# This is the new open-adventure dungeon generator. It'll eventually
# replace the existing dungeon.c It currently outputs a .h and .c pair
# for C code.
-
-import yaml
+#
+# The nontrivial part of this is the compilation of the YAML for
+# movement rules to the travel array that's actually used by
+# playermove(). This program first compiles the YAML to a form
+# identical to the data in section 3 of the old adventure.text file,
+# then a second stage unpacks that data into the travel array.
+#
+# Here are the rules of the intermediate form:
+#
+# Each row of data contains a location number (X), a second
+# location number (Y), and a list of motion numbers (see section 4).
+# each motion represents a verb which will go to Y if currently at X.
+# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000.
+# If N<=300 it is the location to go to.
+# If 300<N<=500 N-300 is used in a computed goto to
+# a section of special code.
+# If N>500 message N-500 from section 6 is printed,
+# and he stays wherever he is.
+# Meanwhile, M specifies the conditions on the motion.
+# If M=0 it's unconditional.
+# If 0<M<100 it is done with M% probability.
+# If M=100 unconditional, but forbidden to dwarves.
+# If 100<M<=200 he must be carrying object M-100.
+# If 200<M<=300 must be carrying or in same room as M-200.
+# If 300<M<=400 game.prop(M % 100) must *not* be 0.
+# If 400<M<=500 game.prop(M % 100) must *not* be 1.
+# If 500<M<=600 game.prop(M % 100) must *not* be 2, etc.
+# If the condition (if any) is not met, then the next *different*
+# "destination" value is used (unless it fails to meet *its* conditions,
+# in which case the next is found, etc.). Typically, the next dest will
+# be for one of the same verbs, so that its only use is as the alternate
+# destination for those verbs. For instance:
+# 15 110022 29 31 34 35 23 43
+# 15 14 29
+# This says that, from loc 15, any of the verbs 29, 31, etc., will take
+# him to 22 if he's carrying object 10, and otherwise will go to 14.
+# 11 303008 49
+# 11 9 50
+# This says that, from 11, 49 takes him to 8 unless game.prop(3)=0, in which
+# case he goes to 9. Verb 50 takes him to 9 regardless of game.prop(3).
+
+import sys, yaml
yaml_name = "adventure.yaml"
h_name = "newdb.h"
#define COND_HJADE 20 /* Found all treasures except jade */
typedef struct {{
+ const char** strs;
+ const int n;
+}} string_group_t;
+
+typedef struct {{
+ const string_group_t words;
const char* inventory;
int plac, fixd;
bool is_treasure;
- const char** longs;
+ const char** descriptions;
const char** sounds;
const char** texts;
-}} object_description_t;
+ const char** changes;
+}} object_t;
typedef struct {{
const char* small;
}} hint_t;
typedef struct {{
- const char* word;
- const int type;
- const int value;
-}} vocabulary_t;
+ const string_group_t words;
+}} motion_t;
+
+typedef struct {{
+ const string_group_t words;
+ const long message;
+}} action_t;
+
+typedef struct {{
+ const long motion;
+ const long dest;
+ const bool stop;
+}} travelop_t;
+
+/* Abstract out the encoding of words in the travel array. Gives us
+ * some hope of getting to a less cryptic representation than we
+ * inherited from FORTRAN, someday. To understand these, read the
+ * encoding description for travel.
