k = 14;
if (i > CHEST)
k = 16;
- if (game.prop[i] >= 0)
+ if (game.prop[i] > STATE_NOTFOUND)
score += 2;
- if (game.place[i] == LOC_BUILDING && game.prop[i] == 0)
+ if (game.place[i] == LOC_BUILDING && game.prop[i] == STATE_FOUND)
score += k - 2;
mxscor += k;
}
score += 25;
mxscor += 25;
if (game.closed) {
- if (game.bonus == 0)
+ if (game.bonus == none)
score += 10;
- if (game.bonus == SPLATTER_MESSAGE)
+ if (game.bonus == splatter)
score += 25;
- if (game.bonus == DEFEAT_MESSAGE)
+ if (game.bonus == defeat)
score += 30;
- if (game.bonus == VICTORY_MESSAGE)
+ if (game.bonus == victory)
score += 45;
}
mxscor += 45;