+/*
+ * Saving and resuming.
+ *
+ * (ESR) This replaces a bunch of particularly nasty FORTRAN-derived code;
+ * see the history.adoc file in the source distribution for discussion.
+ *
+ * Copyright (c) 1977, 2005 by Will Crowther and Don Woods
+ * Copyright (c) 2017 by Eric S. Raymond
+ * SPDX-License-Identifier: BSD-2-clause
+ */
+
#include <stdlib.h>
#include <string.h>
-#include <editline/readline.h>
+#include <ctype.h>
#include <time.h>
+#include <inttypes.h>
#include "advent.h"
#include "dungeon.h"
/*
- * (ESR) This replaces a bunch of particularly nasty FORTRAN-derived code;
- * see the history.adoc file in the source distribution for discussion.
+ * Bump on save format change.
+ *
+ * Note: Verify that the tests run clean before bumping this, then rebuild the check
+ * files afterwards. Otherwise you will get a spurious failure due to the old version
+ * having been generated into a check file.
*/
-
-#define VRSION 27 /* bump on save format change */
+#define VRSION 29
/*
* If you change the first three members, the resume function may not properly
* reject saves from older versions. Yes, this glues us to a hardware-
- * dependent length of long. Later members can change, but bump the version
+ * dependent length of int. Later members can change, but bump the version
* when you do that.
*/
struct save_t {
- long savetime;
- long mode; /* not used, must be present for version detection */
- long version;
+ int64_t savetime;
+ int32_t mode; /* not used, must be present for version detection */
+ int32_t version;
struct game_t game;
};
struct save_t save;
#define IGNORE(r) do{if (r){}}while(0)
-int savefile(FILE *fp, long version)
+int savefile(FILE *fp, int32_t version)
/* Save game to file. No input or output from user. */
{
save.savetime = time(NULL);
}
/* Suspend and resume */
+
+static char *strip(char *name)
+{
+ // Trim leading whitespace
+ while(isspace((unsigned char)*name))
+ name++; // LCOV_EXCL_LINE
+ if(*name != '\0') {
+ // Trim trailing whitespace;
+ // might be left there by autocomplete
+ char *end = name + strlen(name) - 1;
+ while(end > name && isspace((unsigned char)*end))
+ end--;
+ // Write new null terminator character
+ end[1] = '\0';
+ }
+
+ return name;
+}
+
int suspend(void)
{
/* Suspend. Offer to save things in a file, but charging
* some points (so can't win by using saved games to retry
* battles or to start over after learning zzword).
- * If ADVENT_NOSAVE is defined, do nothing instead. */
+ * If ADVENT_NOSAVE is defined, gripe instead. */
-#ifdef ADVENT_NOSAVE
- return GO_UNKNOWN;
+#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE
+ rspeak(SAVERESUME_DISABLED);
+ return GO_TOP;
#endif
FILE *fp = NULL;
rspeak(SUSPEND_WARNING);
- if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
+ if (!yes_or_no(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
return GO_CLEAROBJ;
game.saved = game.saved + 5;
while (fp == NULL) {
- char* name = readline("\nFile name: ");
+ char* name = myreadline("\nFile name: ");
if (name == NULL)
return GO_TOP;
- fp = fopen(name, WRITE_MODE);
+ name = strip(name);
+ if (strlen(name) == 0)
+ return GO_TOP; // LCOV_EXCL_LINE
+ fp = fopen(strip(name), WRITE_MODE);
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
free(name);
int resume(void)
{
/* Resume. Read a suspended game back from a file.
- * If ADVENT_NOSAVE is defined, do nothing instead. */
+ * If ADVENT_NOSAVE is defined, gripe instead. */
-#ifdef ADVENT_NOSAVE
- return GO_UNKNOWN;
+#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE
+ rspeak(SAVERESUME_DISABLED);
+ return GO_TOP;
#endif
FILE *fp = NULL;
if (game.loc != 1 ||
game.abbrev[1] != 1) {
rspeak(RESUME_ABANDON);
- if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
+ if (!yes_or_no(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
return GO_CLEAROBJ;
}
while (fp == NULL) {
- char* name = readline("\nFile name: ");
+ char* name = myreadline("\nFile name: ");
if (name == NULL)
return GO_TOP;
- fp = fopen(name, READ_MODE);
+ name = strip(name);
+ if (strlen(name) == 0)
+ return GO_TOP; // LCOV_EXCL_LINE
+ fp = fopen(name, READ_MODE);
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
free(name);
return restore(fp);
}
-bool is_valid(struct game_t);
-
int restore(FILE* fp)
{
/* Read and restore game state from file, assuming
* sane initial state.