+ */
+#define T_DESTINATION(entry) MOD((entry).dest, 1000)
+#define T_CONDITION(entry) ((entry).dest / 1000)
+#define T_NODWARVES(entry) (T_CONDITION(entry) == 100)
+#define T_HIGH(entry) ((entry).dest)
+#define T_TERMINATE(entry) ((entry).motion == 1)
+#define L_SPEAK(loc) ((loc) - 500)
extern const location_t locations[];
-extern const object_description_t object_descriptions[];
+extern const object_t objects[];
extern const char* arbitrary_messages[];
extern const class_t classes[];
extern const turn_threshold_t turn_thresholds[];
extern const obituary_t obituaries[];
extern const hint_t hints[];
extern long conditions[];
-extern const vocabulary_t vocabulary[];
+extern const motion_t motions[];
+extern const action_t actions[];
+extern const action_t specials[];
+extern const travelop_t travel[];
+extern const long tkey[];
-#define NLOCATIONS {}
+#define NLOCATIONS {}
#define NOBJECTS {}
#define NHINTS {}
#define NCLASSES {}
#define NDEATHS {}
#define NTHRESHOLDS {}
+#define NMOTIONS {}
+#define NACTIONS {}
+#define NSPECIALS {}
+#define NTRAVEL {}
+#define NKEYS {}
enum arbitrary_messages_refs {{
{}
{}
}};
-enum object_descriptions_refs {{
+enum object_refs {{
+{}
+}};
+
+enum motion_refs {{
+{}
+}};
+
+enum action_refs {{
+{}
+}};
+
+enum special_refs {{
{}
}};
c_template = """/* Generated from adventure.yaml - do not hand-hack! */
-#include "common.h"
#include "{}"
const char* arbitrary_messages[] = {{
{}
}};
-const object_description_t object_descriptions[] = {{
+const object_t objects[] = {{
{}
}};
{}
}};
-const vocabulary_t vocabulary[] = {{
+const motion_t motions[] = {{
+{}
+}};
+
+const action_t actions[] = {{
+{}
+}};
+
+const action_t specials[] = {{
+{}
+}};
+
+{}
+
+const travelop_t travel[] = {{
{}
}};
ref_str = ref_str[:-1] # trim trailing newline
return ref_str
+def get_string_group(strings):
+ template = """{{
+ .strs = {},
+ .n = {},
+ }}"""
+ if strings == []:
+ strs = "NULL"
+ else:
+ strs = "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}"
+ n = len(strings)
+ sg_str = template.format(strs, n)
+ return sg_str
+
def get_arbitrary_messages(arb):
template = """ {},
"""
loc_str = loc_str[:-1] # trim trailing newline
return loc_str
-def get_object_descriptions(obj):
+def get_objects(obj):
template = """ {{ // {}
+ .words = {},
.inventory = {},
.plac = {},
.fixd = {},
.is_treasure = {},
- .longs = (const char* []) {{
+ .descriptions = (const char* []) {{
{}
}},
.sounds = (const char* []) {{
{}
}},
.texts = (const char* []) {{
+{}
+ }},
+ .changes = (const char* []) {{
{}
}},
}},
obj_str = ""
for (i, item) in enumerate(obj):
attr = item[1]
+ try:
+ words_str = get_string_group(attr["words"])
+ except KeyError:
+ words_str = get_string_group([])
i_msg = make_c_string(attr["inventory"])
- longs_str = ""
- if attr["longs"] == None:
- longs_str = " " * 12 + "NULL,"
+ descriptions_str = ""
+ if attr["descriptions"] == None:
+ descriptions_str = " " * 12 + "NULL,"
else:
labels = []
- for l_msg in attr["longs"]:
+ for l_msg in attr["descriptions"]:
if not isinstance(l_msg, str):
labels.append(l_msg)
l_msg = l_msg[1]
- longs_str += " " * 12 + make_c_string(l_msg) + ",\n"
- longs_str = longs_str[:-1] # trim trailing newline
+ descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n"
+ descriptions_str = descriptions_str[:-1] # trim trailing newline
if labels:
global statedefines
statedefines += "/* States for %s */\n" % item[0]
for l_msg in attr["texts"]:
texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
texts_str = texts_str[:-1] # trim trailing newline
+ changes_str = ""
+ if attr.get("changes") == None:
+ changes_str = " " * 12 + "NULL,"
