};
struct save_t save;
-int savefile(FILE *fp)
+int savefile(FILE *fp, long version)
/* Save game to file. No input or output from user. */
{
long i, k;
k = i + 650 * k;
save.savetime = k;
save.mode = -1;
- save.version = VRSION;
+
+ save.version = (version == 0) ? VRSION : version;
+
memcpy(&save.game, &game, sizeof(struct game_t));
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
return(0);
linenoiseFree(name);
}
- savefile(fp);
- IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
+ savefile(fp, VRSION);
fclose(fp);
rspeak(RESUME_HELP);
exit(0);