- * If ADVENT_NOSAVE is defined, do nothing instead. */
+ * If ADVENT_NOSAVE is defined, gripe instead. */
#ifdef ADVENT_NOSAVE
- return GO_UNKNOWN;
+ rspeak(SAVERESUME_DISABLED)
+ return GO_TOP;
#endif
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
fclose(fp);
if (save.version != VRSION) {
rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), VRSION / 10, MOD(VRSION, 10));
- } else if (is_valid(save.game)) {
+ } else if (!is_valid(save.game)) {
+ rspeak(SAVE_TAMPERING);
+ exit(EXIT_SUCCESS);
+ } else {
game = save.game;
}
return GO_TOP;
bool is_valid(struct game_t valgame)
{
/* Save files can be roughly grouped into three groups:
- * With valid, reaceable state, with valid, but unreachable
- * state and with invaild state. We check that state is
+ * With valid, reacheable state, with valid, but unreachable
+ * state and with invalid state. We check that state is
* valid: no states are outside minimal or maximal value
*/
- /* Bounds check for locations
- */
- if ( valgame.chloc < -1 || valgame.chloc > NLOCATIONS ||
- valgame.chloc < -1 || valgame.chloc > NLOCATIONS ||
- valgame.loc < -1 || valgame.loc > NLOCATIONS ||
- valgame.newloc < -1 || valgame.newloc > NLOCATIONS ||
- valgame.oldloc < -1 || valgame.oldloc > NLOCATIONS ||
- valgame.oldloc < -1 || valgame.oldloc > NLOCATIONS) {
- return false;
- }
- /* Bounds check for location arrays
- */
+ /* Prevent division by zero */
+ if (valgame.abbnum == 0) {
+ return false; // LCOV_EXCL_LINE
+ }
+
+ /* Check for RNG overflow. Truncate */
+ if (valgame.lcg_x >= LCG_M) {
+ valgame.lcg_x %= LCG_M; // LCOV_EXCL_LINE
+ }
+
+ /* Check for RNG underflow. Transpose */
+ if (valgame.lcg_x < LCG_M) {
+ valgame.lcg_x = LCG_M + (valgame.lcg_x % LCG_M);
+ }
+
+ /* Bounds check for locations */
+ if ( valgame.chloc < -1 || valgame.chloc > NLOCATIONS ||
+ valgame.chloc2 < -1 || valgame.chloc2 > NLOCATIONS ||
+ valgame.loc < 0 || valgame.loc > NLOCATIONS ||
+ valgame.newloc < 0 || valgame.newloc > NLOCATIONS ||
+ valgame.oldloc < 0 || valgame.oldloc > NLOCATIONS ||
+ valgame.oldlc2 < 0 || valgame.oldlc2 > NLOCATIONS) {
+ return false; // LCOV_EXCL_LINE
+ }
+ /* Bounds check for location arrays */
for (int i = 0; i <= NDWARVES; i++) {
if (valgame.dloc[i] < -1 || valgame.dloc[i] > NLOCATIONS ||
valgame.odloc[i] < -1 || valgame.odloc[i] > NLOCATIONS) {
- return false;
+ return false; // LCOV_EXCL_LINE
}
}
for (int i = 0; i <= NOBJECTS; i++) {
if (valgame.place[i] < -1 || valgame.place[i] > NLOCATIONS ||
valgame.fixed[i] < -1 || valgame.fixed[i] > NLOCATIONS) {
- return false;
+ return false; // LCOV_EXCL_LINE
}
}
/* Bounds check for dwarves */
if (valgame.dtotal < 0 || valgame.dtotal > NDWARVES ||
- valgame.dkill < 0 || valgame.dkill > NDWARVES) {
- return false;
+ valgame.dkill < 0 || valgame.dkill > NDWARVES) {
+ return false; // LCOV_EXCL_LINE
}
/* Validate that we didn't die too many times in save */
if (valgame.numdie >= NDEATHS) {
- return false;
+ return false; // LCOV_EXCL_LINE
}
/* Recalculate tally, throw the towel if in disagreement */
- long temp_tally = 0;
+ int temp_tally = 0;
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) {
if (valgame.prop[treasure] == STATE_NOTFOUND) {
}
}
if (temp_tally != valgame.tally) {
- return false;
+ return false; // LCOV_EXCL_LINE
}
/* Check that properties of objects aren't beyond expected */
- for (int obj = 0; obj <= NOBJECTS; obj++) {
- if (valgame.prop[obj] < STATE_NOTFOUND || valgame.prop[obj] > 1) {
+ for (obj_t obj = 0; obj <= NOBJECTS; obj++) {
+ /* Magic number -2 allows a STASHED version of state 1 */
+ if (valgame.prop[obj] < -2 || valgame.prop[obj] > 1) {
switch (obj) {
case RUG:
case DRAGON:
case VASE:
case CHAIN:
if (valgame.prop[obj] == 2) // There are multiple different states, but it's convenient to clump them together
- continue;
+ continue; // LCOV_EXCL_LINE
+ /* FALLTHRU */
case BEAR:
- if (valgame.prop[BEAR] == CONTENTED_BEAR || game.prop[BEAR] == BEAR_DEAD)
+ if (valgame.prop[BEAR] == CONTENTED_BEAR || valgame.prop[BEAR] == BEAR_DEAD)
continue;
+ /* FALLTHRU */
default:
- return false;
+ return false; // LCOV_EXCL_LINE
}
}
}
- /* Check that we have objects at locations */
+ /* Check that values in linked lists for objects in locations are inside bounds */
for (loc_t loc = LOC_NOWHERE; loc <= NLOCATIONS; loc++) {
- if (valgame.atloc[loc] < NO_OBJECT || valgame.atloc[loc] > NLOCATIONS) {
- return false;
+ if (valgame.atloc[loc] < NO_OBJECT || valgame.atloc[loc] > NOBJECTS * 2) {
+ return false; // LCOV_EXCL_LINE
+ }
+ }
+ for (obj_t obj = 0; obj <= NOBJECTS * 2; obj++ ) {
+ if (valgame.link[obj] < NO_OBJECT || valgame.link[obj] > NOBJECTS * 2) {
+ return false; // LCOV_EXCL_LINE
}
}
return true;
}
-/* end */
\ No newline at end of file
+/* end */