+ else:
+ for l_msg in attr["changes"]:
+ changes_str += " " * 12 + make_c_string(l_msg) + ",\n"
+ changes_str = changes_str[:-1] # trim trailing newline
locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
immovable = attr.get("immovable", False)
try:
sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
sys.exit(1)
treasure = "true" if attr.get("treasure") else "false"
- obj_str += template.format(i, i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str)
+ obj_str += template.format(i, words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str)
obj_str = obj_str[:-1] # trim trailing newline
return obj_str
sys.stderr.write("dungeon: %s is not a known word\n" % word)
sys.exit(1)
except IndexError:
- sys.stderr.write("%s is not a known word classifier" % attrs["type"])
+ sys.stderr.write("%s is not a known word classifier\n" % attrs["type"])
sys.exit(1)
-def get_vocabulary(vocabulary):
+def get_motions(motions):
template = """ {{
- .word = {},
- .type = {},
- .value = {},
+ .words = {},
}},
"""
- voc_str = ""
- for vocab in vocabulary:
- word = make_c_string(vocab["word"])
- type_code = recompose(vocab["type"], vocab["value"])
- value = vocab["value"]
- voc_str += template.format(word, type_code, value)
- voc_str = voc_str[:-1] # trim trailing newline
- return voc_str
+ mot_str = ""
+ for motion in motions:
+ contents = motion[1]
+ if contents["words"] == None:
+ words_str = get_string_group([])
+ else:
+ words_str = get_string_group(contents["words"])
+ mot_str += template.format(words_str)
+ return mot_str
+
+def get_actions(actions):
+ template = """ {{
+ .words = {},
+ .message = {},
+ }},
+"""
+ act_str = ""
+ for action in actions:
+ contents = action[1]
+
+ if contents["words"] == None:
+ words_str = get_string_group([])
+ else:
+ words_str = get_string_group(contents["words"])
+
+ if contents["message"] == None:
+ message = "NO_MESSAGE"
+ else:
+ message = contents["message"]
+
+ act_str += template.format(words_str, message)
+ act_str = act_str[:-1] # trim trailing newline
+ return act_str
+
+def bigdump(arr):
+ out = ""
+ for (i, entry) in enumerate(arr):
+ if i % 10 == 0:
+ if out and out[-1] == ' ':
+ out = out[:-1]
+ out += "\n "
+ out += str(arr[i]) + ", "
+ out = out[:-2] + "\n"
+ return out
+
+def buildtravel(locs, objs, voc):
+ ltravel = []
+ verbmap = {}
+ for entry in db["vocabulary"]:
+ if entry["type"] == "motion" and entry["value"] not in verbmap:
+ verbmap[entry["word"]] = entry["value"]
+ def dencode(action, name):
+ "Decode a destination number"
+ if action[0] == "goto":
+ try:
+ return locnames.index(action[1])
+ except ValueError:
+ sys.stderr.write("dungeon: unknown location %s in goto clause of %s\n" % (cond[1], name))
+ elif action[0] == "special":
+ return 300 + action[1]
+ elif action[0] == "speak":
+ try:
+ return 500 + msgnames.index(action[1])
+ except ValueError:
+ sys.stderr.write("dungeon: unknown location %s in carry clause of %s\n" % (cond[1], name))
+ else:
+ print(cond)
+ raise ValueError
+ def cencode(cond, name):
+ if cond is None:
+ return 0;
+ elif cond[0] == "pct":
+ return cond[1]
+ elif cond[0] == "carry":
+ try:
+ return 100 + objnames.index(cond[1])
+ except ValueError:
+ sys.stderr.write("dungeon: unknown object name %s in carry clause of %s\n" % (cond[1], name))
+ sys.exit(1)
+ elif cond[0] == "with":
+ try:
+ return 200 + objnames.index(cond[1])
+ except IndexError:
+ sys.stderr.write("dungeon: unknown object name %s in with clause of \n" % (cond[1], name))
+ sys.exit(1)
+ elif cond[0] == "not":
+ # FIXME: Allow named as well as numbered states
+ try:
+ obj = objnames.index(cond[1])
