k = 14;
if (i > CHEST)
k = 16;
- if (game.prop[i] >= 0)
+ if (game.prop[i] > STATE_NOTFOUND)
score += 2;
- if (game.place[i] == LOC_BUILDING && game.prop[i] == 0)
+ if (game.place[i] == LOC_BUILDING && game.prop[i] == STATE_FOUND)
score += k - 2;
mxscor += k;
}
speak(classes[i].message);
i = classes[i].threshold + 1 - points;
rspeak(NEXT_HIGHER, i, i);
- exit(0);
+ exit(EXIT_SUCCESS);
}
}
rspeak(OFF_SCALE);
rspeak(NO_HIGHER);
- exit(0);
+ exit(EXIT_SUCCESS);
}
/* end */