#define SILENT -1 /* no sound */
+/* Symbols for cond bits */
+#define COND_LIT 0 /* Light */
+#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
+#define COND_FLUID 2 /* Liquid asset, see bit 1 */
+#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
+#define COND_NOBACK 4 /* Cannot use "back" to move away */
+#define COND_ABOVE 5
+#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
+#define COND_FOREST 7 /* In the forest */
+#define COND_FORCED 8 /* Only one way in or out of here */
+/* Bits past 10 indicate areas of interest to "hint" routines */
+#define COND_HBASE 10 /* Base for location hint bits */
+#define COND_HCAVE 11 /* Trying to get into cave */
+#define COND_HBIRD 12 /* Trying to catch bird */
+#define COND_HSNAKE 13 /* Trying to deal with snake */
+#define COND_HMAZE 14 /* Lost in maze */
+#define COND_HDARK 15 /* Pondering dark room */
+#define COND_HWITT 16 /* At Witt's End */
+#define COND_HCLIFF 17 /* Cliff with urn */
+#define COND_HWOODS 18 /* Lost in forest */
+#define COND_HOGRE 19 /* Trying to deal with ogre */
+#define COND_HJADE 20 /* Found all treasures except jade */
+
typedef struct {{
const char* inventory;
+ int plac, fixd;
+ bool is_treasure;
const char** longs;
const char** sounds;
const char** texts;
const char* hint;
}} hint_t;
-extern location_t locations[];
-extern object_description_t object_descriptions[];
-extern const char* arbitrary_messages[];
-extern const class_t classes[];
-extern turn_threshold_t turn_thresholds[];
-extern obituary_t obituaries[];
-extern hint_t hints[];
+extern const location_t locations[];
+extern const object_description_t object_descriptions[];
+extern const const char* arbitrary_messages[];
+extern const const class_t classes[];
+extern const turn_threshold_t turn_thresholds[];
+extern const obituary_t obituaries[];
+extern const hint_t hints[];
extern long conditions[];
-extern const size_t CLSSES;
-extern const int maximum_deaths;
-extern const int turn_threshold_count;
-#define HINT_COUNT {}
+
+#define NLOCATIONS {}
+#define NOBJECTS {}
+#define NHINTS {}
+#define NCLASSES {}
+#define NDEATHS {}
+#define NTHRESHOLDS {}
enum arbitrary_messages_refs {{
{}
{}
}};
-turn_threshold_t turn_thresholds[] = {{
+const turn_threshold_t turn_thresholds[] = {{
{}
}};
-location_t locations[] = {{
+const location_t locations[] = {{
{}
}};
-object_description_t object_descriptions[] = {{
+const object_description_t object_descriptions[] = {{
{}
}};
-obituary_t obituaries[] = {{
+const obituary_t obituaries[] = {{
{}
}};
-hint_t hints[] = {{
+const hint_t hints[] = {{
{}
}};
{}
}};
-const size_t CLSSES = {};
-const int maximum_deaths = {};
-const int turn_threshold_count = {};
-
/* end */
"""
def get_object_descriptions(obj):
template = """ {{
.inventory = {},
+ .plac = {},
+ .fixd = {},
+ .is_treasure = {},
.longs = (const char* []) {{
{}
}},
"""
obj_str = ""
for item in obj:
- i_msg = make_c_string(item[1]["inventory"])
+ attr = item[1]
+ i_msg = make_c_string(attr["inventory"])
longs_str = ""
- if item[1]["longs"] == None:
+ if attr["longs"] == None:
longs_str = " " * 12 + "NULL,"
else:
labels = []
- for l_msg in item[1]["longs"]:
+ for l_msg in attr["longs"]:
if not isinstance(l_msg, str):
labels.append(l_msg)
l_msg = l_msg[1]
statedefines += "#define %s\t%d /* %s */\n" % (label, i, message)
statedefines += "\n"
sounds_str = ""
- if item[1].get("sounds") == None:
+ if attr.get("sounds") == None:
sounds_str = " " * 12 + "NULL,"
else:
- for l_msg in item[1]["sounds"]:
+ for l_msg in attr["sounds"]:
sounds_str += " " * 12 + make_c_string(l_msg) + ",\n"
sounds_str = sounds_str[:-1] # trim trailing newline
texts_str = ""
- if item[1].get("texts") == None:
+ if attr.get("texts") == None:
texts_str = " " * 12 + "NULL,"
else:
- for l_msg in item[1]["texts"]:
+ for l_msg in attr["texts"]:
texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
texts_str = texts_str[:-1] # trim trailing newline
- obj_str += template.format(i_msg, longs_str, sounds_str, texts_str)
+ locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
+ immovable = attr.get("immovable", False)
+ if type(locs) == str:
+ locs = [locnames.index(locs), -1 if immovable else 0]
+ else:
+ locs = [locnames.index(x) for x in locs]
+ treasure = "true" if attr.get("treasure") else "false"
+ obj_str += template.format(i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str)
obj_str = obj_str[:-1] # trim trailing newline
return obj_str
with open(yaml_name, "r") as f:
db = yaml.load(f)
+ locnames = [x[0] for x in db["locations"]]
+
c = c_template.format(
h_name,
get_arbitrary_messages(db["arbitrary_messages"]),
get_obituaries(db["obituaries"]),
get_hints(db["hints"], db["arbitrary_messages"]),
get_condbits(db["locations"]),
- len(db["classes"]),
- len(db["obituaries"]),
- len(db["turn_thresholds"]),
)
h = h_template.format(
+ len(db["locations"]),
+ len(db["object_descriptions"]),
len(db["hints"]),
+ len(db["classes"]),
+ len(db["obituaries"]),
+ len(db["turn_thresholds"]),
get_refs(db["arbitrary_messages"]),
get_refs(db["locations"]),
get_refs(db["object_descriptions"]),