+ if type(cond[2]) == int:
+ state = cond[2]
+ else:
+ for (i, stateclause) in enumerate(objs[obj][1]["descriptions"]):
+ if type(stateclause) == list:
+ if stateclause[0] == cond[2]:
+ state = i
+ break
+ else:
+ sys.stderr.write("dungeon: unmatched state symbol %s in not clause of %s\n" % (cond[2], name))
+ sys.exit(0);
+ return 300 + obj + 100 * state
+ except ValueError:
+ sys.stderr.write("dungeon: unknown object name %s in not clause of %s\n" % (cond[1], name))
+ sys.exit(1)
+ else:
+ print(cond)
+ raise ValueError
+
+ for (i, (name, loc)) in enumerate(locs):
+ if "travel" in loc:
+ for rule in loc["travel"]:
+ tt = [i]
+ dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
+ tt.append(dest)
+ tt += [verbmap[e] for e in rule["verbs"]]
+ if not rule["verbs"]:
+ tt.append(1)
+ ltravel.append(tuple(tt))
+
+ # At this point the ltravel data is in the Section 3
+ # representation from the FORTRAN version. Next we perform the
+ # same mapping into the runtime format. This was the C translation
+ # of the FORTRAN code:
+ # long loc;
+ # while ((loc = GETNUM(database)) != -1) {
+ # long newloc = GETNUM(NULL);
+ # long L;
+ # if (TKEY[loc] == 0) {
+ # TKEY[loc] = TRVS;
+ # } else {
+ # TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
+ # }
+ # while ((L = GETNUM(NULL)) != 0) {
+ # TRAVEL[TRVS] = newloc * 1000 + L;
+ # TRVS = TRVS + 1;
+ # if (TRVS == TRVSIZ)
+ # BUG(TOO_MANY_TRAVEL_OPTIONS);
+ # }
+ # TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
+ # }
+ #
+ # In order to de-crypticize the runtime code, we're going to break these
+ # magic numbers up into a struct.
+ travel = [[0, 0, False]]
+ tkey = [0]
+ oldloc = 0
+ while ltravel:
+ rule = list(ltravel.pop(0))
+ loc = rule.pop(0)
+ newloc = rule.pop(0)
+ if loc != oldloc:
+ tkey.append(len(travel))
+ oldloc = loc
+ elif travel:
+ travel[-1][2] = not travel[-1][2]
+ while rule:
+ travel.append([rule.pop(0), newloc, False])
+ travel[-1][2] = True
+ return (travel, tkey)
+
+def get_travel(travel):
+ template = """ {{
+ .motion = {},
+ .dest = {},
+ .stop = {},
+ }},
+"""
+ out = ""
+ for entry in travel:
+ out += template.format(entry[0], entry[1], entry[2]).lower()
+ out = out[:-1] # trim trailing newline
+ return out
if __name__ == "__main__":
with open(yaml_name, "r") as f:
db = yaml.load(f)
locnames = [x[0] for x in db["locations"]]
+ msgnames = [el[0] for el in db["arbitrary_messages"]]
+ objnames = [el[0] for el in db["objects"]]
+
+ (travel, tkey) = buildtravel(db["locations"],
+ db["objects"],
+ db["vocabulary"])
c = c_template.format(
h_name,
get_class_messages(db["classes"]),
get_turn_thresholds(db["turn_thresholds"]),
get_locations(db["locations"]),
- get_object_descriptions(db["object_descriptions"]),
+ get_objects(db["objects"]),
get_obituaries(db["obituaries"]),
get_hints(db["hints"], db["arbitrary_messages"]),
get_condbits(db["locations"]),
- get_vocabulary(db["vocabulary"]),
+ get_motions(db["motions"]),
+ get_actions(db["actions"]),
+ get_actions(db["specials"]),
+ "const long tkey[] = {%s};" % bigdump(tkey),
+ get_travel(travel),
)
h = h_template.format(
len(db["locations"])-1,
- len(db["object_descriptions"])-1,
+ len(db["objects"])-1,
len(db["hints"]),
- len(db["classes"]),
+ len(db["classes"])-1,
len(db["obituaries"]),
len(db["turn_thresholds"]),
+ len(db["motions"]),
+ len(db["actions"]),
+ len(db["specials"]),
+ len(travel),
+ len(tkey),
get_refs(db["arbitrary_messages"]),
get_refs(db["locations"]),
- get_refs(db["object_descriptions"]),
+ get_refs(db["objects"]),
+ get_refs(db["motions"]),
+ get_refs(db["actions"]),
+ get_refs(db["specials"]),
statedefines,
)