#include <stdlib.h>
-#include "misc.h"
-#include "main.h"
-#include "share.h"
+#include "advent.h"
+#include "database.h"
/*
* scoring and wrap-up
* Each treasure > chest 16 224
* Surviving (MAX-NUM)*10 30
* Not quitting 4 4
- * Reaching "game.closng" 25 25
+ * Reaching "CLOSNG" 25 25
* "Closed": Quit/Killed 10
* Klutzed 25
* Wrong way 30
L20010: /*etc*/ ;
} /* end loop */
-/* Now look at how he finished and how far he got. MAXDIE and game.numdie tell us
- * how well he survived. game.dflag will
- * tell us if he ever got suitably deep into the cave. game.closng still indicates
+/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us
+ * how well he survived. DFLAG will
+ * tell us if he ever got suitably deep into the cave. CLOSNG still indicates
* whether he reached the endgame. And if he got as far as "cave closed"
- * (indicated by "game.closed"), then game.bonus is zero for mundane exits or 133, 134,
+ * (indicated by "CLOSED"), then bonus is zero for mundane exits or 133, 134,
* 135 if he blew it (so to speak). */
- SCORE=SCORE+(MAXDIE-game.numdie)*10;
+ SCORE=SCORE+(MAXDIE-NUMDIE)*10;
MXSCOR=MXSCOR+MAXDIE*10;
if(MODE == 0)SCORE=SCORE+4;
MXSCOR=MXSCOR+4;
- if(game.dflag != 0)SCORE=SCORE+25;
+ if(DFLAG != 0)SCORE=SCORE+25;
MXSCOR=MXSCOR+25;
- if(game.closng)SCORE=SCORE+25;
+ if(CLOSNG)SCORE=SCORE+25;
MXSCOR=MXSCOR+25;
- if(!game.closed) goto L20020;
- if(game.bonus == 0)SCORE=SCORE+10;
- if(game.bonus == 135)SCORE=SCORE+25;
- if(game.bonus == 134)SCORE=SCORE+30;
- if(game.bonus == 133)SCORE=SCORE+45;
+ if(!CLOSED) goto L20020;
+ if(BONUS == 0)SCORE=SCORE+10;
+ if(BONUS == 135)SCORE=SCORE+25;
+ if(BONUS == 134)SCORE=SCORE+30;
+ if(BONUS == 133)SCORE=SCORE+45;
L20020: MXSCOR=MXSCOR+45;
/* Did he come to Witt's End as he should? */