(_("Galileo, left on the planet surface, is well hidden."));
if (!game.shldup) {
if (!damaged(DSHIELD) && game.shield > 0) {
doshield(true); /* raise shields */
- game.shldchg=0;
+ game.shldchg=false;
}
else prout(_("(Shields not currently useable.)"));
}
newqad(false);
/* Adjust finish time to time of tractor beaming */
fintim = game.state.date+game.optime;
- attack(0);
+ attack(false);
if (game.state.remcom <= 0) unschedule(FTBEAM);
else schedule(FTBEAM, game.optime+expran(1.5*game.intime/game.state.remcom));
break;
case FSNAP: /* Snapshot of the universe (for time warp) */
game.snapsht = game.state;
- game.state.snap = 1;
+ game.state.snap = true;
schedule(FSNAP, expran(0.5 * game.intime));
break;
case FBATTAK: /* Commander attacks starbase */
if (i > game.state.remcom || game.state.rembase == 0 ||
!game.state.galaxy[game.battle.x][game.battle.y].starbase) {
/* No action to take after all */
- game.battle.x = game.battle.y = 0;
+ invalidate(game.battle);
break;
}
}
game.battle = hold;
game.isatb = 0;
}
- else {
- game.battle.x = game.battle.y = 0;
- }
+ else
+ invalidate(game.battle);
break;
case FSCMOVE: /* Supercommander moves */
schedule(FSCMOVE, 0.2777);
if (!game.ientesc && !istract && game.isatb != 1 &&
- (game.iscate != 1 || !game.justin))
+ (!game.iscate || !game.justin))
scom(&ipage);
break;
case FDSPROB: /* Move deep space probe */
game.state.galaxy[game.probec.x][game.probec.y].supernova) {
// Left galaxy or ran into supernova
if (!damaged(DRADIO) || game.condition == docked) {
- if (ipage==0) pause_game(true);
- ipage = 1;
+ if (!ipage) pause_game(true);
+ ipage = true;
skip(1);
proutn(_("Lt. Uhura- \"The deep space probe "));
if (!VALID_QUADRANT(j, i))
break;
}
if (!damaged(DRADIO) || game.condition == docked) {
- if (ipage==0) pause_game(true);
- ipage = 1;
+ if (!ipage) pause_game(true);
+ ipage = true;
skip(1);
proutn(_("Lt. Uhura- \"The deep space probe is now in "));
proutn(cramlc(quadrant, game.probec));
if (!damaged(DRADIO) || game.condition == docked)
{
prout("Uhura- Captain, %s in %s reports it is under attack",
- systemname(q->planet), cramlc(quadrant, w));
+ systnames[q->planet], cramlc(quadrant, w));
prout("by a Klingon invasion fleet.");
if (cancelrest())
return;
if (!damaged(DRADIO) || game.condition == docked)
{
prout("Uhura- We've lost contact with starsystem %s",
- systemname(q->planet));
+ systnames[q->planet]);
prout("in %s.\n", cramlc(quadrant, ev->quadrant));
}
break;
{
if (same(game.quadrant, w)) {
prout("Spock- sensors indicate the Klingons have");
- prout("launched a warship from %s.",systemname(q->planet));
+ prout("launched a warship from %s.", systnames[q->planet]);
} else {
prout("Uhura- Starfleet reports increased Klingon activity");
if (q->planet != NOPLANET)
- proutn("near %s", systemname(q->planet));
+ proutn("near %s", systnames[q->planet]);
prout("in %s.\n", cramlc(quadrant, w));
}
}
if (rtime < temp) temp = rtime;
game.optime = temp;
}
- if (game.optime < delay) attack(0);
+ if (game.optime < delay) attack(false);
if (game.alldone) return;
events();
game.ididit = true;
crmena(true, IHP, sector, scratch);
prout(_(" destroyed."));
DESTROY(&game.state.plnets[game.iplnet]);
- game.iplnet = game.plnet.x = game.plnet.y = 0;
- if (game.landed == 1) {
+ game.iplnet = 0;
+ invalidate(game.plnet);
+ if (game.landed) {
finish(FPNOVA);
return;
}
break;
game.state.baseq[i] = game.state.baseq[game.state.rembase];
game.state.rembase--;
- game.base.x = game.base.y = 0;
+ invalidate(game.base);
game.state.basekl++;
newcnd();
crmena(true, IHB, sector, scratch);
game.optime = 10.0*game.dist/16.0;
skip(1);
prout(_("Force of nova displaces starship."));
- game.iattak=2; /* Eliminates recursion problem */
- imove();
+ imove(true);
game.optime = 10.0*game.dist/16.0;
return;
}
game.state.galaxy[nq.x][nq.y].klingons = 0;
if (same(nq, game.state.kscmdr)) {
/* did in the Supercommander! */
- game.state.nscrem = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = game.iscate = 0;
+ game.state.nscrem = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = 0;
+ game.iscate = false;
unschedule(FSCMOVE);
unschedule(FSCDBAS);
}
for (l = 1; l <= maxloop; l++) {
if (same(game.state.kcmdr[l], nq)) {
game.state.kcmdr[l] = game.state.kcmdr[game.state.remcom];
- game.state.kcmdr[game.state.remcom].x = game.state.kcmdr[game.state.remcom].y = 0;
+ invalidate(game.state.kcmdr[game.state.remcom]);
game.state.remcom--;
kldead--;
if (game.state.remcom==0) unschedule(FTBEAM);
for (loop = 1; loop <= maxloop; loop++)
if (same(game.state.baseq[loop], nq)) {
game.state.baseq[loop] = game.state.baseq[game.state.rembase];
- game.state.baseq[game.state.rembase].x = game.state.baseq[game.state.rembase].y = 0;
+ invalidate(game.state.baseq[game.state.rembase]);
game.state.rembase--;
break;
}