#include <string.h>
#include "advent.h"
-#include "newdb.h"
+#include "dungeon.h"
#include "linenoise/linenoise.h"
/*
struct save_t save;
int savefile(FILE *fp, long version)
- /* Save game to file. No input or output from user. */
+/* Save game to file. No input or output from user. */
{
long i, k;
datime(&i, &k);
k = i + 650 * k;
save.savetime = k;
save.mode = -1;
-
+
save.version = (version == 0) ? VRSION : version;
-
+
memcpy(&save.game, &game, sizeof(struct game_t));
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
- return(0);
+ return (0);
}
/* Suspend and resume */
} else {
memcpy(&game, &save.game, sizeof(struct game_t));
//game.zzword = rndvoc(3, game.zzword);
- make_zzword(game.zzword);
+ make_zzword(game.zzword);
}
return GO_TOP;
}